mirror of
https://github.com/mat-1/azalea.git
synced 2025-08-02 06:16:04 +00:00
rename variants in packet enums to be shorter
This commit is contained in:
parent
eb6328ddc6
commit
ab45bb7825
6 changed files with 145 additions and 124 deletions
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@ -145,7 +145,7 @@ impl Client {
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let packet_result = conn.read().await;
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match packet_result {
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Ok(packet) => match packet {
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ClientboundLoginPacket::ClientboundHelloPacket(p) => {
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ClientboundLoginPacket::Hello(p) => {
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println!("Got encryption request");
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let e = azalea_crypto::encrypt(&p.public_key, &p.nonce).unwrap();
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@ -163,18 +163,18 @@ impl Client {
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.await?;
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conn.set_encryption_key(e.secret_key);
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}
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ClientboundLoginPacket::ClientboundLoginCompressionPacket(p) => {
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ClientboundLoginPacket::LoginCompression(p) => {
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println!("Got compression request {:?}", p.compression_threshold);
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conn.set_compression_threshold(p.compression_threshold);
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}
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ClientboundLoginPacket::ClientboundGameProfilePacket(p) => {
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ClientboundLoginPacket::GameProfile(p) => {
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println!("Got profile {:?}", p.game_profile);
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break (conn.game(), p.game_profile);
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}
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ClientboundLoginPacket::ClientboundLoginDisconnectPacket(p) => {
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ClientboundLoginPacket::LoginDisconnect(p) => {
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println!("Got disconnect {:?}", p);
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}
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ClientboundLoginPacket::ClientboundCustomQueryPacket(p) => {
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ClientboundLoginPacket::CustomQuery(p) => {
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println!("Got custom query {:?}", p);
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}
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},
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@ -244,7 +244,7 @@ impl Client {
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tx: &UnboundedSender<Event>,
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) -> Result<(), HandleError> {
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match packet {
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ClientboundGamePacket::ClientboundLoginPacket(p) => {
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ClientboundGamePacket::Login(p) => {
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println!("Got login packet {:?}", p);
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{
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@ -337,40 +337,40 @@ impl Client {
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tx.send(Event::Login).unwrap();
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}
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ClientboundGamePacket::ClientboundUpdateViewDistancePacket(p) => {
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ClientboundGamePacket::UpdateViewDistance(p) => {
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println!("Got view distance packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundCustomPayloadPacket(p) => {
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ClientboundGamePacket::CustomPayload(p) => {
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println!("Got custom payload packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundChangeDifficultyPacket(p) => {
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ClientboundGamePacket::ChangeDifficulty(p) => {
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println!("Got difficulty packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundCommandsPacket(_p) => {
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ClientboundGamePacket::Commands(_p) => {
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println!("Got declare commands packet");
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}
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ClientboundGamePacket::ClientboundPlayerAbilitiesPacket(p) => {
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ClientboundGamePacket::PlayerAbilities(p) => {
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println!("Got player abilities packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundSetCarriedItemPacket(p) => {
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ClientboundGamePacket::SetCarriedItem(p) => {
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println!("Got set carried item packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundUpdateTagsPacket(_p) => {
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ClientboundGamePacket::UpdateTags(_p) => {
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println!("Got update tags packet");
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}
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ClientboundGamePacket::ClientboundDisconnectPacket(p) => {
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ClientboundGamePacket::Disconnect(p) => {
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println!("Got disconnect packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundUpdateRecipesPacket(_p) => {
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ClientboundGamePacket::UpdateRecipes(_p) => {
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println!("Got update recipes packet");
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}
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ClientboundGamePacket::ClientboundEntityEventPacket(_p) => {
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ClientboundGamePacket::EntityEvent(_p) => {
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// println!("Got entity event packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundRecipePacket(_p) => {
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ClientboundGamePacket::Recipe(_p) => {
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println!("Got recipe packet");
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}
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ClientboundGamePacket::ClientboundPlayerPositionPacket(p) => {
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ClientboundGamePacket::PlayerPosition(p) => {
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// TODO: reply with teleport confirm
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println!("Got player position packet {:?}", p);
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@ -462,17 +462,17 @@ impl Client {
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)
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.await?;
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}
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ClientboundGamePacket::ClientboundPlayerInfoPacket(p) => {
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ClientboundGamePacket::PlayerInfo(p) => {
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println!("Got player info packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundSetChunkCacheCenterPacket(p) => {
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ClientboundGamePacket::SetChunkCacheCenter(p) => {
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println!("Got chunk cache center packet {:?}", p);
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client
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.dimension
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.lock()?
