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doc warnings
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4 changed files with 8 additions and 7 deletions
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@ -68,10 +68,10 @@ impl Client {
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/// A component that indicates that this client will be attacking the given
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/// A component that indicates that this client will be attacking the given
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/// entity next tick.
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/// entity next tick.
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#[derive(Component, Clone, Debug)]
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#[derive(Component, Clone, Debug)]
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struct AttackQueued {
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pub struct AttackQueued {
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pub target: MinecraftEntityId,
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pub target: MinecraftEntityId,
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}
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}
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fn handle_attack_queued(
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pub fn handle_attack_queued(
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mut commands: Commands,
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mut commands: Commands,
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mut query: Query<(
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mut query: Query<(
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Entity,
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Entity,
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@ -1,5 +1,5 @@
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//! Defines the [`Event`] enum and makes those events trigger when they're sent
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//! Defines the [`enum@Event`] enum and makes those events trigger when they're
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//! in the ECS.
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//! sent in the ECS.
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use std::sync::Arc;
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use std::sync::Arc;
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@ -37,7 +37,8 @@ pub fn send_tick_broadcast(tick_broadcast: ResMut<TickBroadcast>) {
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pub fn send_update_broadcast(update_broadcast: ResMut<UpdateBroadcast>) {
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pub fn send_update_broadcast(update_broadcast: ResMut<UpdateBroadcast>) {
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let _ = update_broadcast.0.send(());
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let _ = update_broadcast.0.send(());
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}
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}
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/// A plugin that makes the [`RanScheduleBroadcast`] resource available.
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/// A plugin that makes the [`UpdateBroadcast`] and [`TickBroadcast`] resources
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/// available.
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pub struct TickBroadcastPlugin;
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pub struct TickBroadcastPlugin;
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impl Plugin for TickBroadcastPlugin {
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impl Plugin for TickBroadcastPlugin {
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fn build(&self, app: &mut App) {
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fn build(&self, app: &mut App) {
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@ -161,8 +161,8 @@ impl<SS, SR> SwarmBuilder<NoState, SS, (), SR>
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where
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where
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SS: Default + Send + Sync + Clone + Resource + 'static,
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SS: Default + Send + Sync + Clone + Resource + 'static,
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{
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{
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/// Set the function that's called every time a bot receives an [`Event`].
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/// Set the function that's called every time a bot receives an
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/// This is the way to handle normal per-bot events.
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/// [`enum@Event`]. This is the way to handle normal per-bot events.
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///
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///
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/// Currently you can have up to one handler.
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/// Currently you can have up to one handler.
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///
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///
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