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exit get_block_state early if below the world
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@ -141,6 +141,11 @@ impl<'a> BlockCollisionsState<'a> {
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}
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fn get_block_state(&mut self, block_pos: BlockPos) -> BlockState {
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if block_pos.y < self.world.chunks.min_y {
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// below the world
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return BlockState::AIR;
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}
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let section_pos = ChunkSectionPos::from(block_pos);
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let section_block_pos = ChunkSectionBlockPos::from(block_pos);
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