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.update_view_center(&ChunkPos::new(p.x, p.z));
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}
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ClientboundGamePacket::ClientboundLevelChunkWithLightPacket(p) => {
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ClientboundGamePacket::LevelChunkWithLight(p) => {
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println!("Got chunk with light packet {} {}", p.x, p.z);
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let pos = ChunkPos::new(p.x, p.z);
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// let chunk = Chunk::read_with_world_height(&mut p.chunk_data);
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@ -483,50 +483,50 @@ impl Client {
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.replace_with_packet_data(&pos, &mut p.chunk_data.data.as_slice())
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.unwrap();
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}
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ClientboundGamePacket::ClientboundLightUpdatePacket(p) => {
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ClientboundGamePacket::LightUpdate(p) => {
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println!("Got light update packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundAddEntityPacket(p) => {
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ClientboundGamePacket::AddEntity(p) => {
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println!("Got add entity packet {:?}", p);
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let entity = EntityData::from(p);
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client.dimension.lock()?.add_entity(p.id, entity);
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}
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ClientboundGamePacket::ClientboundSetEntityDataPacket(_p) => {
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ClientboundGamePacket::SetEntityData(_p) => {
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// println!("Got set entity data packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundUpdateAttributesPacket(_p) => {
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ClientboundGamePacket::UpdateAttributes(_p) => {
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// println!("Got update attributes packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundEntityVelocityPacket(_p) => {
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ClientboundGamePacket::EntityVelocity(_p) => {
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// println!("Got entity velocity packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundSetEntityLinkPacket(p) => {
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ClientboundGamePacket::SetEntityLink(p) => {
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println!("Got set entity link packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundAddPlayerPacket(p) => {
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ClientboundGamePacket::AddPlayer(p) => {
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println!("Got add player packet {:?}", p);
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let entity = EntityData::from(p);
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client.dimension.lock()?.add_entity(p.id, entity);
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}
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ClientboundGamePacket::ClientboundInitializeBorderPacket(p) => {
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ClientboundGamePacket::InitializeBorder(p) => {
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println!("Got initialize border packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundSetTimePacket(p) => {
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ClientboundGamePacket::SetTime(p) => {
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println!("Got set time packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundSetDefaultSpawnPositionPacket(p) => {
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ClientboundGamePacket::SetDefaultSpawnPosition(p) => {
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println!("Got set default spawn position packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundContainerSetContentPacket(p) => {
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ClientboundGamePacket::ContainerSetContent(p) => {
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println!("Got container set content packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundSetHealthPacket(p) => {
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ClientboundGamePacket::SetHealth(p) => {
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println!("Got set health packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundSetExperiencePacket(p) => {
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ClientboundGamePacket::SetExperience(p) => {
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println!("Got set experience packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundTeleportEntityPacket(p) => {
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ClientboundGamePacket::TeleportEntity(p) => {
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let mut dimension_lock = client.dimension.lock()?;
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dimension_lock
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@ -540,30 +540,30 @@ impl Client {
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)
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.map_err(|e| HandleError::Other(e.into()))?;
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}
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ClientboundGamePacket::ClientboundUpdateAdvancementsPacket(p) => {
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ClientboundGamePacket::UpdateAdvancements(p) => {
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println!("Got update advancements packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundRotateHeadPacket(_p) => {
