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rename variants in packet enums to be shorter

This commit is contained in:
Ubuntu 2022-09-06 18:41:59 +00:00
parent eb6328ddc6
commit ab45bb7825
6 changed files with 145 additions and 124 deletions

View file

@ -145,7 +145,7 @@ impl Client {
let packet_result = conn.read().await;
match packet_result {
Ok(packet) => match packet {
ClientboundLoginPacket::ClientboundHelloPacket(p) => {
ClientboundLoginPacket::Hello(p) => {
println!("Got encryption request");
let e = azalea_crypto::encrypt(&p.public_key, &p.nonce).unwrap();
@ -163,18 +163,18 @@ impl Client {
.await?;
conn.set_encryption_key(e.secret_key);
}
ClientboundLoginPacket::ClientboundLoginCompressionPacket(p) => {
ClientboundLoginPacket::LoginCompression(p) => {
println!("Got compression request {:?}", p.compression_threshold);
conn.set_compression_threshold(p.compression_threshold);
}
ClientboundLoginPacket::ClientboundGameProfilePacket(p) => {
ClientboundLoginPacket::GameProfile(p) => {
println!("Got profile {:?}", p.game_profile);
break (conn.game(), p.game_profile);
}
ClientboundLoginPacket::ClientboundLoginDisconnectPacket(p) => {
ClientboundLoginPacket::LoginDisconnect(p) => {
println!("Got disconnect {:?}", p);
}
ClientboundLoginPacket::ClientboundCustomQueryPacket(p) => {
ClientboundLoginPacket::CustomQuery(p) => {
println!("Got custom query {:?}", p);
}
},
@ -244,7 +244,7 @@ impl Client {
tx: &UnboundedSender<Event>,
) -> Result<(), HandleError> {
match packet {
ClientboundGamePacket::ClientboundLoginPacket(p) => {
ClientboundGamePacket::Login(p) => {
println!("Got login packet {:?}", p);
{
@ -337,40 +337,40 @@ impl Client {
tx.send(Event::Login).unwrap();
}
ClientboundGamePacket::ClientboundUpdateViewDistancePacket(p) => {
ClientboundGamePacket::UpdateViewDistance(p) => {
println!("Got view distance packet {:?}", p);
}
ClientboundGamePacket::ClientboundCustomPayloadPacket(p) => {
ClientboundGamePacket::CustomPayload(p) => {
println!("Got custom payload packet {:?}", p);
}
ClientboundGamePacket::ClientboundChangeDifficultyPacket(p) => {
ClientboundGamePacket::ChangeDifficulty(p) => {
println!("Got difficulty packet {:?}", p);
}
ClientboundGamePacket::ClientboundCommandsPacket(_p) => {
ClientboundGamePacket::Commands(_p) => {
println!("Got declare commands packet");
}
ClientboundGamePacket::ClientboundPlayerAbilitiesPacket(p) => {
ClientboundGamePacket::PlayerAbilities(p) => {
println!("Got player abilities packet {:?}", p);
}
ClientboundGamePacket::ClientboundSetCarriedItemPacket(p) => {
ClientboundGamePacket::SetCarriedItem(p) => {
println!("Got set carried item packet {:?}", p);
}
ClientboundGamePacket::ClientboundUpdateTagsPacket(_p) => {
ClientboundGamePacket::UpdateTags(_p) => {
println!("Got update tags packet");
}
ClientboundGamePacket::ClientboundDisconnectPacket(p) => {
ClientboundGamePacket::Disconnect(p) => {
println!("Got disconnect packet {:?}", p);
}
ClientboundGamePacket::ClientboundUpdateRecipesPacket(_p) => {
ClientboundGamePacket::UpdateRecipes(_p) => {
println!("Got update recipes packet");
}
ClientboundGamePacket::ClientboundEntityEventPacket(_p) => {
ClientboundGamePacket::EntityEvent(_p) => {
// println!("Got entity event packet {:?}", p);
}
ClientboundGamePacket::ClientboundRecipePacket(_p) => {
ClientboundGamePacket::Recipe(_p) => {
println!("Got recipe packet");
}
