mirror of
https://github.com/mat-1/azalea.git
synced 2025-08-02 14:26:04 +00:00
sessionserver stuff
This commit is contained in:
parent
0121a6cd48
commit
9dd452b07c
2 changed files with 339 additions and 0 deletions
310
azalea-auth/src/auth.rs
Normal file
310
azalea-auth/src/auth.rs
Normal file
|
@ -0,0 +1,310 @@
|
|||
//! Handle Minecraft (Xbox) authentication.
|
||||
|
||||
|
||||
use anyhow::anyhow;
|
||||
use serde::Deserialize;
|
||||
use serde_json::json;
|
||||
use std::{collections::HashMap, time::Instant};
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct AuthOpts {
|
||||
/// Whether we should check if the user actually owns the game. This will
|
||||
/// fail if the user has Xbox Game Pass! Note that this isn't really
|
||||
/// necessary, since getting the user profile will check this anyways.
|
||||
pub check_ownership: bool,
|
||||
// /// Whether we should get the Minecraft profile data (i.e. username, uuid,
|
||||
// /// skin, etc) for the player.
|
||||
// pub get_profile: bool,
|
||||
}
|
||||
|
||||
/// Authenticate with authenticate with Microsoft. If the data isn't cached,
|
||||
/// they'll be asked to go to log into Microsoft in a web page.
|
||||
pub async fn auth(opts: Option<AuthOpts>) -> anyhow::Result<AuthResult> {
|
||||
let opts = opts.unwrap_or_default();
|
||||
|
||||
let client = reqwest::Client::new();
|
||||
|
||||
let auth_token_res = interactive_get_auth_token(&client).await?;
|
||||
// TODO: cache this
|
||||
println!("Got access token: {}", auth_token_res.access_token);
|
||||
|
||||
let xbl_auth = auth_with_xbox_live(&client, &auth_token_res.access_token).await?;
|
||||
|
||||
let xsts_token = obtain_xsts_for_minecraft(&client, &xbl_auth).await?;
|
||||
|
||||
let minecraft_access_token =
|
||||
auth_with_minecraft(&client, &xbl_auth.user_hash, &xsts_token).await?;
|
||||
|
||||
if opts.check_ownership {
|
||||
let has_game = check_ownership(&client, &minecraft_access_token).await?;
|
||||
if !has_game {
|
||||
panic!(
|
||||
"The Minecraft API is indicating that you don't own the game. \
|
||||
If you're using Xbox Game Pass, set `check_ownership` to false in the auth options."
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
let profile = get_profile(&client, &minecraft_access_token).await?;
|
||||
|
||||
Ok(AuthResult {
|
||||
access_token: minecraft_access_token,
|
||||
profile,
|
||||
})
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct AuthResult {
|
||||
pub access_token: String,
|
||||
pub profile: ProfileResponse,
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
pub struct DeviceCodeResponse {
|
||||
user_code: String,
|
||||
device_code: String,
|
||||
verification_uri: String,
|
||||
expires_in: u64,
|
||||
interval: u64,
|
||||
}
|
||||
|
||||
#[allow(unused)]
|
||||
#[derive(Debug, Deserialize)]
|
||||
pub struct AccessTokenResponse {
|
||||
token_type: String,
|
||||
expires_in: u64,
|
||||
scope: String,
|
||||
access_token: String,
|
||||
refresh_token: String,
|
||||
user_id: String,
|
||||
}
|
||||
|
||||
#[allow(unused)]
|
||||
#[derive(Debug, Deserialize)]
|
||||
#[serde(rename_all = "PascalCase")]
|
||||
pub struct XboxLiveAuthResponse {
|
||||
issue_instant: String,
|
||||
not_after: String,
|
||||
token: String,
|
||||
display_claims: HashMap<String, Vec<HashMap<String, String>>>,
|
||||
}
|
||||
|
||||
/// Just the important data
|
||||
pub struct XboxLiveAuth {
|
||||
token: String,
|
||||
user_hash: String,
|
||||
}
|
||||
|
||||
#[allow(unused)]
|
||||
#[derive(Debug, Deserialize)]
|
||||
pub struct MinecraftAuthResponse {
|
||||
username: String,
|
||||
roles: Vec<String>,
|
||||
access_token: String,
|
||||
token_type: String,
|
||||
expires_in: u64,
|
||||
}
|
||||
|
||||
#[allow(unused)]
|
||||
#[derive(Debug, Deserialize)]
|
||||
pub struct GameOwnershipResponse {
|
||||
items: Vec<GameOwnershipItem>,
|
||||
signature: String,
|
||||
key_id: String,
|
||||
}
|
||||
|
||||
#[allow(unused)]
|
||||
#[derive(Debug, Deserialize)]
|
||||
pub struct GameOwnershipItem {
|
||||
name: String,
|
||||
signature: String,
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
pub struct ProfileResponse {
|
||||
pub id: String,
|
||||
pub name: String,
|
||||
pub skins: Vec<serde_json::Value>,
|
||||
pub capes: Vec<serde_json::Value>,
|
||||
}
|
||||
|
||||
/// Asks the user to go to a webpage and log in with Microsoft.