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ClientboundGamePacket::RotateHead(_p) => {
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// println!("Got rotate head packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundMoveEntityPosPacket(p) => {
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ClientboundGamePacket::MoveEntityPos(p) => {
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let mut dimension_lock = client.dimension.lock()?;
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dimension_lock
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.move_entity_with_delta(p.entity_id, &p.delta)
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.map_err(|e| HandleError::Other(e.into()))?;
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}
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ClientboundGamePacket::ClientboundMoveEntityPosRotPacket(p) => {
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ClientboundGamePacket::MoveEntityPosRot(p) => {
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let mut dimension_lock = client.dimension.lock()?;
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dimension_lock
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.move_entity_with_delta(p.entity_id, &p.delta)
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.map_err(|e| HandleError::Other(e.into()))?;
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}
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ClientboundGamePacket::ClientboundMoveEntityRotPacket(_p) => {
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ClientboundGamePacket::MoveEntityRot(_p) => {
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// println!("Got move entity rot packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundKeepAlivePacket(p) => {
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ClientboundGamePacket::KeepAlive(p) => {
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println!("Got keep alive packet {:?}", p);
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client
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.conn
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@ -572,25 +572,25 @@ impl Client {
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.write(ServerboundKeepAlivePacket { id: p.id }.get())
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.await?;
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}
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ClientboundGamePacket::ClientboundRemoveEntitiesPacket(p) => {
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ClientboundGamePacket::RemoveEntities(p) => {
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println!("Got remove entities packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundPlayerChatPacket(p) => {
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ClientboundGamePacket::PlayerChat(p) => {
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// println!("Got player chat packet {:?}", p);
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tx.send(Event::Chat(ChatPacket::Player(Box::new(p.clone()))))
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.unwrap();
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}
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ClientboundGamePacket::ClientboundSystemChatPacket(p) => {
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ClientboundGamePacket::SystemChat(p) => {
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println!("Got system chat packet {:?}", p);
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tx.send(Event::Chat(ChatPacket::System(p.clone()))).unwrap();
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}
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ClientboundGamePacket::ClientboundSoundPacket(p) => {
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ClientboundGamePacket::Sound(p) => {
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println!("Got sound packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundLevelEventPacket(p) => {
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ClientboundGamePacket::LevelEvent(p) => {
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println!("Got level event packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundBlockUpdatePacket(p) => {
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ClientboundGamePacket::BlockUpdate(p) => {
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println!("Got block update packet {:?}", p);
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// TODO: update world
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let mut dimension = client.dimension.lock()?;
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@ -604,87 +604,87 @@ impl Client {
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);
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}
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}
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ClientboundGamePacket::ClientboundAnimatePacket(p) => {
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ClientboundGamePacket::Animate(p) => {
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println!("Got animate packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundSectionBlocksUpdatePacket(p) => {
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ClientboundGamePacket::SectionBlocksUpdate(p) => {
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println!("Got section blocks update packet {:?}", p);
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// TODO: update world
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}
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ClientboundGamePacket::ClientboundGameEventPacket(p) => {
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ClientboundGamePacket::GameEvent(p) => {
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println!("Got game event packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundLevelParticlesPacket(p) => {
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ClientboundGamePacket::LevelParticles(p) => {
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println!("Got level particles packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundServerDataPacket(p) => {