ClientboundGamePacket::ClientboundPlayerPositionPacket(p) => {
ClientboundGamePacket::PlayerPosition(p) => {
// TODO: reply with teleport confirm
println!("Got player position packet {:?}", p);
@ -462,17 +462,17 @@ impl Client {
)
.await?;
}
ClientboundGamePacket::ClientboundPlayerInfoPacket(p) => {
ClientboundGamePacket::PlayerInfo(p) => {
println!("Got player info packet {:?}", p);
}
ClientboundGamePacket::ClientboundSetChunkCacheCenterPacket(p) => {
ClientboundGamePacket::SetChunkCacheCenter(p) => {
println!("Got chunk cache center packet {:?}", p);
client
.dimension
.lock()?
.update_view_center(&ChunkPos::new(p.x, p.z));
}
ClientboundGamePacket::ClientboundLevelChunkWithLightPacket(p) => {
ClientboundGamePacket::LevelChunkWithLight(p) => {
println!("Got chunk with light packet {} {}", p.x, p.z);
let pos = ChunkPos::new(p.x, p.z);
// let chunk = Chunk::read_with_world_height(&mut p.chunk_data);
@ -483,50 +483,50 @@ impl Client {
.replace_with_packet_data(&pos, &mut p.chunk_data.data.as_slice())
.unwrap();
}
ClientboundGamePacket::ClientboundLightUpdatePacket(p) => {
ClientboundGamePacket::LightUpdate(p) => {
println!("Got light update packet {:?}", p);
}
ClientboundGamePacket::ClientboundAddEntityPacket(p) => {
ClientboundGamePacket::AddEntity(p) => {
println!("Got add entity packet {:?}", p);
let entity = EntityData::from(p);
client.dimension.lock()?.add_entity(p.id, entity);
}
ClientboundGamePacket::ClientboundSetEntityDataPacket(_p) => {
ClientboundGamePacket::SetEntityData(_p) => {
// println!("Got set entity data packet {:?}", p);
}
ClientboundGamePacket::ClientboundUpdateAttributesPacket(_p) => {
ClientboundGamePacket::UpdateAttributes(_p) => {
// println!("Got update attributes packet {:?}", p);
}
ClientboundGamePacket::ClientboundEntityVelocityPacket(_p) => {
ClientboundGamePacket::EntityVelocity(_p) => {
// println!("Got entity velocity packet {:?}", p);
}
ClientboundGamePacket::ClientboundSetEntityLinkPacket(p) => {
ClientboundGamePacket::SetEntityLink(p) => {
println!("Got set entity link packet {:?}", p);
}
ClientboundGamePacket::ClientboundAddPlayerPacket(p) => {
ClientboundGamePacket::AddPlayer(p) => {
println!("Got add player packet {:?}", p);
let entity = EntityData::from(p);
client.dimension.lock()?.add_entity(p.id, entity);
}
ClientboundGamePacket::ClientboundInitializeBorderPacket(p) => {
ClientboundGamePacket::InitializeBorder(p) => {
println!("Got initialize border packet {:?}", p);
}
ClientboundGamePacket::ClientboundSetTimePacket(p) => {
ClientboundGamePacket::SetTime(p) => {
println!("Got set time packet {:?}", p);
}
ClientboundGamePacket::ClientboundSetDefaultSpawnPositionPacket(p) => {
ClientboundGamePacket::SetDefaultSpawnPosition(p) => {
println!("Got set default spawn position packet {:?}", p);
}
ClientboundGamePacket::ClientboundContainerSetContentPacket(p) => {
ClientboundGamePacket::ContainerSetContent(p) => {
println!("Got container set content packet {:?}", p);
}
ClientboundGamePacket::ClientboundSetHealthPacket(p) => {
ClientboundGamePacket::SetHealth(p) => {
println!("Got set health packet {:?}", p);
}
ClientboundGamePacket::ClientboundSetExperiencePacket(p) => {
ClientboundGamePacket::SetExperience(p) => {
println!("Got set experience packet {:?}", p);
}
ClientboundGamePacket::ClientboundTeleportEntityPacket(p) => {
ClientboundGamePacket::TeleportEntity(p) => {
let mut dimension_lock = client.dimension.lock()?;