|
||||
async fn interactive_get_auth_token(
|
||||
client: &reqwest::Client,
|
||||
) -> anyhow::Result<AccessTokenResponse> {
|
||||
// nintendo switch (real)
|
||||
let client_id = "00000000441cc96b";
|
||||
|
||||
let res = client
|
||||
.post("https://login.live.com/oauth20_connect.srf")
|
||||
.form(&vec![
|
||||
("scope", "service::user.auth.xboxlive.com::MBI_SSL"),
|
||||
("client_id", client_id),
|
||||
("response_type", "device_code"),
|
||||
])
|
||||
.send()
|
||||
.await?
|
||||
.json::<DeviceCodeResponse>()
|
||||
.await?;
|
||||
println!("{:?}", res);
|
||||
println!(
|
||||
"Go to {} and enter the code {}",
|
||||
res.verification_uri, res.user_code
|
||||
);
|
||||
|
||||
let access_token_response: AccessTokenResponse;
|
||||
|
||||
let expire_time = Instant::now() + std::time::Duration::from_secs(res.expires_in);
|
||||
|
||||
while Instant::now() < expire_time {
|
||||
tokio::time::sleep(std::time::Duration::from_secs(res.interval)).await;
|
||||
|
||||
println!("trying");
|
||||
if let Ok(res) = client
|
||||
.post(format!(
|
||||
"https://login.live.com/oauth20_token.srf?client_id={}",
|
||||
client_id
|
||||
))
|
||||
.form(&vec![
|
||||
("client_id", client_id),
|
||||
("device_code", &res.device_code),
|
||||
("grant_type", "urn:ietf:params:oauth:grant-type:device_code"),
|
||||
])
|
||||
.send()
|
||||
.await?
|
||||
.json::<AccessTokenResponse>()
|
||||
.await
|
||||
{
|
||||
access_token_response = res;
|
||||
return Ok(access_token_response);
|
||||
}
|
||||
}
|
||||
|
||||
Err(anyhow!("Authentication timed out"))
|
||||
}
|
||||
|
||||
async fn auth_with_xbox_live(
|
||||
client: &reqwest::Client,
|
||||
access_token: &str,
|
||||
) -> anyhow::Result<XboxLiveAuth> {
|
||||
let auth_json = json!({
|
||||
"Properties": {
|
||||
"AuthMethod": "RPS",
|
||||
"SiteName": "user.auth.xboxlive.com",
|
||||
// i thought this was supposed to be d={} but it doesn't work for
|
||||
// me when i add it ??????
|
||||
"RpsTicket": format!("{}", access_token)
|
||||
},
|
||||
"RelyingParty": "http://auth.xboxlive.com",
|
||||
"TokenType": "JWT"
|
||||
});
|
||||
let payload = auth_json.to_string();
|
||||
// let signature = sign(
|
||||
// "https://user.auth.xboxlive.com/user/authenticate",
|
||||
// "",
|
||||
// &payload,
|
||||
// )?;
|
||||
println!("auth_json: {:#?}", auth_json);
|
||||
let res = client
|
||||
.post("https://user.auth.xboxlive.com/user/authenticate")
|
||||
.header("Content-Type", "application/json")
|
||||
.header("Accept", "application/json")
|
||||
.header("x-xbl-contract-version", "1")
|
||||
// .header("Cache-Control", "no-store, must-revalidate, no-cache")
|
||||
// .header("Signature", base64::encode(signature))
|
||||
.body(payload)
|
||||
.send()
|
||||
.await?