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ClientboundGamePacket::ServerData(p) => {
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println!("Got server data packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundSetEquipmentPacket(p) => {
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ClientboundGamePacket::SetEquipment(p) => {
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println!("Got set equipment packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundUpdateMobEffectPacket(p) => {
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ClientboundGamePacket::UpdateMobEffect(p) => {
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println!("Got update mob effect packet {:?}", p);
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}
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ClientboundGamePacket::ClientboundAddExperienceOrbPacket(_) => {}
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ClientboundGamePacket::ClientboundAwardStatsPacket(_) => {}
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ClientboundGamePacket::ClientboundBlockChangedAckPacket(_) => {}
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ClientboundGamePacket::ClientboundBlockDestructionPacket(_) => {}
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ClientboundGamePacket::ClientboundBlockEntityDataPacket(_) => {}
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ClientboundGamePacket::ClientboundBlockEventPacket(_) => {}
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ClientboundGamePacket::ClientboundBossEventPacket(_) => {}
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ClientboundGamePacket::ClientboundChatPreviewPacket(_) => {}
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ClientboundGamePacket::ClientboundCommandSuggestionsPacket(_) => {}
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ClientboundGamePacket::ClientboundContainerSetDataPacket(_) => {}
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ClientboundGamePacket::ClientboundContainerSetSlotPacket(_) => {}
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ClientboundGamePacket::ClientboundCooldownPacket(_) => {}
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ClientboundGamePacket::ClientboundCustomChatCompletionsPacket(_) => {}
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ClientboundGamePacket::ClientboundCustomSoundPacket(_) => {}
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ClientboundGamePacket::ClientboundDeleteChatPacket(_) => {}
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ClientboundGamePacket::ClientboundExplodePacket(_) => {}
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ClientboundGamePacket::ClientboundForgetLevelChunkPacket(_) => {}
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ClientboundGamePacket::ClientboundHorseScreenOpenPacket(_) => {}
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ClientboundGamePacket::ClientboundMapItemDataPacket(_) => {}
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ClientboundGamePacket::ClientboundMerchantOffersPacket(_) => {}
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ClientboundGamePacket::ClientboundMoveVehiclePacket(_) => {}
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ClientboundGamePacket::ClientboundOpenBookPacket(_) => {}
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ClientboundGamePacket::ClientboundOpenScreenPacket(_) => {}
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ClientboundGamePacket::ClientboundOpenSignEditorPacket(_) => {}
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ClientboundGamePacket::ClientboundPingPacket(_) => {}
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ClientboundGamePacket::ClientboundPlaceGhostRecipePacket(_) => {}
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ClientboundGamePacket::ClientboundPlayerChatHeaderPacket(_) => {}
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ClientboundGamePacket::ClientboundPlayerCombatEndPacket(_) => {}
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ClientboundGamePacket::ClientboundPlayerCombatEnterPacket(_) => {}
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ClientboundGamePacket::ClientboundPlayerCombatKillPacket(_) => {}
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ClientboundGamePacket::ClientboundPlayerLookAtPacket(_) => {}
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ClientboundGamePacket::ClientboundRemoveMobEffectPacket(_) => {}
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ClientboundGamePacket::ClientboundResourcePackPacket(_) => {}
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ClientboundGamePacket::ClientboundRespawnPacket(_) => {}
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ClientboundGamePacket::ClientboundSelectAdvancementsTabPacket(_) => {}
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ClientboundGamePacket::ClientboundSetActionBarTextPacket(_) => {}
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ClientboundGamePacket::ClientboundSetBorderCenterPacket(_) => {}
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ClientboundGamePacket::ClientboundSetBorderLerpSizePacket(_) => {}
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ClientboundGamePacket::ClientboundSetBorderSizePacket(_) => {}
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ClientboundGamePacket::ClientboundSetBorderWarningDelayPacket(_) => {}
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ClientboundGamePacket::ClientboundSetBorderWarningDistancePacket(_) => {}
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ClientboundGamePacket::ClientboundSetCameraPacket(_) => {}
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ClientboundGamePacket::ClientboundSetChunkCacheRadiusPacket(_) => {}
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ClientboundGamePacket::ClientboundSetDisplayChatPreviewPacket(_) => {}
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ClientboundGamePacket::ClientboundSetDisplayObjectivePacket(_) => {}
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ClientboundGamePacket::ClientboundSetEntityMotionPacket(_) => {}