dimension_lock
@ -540,30 +540,30 @@ impl Client {
)
.map_err(|e| HandleError::Other(e.into()))?;
}
ClientboundGamePacket::ClientboundUpdateAdvancementsPacket(p) => {
ClientboundGamePacket::UpdateAdvancements(p) => {
println!("Got update advancements packet {:?}", p);
}
ClientboundGamePacket::ClientboundRotateHeadPacket(_p) => {
ClientboundGamePacket::RotateHead(_p) => {
// println!("Got rotate head packet {:?}", p);
}
ClientboundGamePacket::ClientboundMoveEntityPosPacket(p) => {
ClientboundGamePacket::MoveEntityPos(p) => {
let mut dimension_lock = client.dimension.lock()?;
dimension_lock
.move_entity_with_delta(p.entity_id, &p.delta)
.map_err(|e| HandleError::Other(e.into()))?;
}
ClientboundGamePacket::ClientboundMoveEntityPosRotPacket(p) => {
ClientboundGamePacket::MoveEntityPosRot(p) => {
let mut dimension_lock = client.dimension.lock()?;
dimension_lock
.move_entity_with_delta(p.entity_id, &p.delta)
.map_err(|e| HandleError::Other(e.into()))?;
}
ClientboundGamePacket::ClientboundMoveEntityRotPacket(_p) => {
ClientboundGamePacket::MoveEntityRot(_p) => {
// println!("Got move entity rot packet {:?}", p);
}
ClientboundGamePacket::ClientboundKeepAlivePacket(p) => {
ClientboundGamePacket::KeepAlive(p) => {
println!("Got keep alive packet {:?}", p);
client
.conn
@ -572,25 +572,25 @@ impl Client {
.write(ServerboundKeepAlivePacket { id: p.id }.get())
.await?;
}
ClientboundGamePacket::ClientboundRemoveEntitiesPacket(p) => {
ClientboundGamePacket::RemoveEntities(p) => {
println!("Got remove entities packet {:?}", p);
}
ClientboundGamePacket::ClientboundPlayerChatPacket(p) => {
ClientboundGamePacket::PlayerChat(p) => {
// println!("Got player chat packet {:?}", p);
tx.send(Event::Chat(ChatPacket::Player(Box::new(p.clone()))))
.unwrap();
}
ClientboundGamePacket::ClientboundSystemChatPacket(p) => {
ClientboundGamePacket::SystemChat(p) => {
println!("Got system chat packet {:?}", p);
tx.send(Event::Chat(ChatPacket::System(p.clone()))).unwrap();
}
ClientboundGamePacket::ClientboundSoundPacket(p) => {
ClientboundGamePacket::Sound(p) => {
println!("Got sound packet {:?}", p);
}
ClientboundGamePacket::ClientboundLevelEventPacket(p) => {
ClientboundGamePacket::LevelEvent(p) => {
println!("Got level event packet {:?}", p);
}
ClientboundGamePacket::ClientboundBlockUpdatePacket(p) => {
ClientboundGamePacket::BlockUpdate(p) => {
println!("Got block update packet {:?}", p);
// TODO: update world
let mut dimension = client.dimension.lock()?;
@ -604,87 +604,87 @@ impl Client {
);
}
}
ClientboundGamePacket::ClientboundAnimatePacket(p) => {
ClientboundGamePacket::Animate(p) => {
println!("Got animate packet {:?}", p);
}
ClientboundGamePacket::ClientboundSectionBlocksUpdatePacket(p) => {
ClientboundGamePacket::SectionBlocksUpdate(p) => {
println!("Got section blocks update packet {:?}", p);
// TODO: update world
}
ClientboundGamePacket::ClientboundGameEventPacket(p) => {
ClientboundGamePacket::GameEvent(p) => {
println!("Got game event packet {:?}", p);
}
ClientboundGamePacket::ClientboundLevelParticlesPacket(p) => {
ClientboundGamePacket::LevelParticles(p) => {
println!("Got level particles packet {:?}", p);
}
ClientboundGamePacket::ClientboundServerDataPacket(p) => {
ClientboundGamePacket::ServerData(p) => {
println!("Got server data packet {:?}", p);
}
ClientboundGamePacket::ClientboundSetEquipmentPacket(p) => {