|
||||
.json::<XboxLiveAuthResponse>()
|
||||
.await?;
|
||||
println!("got res: {:?}", res);
|
||||
|
||||
Ok(XboxLiveAuth {
|
||||
token: res.token,
|
||||
user_hash: res.display_claims["xui"].get(0).unwrap()["uhs"].clone(),
|
||||
})
|
||||
}
|
||||
|
||||
async fn obtain_xsts_for_minecraft(
|
||||
client: &reqwest::Client,
|
||||
xbl_auth: &XboxLiveAuth,
|
||||
) -> anyhow::Result<String> {
|
||||
let res = client
|
||||
.post("https://xsts.auth.xboxlive.com/xsts/authorize")
|
||||
.header("Accept", "application/json")
|
||||
.json(&json!({
|
||||
"Properties": {
|
||||
"SandboxId": "RETAIL",
|
||||
"UserTokens": [xbl_auth.token]
|
||||
},
|
||||
"RelyingParty": "rp://api.minecraftservices.com/",
|
||||
"TokenType": "JWT"
|
||||
}))
|
||||
.send()
|
||||
.await?
|
||||
.json::<XboxLiveAuthResponse>()
|
||||
.await?;
|
||||
println!("{:?}", res);
|
||||
|
||||
Ok(res.token)
|
||||
}
|
||||
|
||||
async fn auth_with_minecraft(
|
||||
client: &reqwest::Client,
|
||||
user_hash: &str,
|
||||
xsts_token: &str,
|
||||
) -> anyhow::Result<String> {
|
||||
let res = client
|
||||
.post("https://api.minecraftservices.com/authentication/login_with_xbox")
|
||||
.header("Accept", "application/json")
|
||||
.json(&json!({
|
||||
"identityToken": format!("XBL3.0 x={};{}", user_hash, xsts_token)
|
||||
}))
|
||||
.send()
|
||||
.await?
|
||||
.json::<MinecraftAuthResponse>()
|
||||
.await?;
|
||||
println!("{:?}", res);
|
||||
|
||||
Ok(res.access_token)
|
||||
}
|
||||
|
||||
async fn check_ownership(
|
||||
client: &reqwest::Client,
|
||||
minecraft_access_token: &str,
|
||||
) -> anyhow::Result<bool> {
|
||||
let res = client
|
||||
.get("https://api.minecraftservices.com/entitlements/mcstore")
|
||||
.header(
|
||||
"Authorization",
|
||||
format!("Bearer {}", minecraft_access_token),
|
||||
)
|
||||
.send()
|
||||
.await?
|
||||
.json::<GameOwnershipResponse>()
|
||||
.await?;
|
||||
println!("{:?}", res);
|
||||
|
||||
// TODO: we *should* check with mojang's public key that the signatures are right
|
||||
|
||||
Ok(!res.items.is_empty())
|
||||
}
|
||||
|
||||
async fn get_profile(
|
||||
client: &reqwest::Client,
|
||||
minecraft_access_token: &str,
|
||||
) -> anyhow::Result<ProfileResponse> {
|
||||
let res = client
|
||||
.get("https://api.minecraftservices.com/minecraft/profile")
|
||||
.header(
|
||||
"Authorization",
|
||||
format!("Bearer {}", minecraft_access_token),
|
||||
)
|
||||
.send()
|
||||
.await?
|
||||
.json::<ProfileResponse>()
|
||||
.await?;
|
||||
println!("{:?}", res);
|
||||
|
||||
Ok(res)
|
||||
}
|
29
azalea-auth/src/sessionserver.rs
Normal file
29
azalea-auth/src/sessionserver.rs
Normal file
|
@ -0,0 +1,29 @@
|
|||
use serde_json::json;
|
||||
|
||||
/// Tell Mojang's servers that you are going to join a multiplayer server.
|
||||
/// The server ID is an empty string.
|
||||
pub async fn join(
|
||||
access_token: &str,
|
||||
public_key: &str,
|
||||
private_key: &str,
|
||||
undashed_uuid: &str,
|
||||
server_id: &str,
|
||||
) {
|
||||
let client = reqwest::Client::new();
|
||||
|
||||
let server_hash = azalea_crypto::hex_digest(&azalea_crypto::digest_data(
|
||||
server_id,
|
||||
public_key,
|
||||
private_key,
|
||||
));
|
||||
|
||||
client
|
||||
.post("https://sessionserver.mojang.com/session/minecraft/join")
|
||||
.json(json! {
|
||||
accessToken: access_token,
|
||||
selectedProfile: undashed_uuid,
|
||||
serverId: server_hash
|
||||
})
|
||||
.send()
|
||||
.await;
|
||||
}
|
Loading…
Add table
Reference in a new issue