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ClientboundGamePacket::ClientboundSetObjectivePacket(_) => {}
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ClientboundGamePacket::ClientboundSetPassengersPacket(_) => {}
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ClientboundGamePacket::ClientboundSetPlayerTeamPacket(_) => {}
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ClientboundGamePacket::ClientboundSetScorePacket(_) => {}
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ClientboundGamePacket::ClientboundSetSimulationDistancePacket(_) => {}
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ClientboundGamePacket::ClientboundSetSubtitleTextPacket(_) => {}
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ClientboundGamePacket::ClientboundSetTitleTextPacket(_) => {}
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ClientboundGamePacket::ClientboundSetTitlesAnimationPacket(_) => {}
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ClientboundGamePacket::ClientboundSoundEntityPacket(_) => {}
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ClientboundGamePacket::ClientboundStopSoundPacket(_) => {}
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ClientboundGamePacket::ClientboundTabListPacket(_) => {}
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ClientboundGamePacket::ClientboundTagQueryPacket(_) => {}
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ClientboundGamePacket::ClientboundTakeItemEntityPacket(_) => {}
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ClientboundGamePacket::AddExperienceOrb(_) => {}
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ClientboundGamePacket::AwardStats(_) => {}
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ClientboundGamePacket::BlockChangedAck(_) => {}
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ClientboundGamePacket::BlockDestruction(_) => {}
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ClientboundGamePacket::BlockEntityData(_) => {}
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ClientboundGamePacket::BlockEvent(_) => {}
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ClientboundGamePacket::BossEvent(_) => {}
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ClientboundGamePacket::ChatPreview(_) => {}
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ClientboundGamePacket::CommandSuggestions(_) => {}
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ClientboundGamePacket::ContainerSetData(_) => {}
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ClientboundGamePacket::ContainerSetSlot(_) => {}
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ClientboundGamePacket::Cooldown(_) => {}
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ClientboundGamePacket::CustomChatCompletions(_) => {}
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ClientboundGamePacket::CustomSound(_) => {}
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ClientboundGamePacket::DeleteChat(_) => {}
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ClientboundGamePacket::Explode(_) => {}
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ClientboundGamePacket::ForgetLevelChunk(_) => {}
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ClientboundGamePacket::HorseScreenOpen(_) => {}
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ClientboundGamePacket::MapItemData(_) => {}
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ClientboundGamePacket::MerchantOffers(_) => {}
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ClientboundGamePacket::MoveVehicle(_) => {}
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ClientboundGamePacket::OpenBook(_) => {}
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ClientboundGamePacket::OpenScreen(_) => {}
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ClientboundGamePacket::OpenSignEditor(_) => {}
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ClientboundGamePacket::Ping(_) => {}
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ClientboundGamePacket::PlaceGhostRecipe(_) => {}
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ClientboundGamePacket::PlayerChatHeader(_) => {}
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ClientboundGamePacket::PlayerCombatEnd(_) => {}
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ClientboundGamePacket::PlayerCombatEnter(_) => {}
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ClientboundGamePacket::PlayerCombatKill(_) => {}
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ClientboundGamePacket::PlayerLookAt(_) => {}
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ClientboundGamePacket::RemoveMobEffect(_) => {}
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ClientboundGamePacket::ResourcePack(_) => {}
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ClientboundGamePacket::Respawn(_) => {}
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ClientboundGamePacket::SelectAdvancementsTab(_) => {}
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ClientboundGamePacket::SetActionBarText(_) => {}
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ClientboundGamePacket::SetBorderCenter(_) => {}
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ClientboundGamePacket::SetBorderLerpSize(_) => {}
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ClientboundGamePacket::SetBorderSize(_) => {}
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ClientboundGamePacket::SetBorderWarningDelay(_) => {}
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ClientboundGamePacket::SetBorderWarningDistance(_) => {}
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ClientboundGamePacket::SetCamera(_) => {}
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ClientboundGamePacket::SetChunkCacheRadius(_) => {}
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ClientboundGamePacket::SetDisplayChatPreview(_) => {}
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ClientboundGamePacket::SetDisplayObjective(_) => {}
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ClientboundGamePacket::SetEntityMotion(_) => {}
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ClientboundGamePacket::SetObjective(_) => {}