ClientboundGamePacket::SetEquipment(p) => {
println!("Got set equipment packet {:?}", p);
}
ClientboundGamePacket::ClientboundUpdateMobEffectPacket(p) => {
ClientboundGamePacket::UpdateMobEffect(p) => {
println!("Got update mob effect packet {:?}", p);
}
ClientboundGamePacket::ClientboundAddExperienceOrbPacket(_) => {}
ClientboundGamePacket::ClientboundAwardStatsPacket(_) => {}
ClientboundGamePacket::ClientboundBlockChangedAckPacket(_) => {}
ClientboundGamePacket::ClientboundBlockDestructionPacket(_) => {}
ClientboundGamePacket::ClientboundBlockEntityDataPacket(_) => {}
ClientboundGamePacket::ClientboundBlockEventPacket(_) => {}
ClientboundGamePacket::ClientboundBossEventPacket(_) => {}
ClientboundGamePacket::ClientboundChatPreviewPacket(_) => {}
ClientboundGamePacket::ClientboundCommandSuggestionsPacket(_) => {}
ClientboundGamePacket::ClientboundContainerSetDataPacket(_) => {}
ClientboundGamePacket::ClientboundContainerSetSlotPacket(_) => {}
ClientboundGamePacket::ClientboundCooldownPacket(_) => {}
ClientboundGamePacket::ClientboundCustomChatCompletionsPacket(_) => {}
ClientboundGamePacket::ClientboundCustomSoundPacket(_) => {}
ClientboundGamePacket::ClientboundDeleteChatPacket(_) => {}
ClientboundGamePacket::ClientboundExplodePacket(_) => {}
ClientboundGamePacket::ClientboundForgetLevelChunkPacket(_) => {}
ClientboundGamePacket::ClientboundHorseScreenOpenPacket(_) => {}
ClientboundGamePacket::ClientboundMapItemDataPacket(_) => {}
ClientboundGamePacket::ClientboundMerchantOffersPacket(_) => {}
ClientboundGamePacket::ClientboundMoveVehiclePacket(_) => {}
ClientboundGamePacket::ClientboundOpenBookPacket(_) => {}
ClientboundGamePacket::ClientboundOpenScreenPacket(_) => {}
ClientboundGamePacket::ClientboundOpenSignEditorPacket(_) => {}
ClientboundGamePacket::ClientboundPingPacket(_) => {}
ClientboundGamePacket::ClientboundPlaceGhostRecipePacket(_) => {}
ClientboundGamePacket::ClientboundPlayerChatHeaderPacket(_) => {}
ClientboundGamePacket::ClientboundPlayerCombatEndPacket(_) => {}
ClientboundGamePacket::ClientboundPlayerCombatEnterPacket(_) => {}
ClientboundGamePacket::ClientboundPlayerCombatKillPacket(_) => {}
ClientboundGamePacket::ClientboundPlayerLookAtPacket(_) => {}
ClientboundGamePacket::ClientboundRemoveMobEffectPacket(_) => {}
ClientboundGamePacket::ClientboundResourcePackPacket(_) => {}
ClientboundGamePacket::ClientboundRespawnPacket(_) => {}
ClientboundGamePacket::ClientboundSelectAdvancementsTabPacket(_) => {}
ClientboundGamePacket::ClientboundSetActionBarTextPacket(_) => {}
ClientboundGamePacket::ClientboundSetBorderCenterPacket(_) => {}
ClientboundGamePacket::ClientboundSetBorderLerpSizePacket(_) => {}
ClientboundGamePacket::ClientboundSetBorderSizePacket(_) => {}
ClientboundGamePacket::ClientboundSetBorderWarningDelayPacket(_) => {}
ClientboundGamePacket::ClientboundSetBorderWarningDistancePacket(_) => {}
ClientboundGamePacket::ClientboundSetCameraPacket(_) => {}
ClientboundGamePacket::ClientboundSetChunkCacheRadiusPacket(_) => {}
ClientboundGamePacket::ClientboundSetDisplayChatPreviewPacket(_) => {}
ClientboundGamePacket::ClientboundSetDisplayObjectivePacket(_) => {}
ClientboundGamePacket::ClientboundSetEntityMotionPacket(_) => {}
ClientboundGamePacket::ClientboundSetObjectivePacket(_) => {}
ClientboundGamePacket::ClientboundSetPassengersPacket(_) => {}
ClientboundGamePacket::ClientboundSetPlayerTeamPacket(_) => {}
ClientboundGamePacket::ClientboundSetScorePacket(_) => {}
ClientboundGamePacket::ClientboundSetSimulationDistancePacket(_) => {}
ClientboundGamePacket::ClientboundSetSubtitleTextPacket(_) => {}
ClientboundGamePacket::ClientboundSetTitleTextPacket(_) => {}
ClientboundGamePacket::ClientboundSetTitlesAnimationPacket(_) => {}
ClientboundGamePacket::ClientboundSoundEntityPacket(_) => {}
ClientboundGamePacket::ClientboundStopSoundPacket(_) => {}
ClientboundGamePacket::ClientboundTabListPacket(_) => {}
ClientboundGamePacket::ClientboundTagQueryPacket(_) => {}
ClientboundGamePacket::ClientboundTakeItemEntityPacket(_) => {}
ClientboundGamePacket::AddExperienceOrb(_) => {}
ClientboundGamePacket::AwardStats(_) => {}
ClientboundGamePacket::BlockChangedAck(_) => {}
ClientboundGamePacket::BlockDestruction(_) => {}
ClientboundGamePacket::BlockEntityData(_) => {}
ClientboundGamePacket::BlockEvent(_) => {}
ClientboundGamePacket::BossEvent(_) => {}
ClientboundGamePacket::ChatPreview(_) => {}
ClientboundGamePacket::CommandSuggestions(_) => {}
ClientboundGamePacket::ContainerSetData(_) => {}
ClientboundGamePacket::ContainerSetSlot(_) => {}
ClientboundGamePacket::Cooldown(_) => {}
ClientboundGamePacket::CustomChatCompletions(_) => {}
ClientboundGamePacket::CustomSound(_) => {}
ClientboundGamePacket::DeleteChat(_) => {}
ClientboundGamePacket::Explode(_) => {}
ClientboundGamePacket::ForgetLevelChunk(_) => {}
ClientboundGamePacket::HorseScreenOpen(_) => {}
ClientboundGamePacket::MapItemData(_) => {}
ClientboundGamePacket::MerchantOffers(_) => {}
ClientboundGamePacket::MoveVehicle(_) => {}
ClientboundGamePacket::OpenBook(_) => {}
ClientboundGamePacket::OpenScreen(_) => {}
ClientboundGamePacket::OpenSignEditor(_) => {}
ClientboundGamePacket::Ping(_) => {}
ClientboundGamePacket::PlaceGhostRecipe(_) => {}
ClientboundGamePacket::PlayerChatHeader(_) => {}
ClientboundGamePacket::PlayerCombatEnd(_) => {}
ClientboundGamePacket::PlayerCombatEnter(_) => {}
ClientboundGamePacket::PlayerCombatKill(_) => {}
ClientboundGamePacket::PlayerLookAt(_) => {}
ClientboundGamePacket::RemoveMobEffect(_) => {}
ClientboundGamePacket::ResourcePack(_) => {}
ClientboundGamePacket::Respawn(_) => {}
ClientboundGamePacket::SelectAdvancementsTab(_) => {}
ClientboundGamePacket::SetActionBarText(_) => {}
ClientboundGamePacket::SetBorderCenter(_) => {}
ClientboundGamePacket::SetBorderLerpSize(_) => {}
ClientboundGamePacket::SetBorderSize(_) => {}
ClientboundGamePacket::SetBorderWarningDelay(_) => {}
ClientboundGamePacket::SetBorderWarningDistance(_) => {}
ClientboundGamePacket::SetCamera(_) => {}
ClientboundGamePacket::SetChunkCacheRadius(_) => {}
ClientboundGamePacket::SetDisplayChatPreview(_) => {}
ClientboundGamePacket::SetDisplayObjective(_) => {}
ClientboundGamePacket::SetEntityMotion(_) => {}
ClientboundGamePacket::SetObjective(_) => {}
ClientboundGamePacket::SetPassengers(_) => {}
ClientboundGamePacket::SetPlayerTeam(_) => {}
ClientboundGamePacket::SetScore(_) => {}
ClientboundGamePacket::SetSimulationDistance(_) => {}
ClientboundGamePacket::SetSubtitleText(_) => {}
ClientboundGamePacket::SetTitleText(_) => {}
ClientboundGamePacket::SetTitlesAnimation(_) => {}
ClientboundGamePacket::SoundEntity(_) => {}
ClientboundGamePacket::StopSound(_) => {}
ClientboundGamePacket::TabList(_) => {}
ClientboundGamePacket::TagQuery(_) => {}
ClientboundGamePacket::TakeItemEntity(_) => {}
}
Ok(())