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ClientboundGamePacket::SetPassengers(_) => {}
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ClientboundGamePacket::SetPlayerTeam(_) => {}
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ClientboundGamePacket::SetScore(_) => {}
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ClientboundGamePacket::SetSimulationDistance(_) => {}
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ClientboundGamePacket::SetSubtitleText(_) => {}
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ClientboundGamePacket::SetTitleText(_) => {}
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ClientboundGamePacket::SetTitlesAnimation(_) => {}
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ClientboundGamePacket::SoundEntity(_) => {}
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ClientboundGamePacket::StopSound(_) => {}
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ClientboundGamePacket::TabList(_) => {}
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ClientboundGamePacket::TagQuery(_) => {}
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ClientboundGamePacket::TakeItemEntity(_) => {}
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||||
}
|
||||
|
||||
Ok(())
|
||||
|
|
|
@ -54,8 +54,8 @@ pub async fn ping_server(
|
|||
|
||||
loop {
|
||||
match packet {
|
||||
ClientboundStatusPacket::ClientboundStatusResponsePacket(p) => return Ok(p),
|
||||
ClientboundStatusPacket::ClientboundPongResponsePacket(_) => {
|
||||
ClientboundStatusPacket::StatusResponse(p) => return Ok(p),
|
||||
ClientboundStatusPacket::PongResponse(_) => {
|
||||
// we should never get this packet since we didn't send a ping
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,11 +17,12 @@ fn as_packet_derive(input: TokenStream, state: proc_macro2::TokenStream) -> Toke
|
|||
syn::Fields::Named(f) => f,
|
||||
_ => panic!("#[derive(*Packet)] can only be used on structs with named fields"),
|
||||
};
|
||||
let variant_name = variant_name_from(&ident);
|
||||
|
||||
let contents = quote! {
|
||||
impl #ident {
|
||||
pub fn get(self) -> #state {
|
||||
#state::#ident(self)
|
||||
#state::#variant_name(self)
|
||||
}
|
||||
|
||||
pub fn write(&self, buf: &mut impl std::io::Write) -> Result<(), std::io::Error> {
|
||||
|
@ -206,15 +207,17 @@ pub fn declare_state_packets(input: TokenStream) -> TokenStream {
|
|||
let mut clientbound_read_match_contents = quote!();
|
||||
|
||||
for PacketIdPair { id, module, name } in input.serverbound.packets {
|
||||
let variant_name = variant_name_from(&name);
|
||||
|
||||
let name_litstr = syn::LitStr::new(&name.to_string(), name.span());
|
||||
serverbound_enum_contents.extend(quote! {
|
||||
#name(#module::#name),
|
||||
#variant_name(#module::#name),
|
||||
});
|
||||
serverbound_id_match_contents.extend(quote! {
|
||||
#serverbound_state_name::#name(_packet) => #id,
|
||||
#serverbound_state_name::#variant_name(_packet) => #id,
|
||||
});
|
||||
serverbound_write_match_contents.extend(quote! {
|
||||
#serverbound_state_name::#name(packet) => packet.write(buf),
|
||||
#serverbound_state_name::#variant_name(packet) => packet.write(buf),
|
||||
});
|
||||
serverbound_read_match_contents.extend(quote! {
|
||||
#id => {
|
||||
|
@ -230,14 +233,16 @@ pub fn declare_state_packets(input: TokenStream) -> TokenStream {
|
|||
}
|
||||
for PacketIdPair { id, module, name } in input.clientbound.packets {
|
||||
let name_litstr = syn::LitStr::new(&name.to_string(), name.span());
|
||||
let variant_name = variant_name_from(&name);
|
||||
|
||||
clientbound_enum_contents.extend(quote! {
|
||||
#name(#module::#name),
|
||||
#variant_name(#module::#name),
|
||||
});
|
||||
clientbound_id_match_contents.extend(quote! {
|
||||
#clientbound_state_name::#name(_packet) => #id,
|
||||
#clientbound_state_name::#variant_name(_packet) => #id,
|
||||
});
|
||||
clientbound_write_match_contents.extend(quote! {
|
||||
#clientbound_state_name::#name(packet) => packet.write(buf),
|
||||
#clientbound_state_name::#variant_name(packet) => packet.write(buf),
|
||||
});
|
||||
clientbound_read_match_contents.extend(quote! {
|
||||
#id => {
|
||||
|
@ -350,3 +355,17 @@ pub fn declare_state_packets(input: TokenStream) -> TokenStream {
|
|||
|
||||
contents.into()
|
||||
}
|
||||
|
||||
fn variant_name_from(name: &syn::Ident) -> syn::Ident {
|
||||
// remove "<direction>Bound" from the start and "Packet" from the end
|
||||
let mut variant_name = name.to_string();
|
||||
if variant_name.starts_with("Clientbound") {
|
||||
variant_name = variant_name["Clientbound".len()..].to_string();
|
||||
} else if variant_name.starts_with("Serverbound") {
|
||||
variant_name = variant_name["Serverbound".len()..].to_string();
|
||||
}
|
||||
if variant_name.ends_with("Packet") {
|
||||
variant_name = variant_name[..variant_name.len()-"Packet".len()].to_string();
|
||||
}
|
||||
syn::Ident::new(&variant_name, name.span())
|
||||
}
|
||||
|
|
|
@ -12,7 +12,7 @@ pub struct ClientboundLoginCompressionPacket {
|
|||
|
||||
impl ClientboundLoginCompressionPacket {
|
||||
pub fn get(self) -> ClientboundLoginPacket {
|
||||
ClientboundLoginPacket::ClientboundLoginCompressionPacket(self)
|
||||
ClientboundLoginPacket::LoginCompression(self)
|
||||
}
|
||||
|
||||
pub fn write(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
|
||||
|
|
|
@ -7,6 +7,8 @@ use crate::read::ReadPacketError;
|
|||
use azalea_buf::{BufReadError, McBufVarReadable, McBufVarWritable, McBufWritable};
|
||||
use std::io::{Read, Write};
|
||||
|
||||
// TODO: rename the packet files to just like clientbound_add_entity instead of clientbound_add_entity_packet
|
||||
|
||||
pub const PROTOCOL_VERSION: u32 = 760;
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
|
|
|
@ -36,7 +36,7 @@ pub struct ClientboundStatusResponsePacket {
|
|||
|
||||
impl ClientboundStatusResponsePacket {
|
||||
pub fn get(self) -> ClientboundStatusPacket {
|
||||
ClientboundStatusPacket::ClientboundStatusResponsePacket(self)
|
||||
ClientboundStatusPacket::StatusResponse(self)
|
||||
}
|
||||
|
||||
pub fn write(&self, _buf: &mut impl Write) -> Result<(), std::io::Error> {
|
||||
|
|
Loading…
Add table
Reference in a new issue