View file

@ -54,8 +54,8 @@ pub async fn ping_server(
loop {
match packet {
ClientboundStatusPacket::ClientboundStatusResponsePacket(p) => return Ok(p),
ClientboundStatusPacket::ClientboundPongResponsePacket(_) => {
ClientboundStatusPacket::StatusResponse(p) => return Ok(p),
ClientboundStatusPacket::PongResponse(_) => {
// we should never get this packet since we didn't send a ping
}
}

View file

@ -17,11 +17,12 @@ fn as_packet_derive(input: TokenStream, state: proc_macro2::TokenStream) -> Toke
syn::Fields::Named(f) => f,
_ => panic!("#[derive(*Packet)] can only be used on structs with named fields"),
};
let variant_name = variant_name_from(&ident);
let contents = quote! {
impl #ident {
pub fn get(self) -> #state {
#state::#ident(self)
#state::#variant_name(self)
}
pub fn write(&self, buf: &mut impl std::io::Write) -> Result<(), std::io::Error> {
@ -206,15 +207,17 @@ pub fn declare_state_packets(input: TokenStream) -> TokenStream {
let mut clientbound_read_match_contents = quote!();
for PacketIdPair { id, module, name } in input.serverbound.packets {
let variant_name = variant_name_from(&name);
let name_litstr = syn::LitStr::new(&name.to_string(), name.span());
serverbound_enum_contents.extend(quote! {
#name(#module::#name),
#variant_name(#module::#name),
});
serverbound_id_match_contents.extend(quote! {
#serverbound_state_name::#name(_packet) => #id,
#serverbound_state_name::#variant_name(_packet) => #id,
});
serverbound_write_match_contents.extend(quote! {
#serverbound_state_name::#name(packet) => packet.write(buf),
#serverbound_state_name::#variant_name(packet) => packet.write(buf),
});
serverbound_read_match_contents.extend(quote! {
#id => {
@ -230,14 +233,16 @@ pub fn declare_state_packets(input: TokenStream) -> TokenStream {
}
for PacketIdPair { id, module, name } in input.clientbound.packets {
let name_litstr = syn::LitStr::new(&name.to_string(), name.span());
let variant_name = variant_name_from(&name);
clientbound_enum_contents.extend(quote! {
#name(#module::#name),
#variant_name(#module::#name),
});
clientbound_id_match_contents.extend(quote! {
#clientbound_state_name::#name(_packet) => #id,
#clientbound_state_name::#variant_name(_packet) => #id,
});
clientbound_write_match_contents.extend(quote! {
#clientbound_state_name::#name(packet) => packet.write(buf),
#clientbound_state_name::#variant_name(packet) => packet.write(buf),
});
clientbound_read_match_contents.extend(quote! {
#id => {
@ -350,3 +355,17 @@ pub fn declare_state_packets(input: TokenStream) -> TokenStream {
contents.into()
}
fn variant_name_from(name: &syn::Ident) -> syn::Ident {
// remove "<direction>Bound" from the start and "Packet" from the end
let mut variant_name = name.to_string();
if variant_name.starts_with("Clientbound") {
variant_name = variant_name["Clientbound".len()..].to_string();
} else if variant_name.starts_with("Serverbound") {
variant_name = variant_name["Serverbound".len()..].to_string();
}
if variant_name.ends_with("Packet") {
variant_name = variant_name[..variant_name.len()-"Packet".len()].to_string();
}
syn::Ident::new(&variant_name, name.span())
}

View file

@ -12,7 +12,7 @@ pub struct ClientboundLoginCompressionPacket {
impl ClientboundLoginCompressionPacket {
pub fn get(self) -> ClientboundLoginPacket {
ClientboundLoginPacket::ClientboundLoginCompressionPacket(self)
ClientboundLoginPacket::LoginCompression(self)
}
pub fn write(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {

View file

@ -7,6 +7,8 @@ use crate::read::ReadPacketError;
use azalea_buf::{BufReadError, McBufVarReadable, McBufVarWritable, McBufWritable};
use std::io::{Read, Write};
// TODO: rename the packet files to just like clientbound_add_entity instead of clientbound_add_entity_packet
pub const PROTOCOL_VERSION: u32 = 760;
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]

View file

@ -36,7 +36,7 @@ pub struct ClientboundStatusResponsePacket {
impl ClientboundStatusResponsePacket {
pub fn get(self) -> ClientboundStatusPacket {
ClientboundStatusPacket::ClientboundStatusResponsePacket(self)
ClientboundStatusPacket::StatusResponse(self)
}
pub fn write(&self, _buf: &mut impl Write) -> Result<(), std::io::Error> {