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sessionserver stuff

This commit is contained in:
Ubuntu 2022-10-15 19:58:02 +00:00
parent 0121a6cd48
commit 9dd452b07c
2 changed files with 339 additions and 0 deletions

310
azalea-auth/src/auth.rs Normal file
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//! Handle Minecraft (Xbox) authentication.
use anyhow::anyhow;
use serde::Deserialize;
use serde_json::json;
use std::{collections::HashMap, time::Instant};
#[derive(Default)]
pub struct AuthOpts {
/// Whether we should check if the user actually owns the game. This will
/// fail if the user has Xbox Game Pass! Note that this isn't really
/// necessary, since getting the user profile will check this anyways.
pub check_ownership: bool,
// /// Whether we should get the Minecraft profile data (i.e. username, uuid,
// /// skin, etc) for the player.
// pub get_profile: bool,
}
/// Authenticate with authenticate with Microsoft. If the data isn't cached,
/// they'll be asked to go to log into Microsoft in a web page.
pub async fn auth(opts: Option<AuthOpts>) -> anyhow::Result<AuthResult> {
let opts = opts.unwrap_or_default();
let client = reqwest::Client::new();
let auth_token_res = interactive_get_auth_token(&client).await?;
// TODO: cache this
println!("Got access token: {}", auth_token_res.access_token);
let xbl_auth = auth_with_xbox_live(&client, &auth_token_res.access_token).await?;
let xsts_token = obtain_xsts_for_minecraft(&client, &xbl_auth).await?;
let minecraft_access_token =
auth_with_minecraft(&client, &xbl_auth.user_hash, &xsts_token).await?;
if opts.check_ownership {
let has_game = check_ownership(&client, &minecraft_access_token).await?;
if !has_game {
panic!(
"The Minecraft API is indicating that you don't own the game. \
If you're using Xbox Game Pass, set `check_ownership` to false in the auth options."
);
}
}
let profile = get_profile(&client, &minecraft_access_token).await?;
Ok(AuthResult {
access_token: minecraft_access_token,
profile,
})
}
#[derive(Debug)]
pub struct AuthResult {
pub access_token: String,
pub profile: ProfileResponse,
}
#[derive(Debug, Deserialize)]
pub struct DeviceCodeResponse {
user_code: String,
device_code: String,
verification_uri: String,
expires_in: u64,
interval: u64,
}
#[allow(unused)]
#[derive(Debug, Deserialize)]
pub struct AccessTokenResponse {
token_type: String,
expires_in: u64,
scope: String,
access_token: String,
refresh_token: String,
user_id: String,
}
#[allow(unused)]
#[derive(Debug, Deserialize)]
#[serde(rename_all = "PascalCase")]
pub struct XboxLiveAuthResponse {
issue_instant: String,
not_after: String,
token: String,
display_claims: HashMap<String, Vec<HashMap<String, String>>>,
}
/// Just the important data
pub struct XboxLiveAuth {
token: String,
user_hash: String,
}
#[allow(unused)]
#[derive(Debug, Deserialize)]
pub struct MinecraftAuthResponse {
username: String,
roles: Vec<String>,
access_token: String,
token_type: String,
expires_in: u64,
}
#[allow(unused)]
#[derive(Debug, Deserialize)]
pub struct GameOwnershipResponse {
items: Vec<GameOwnershipItem>,
signature: String,
key_id: String,
}
#[allow(unused)]
#[derive(Debug, Deserialize)]
pub struct GameOwnershipItem {
name: String,
signature: String,
}
#[derive(Debug, Deserialize)]
pub struct ProfileResponse {
pub id: String,
pub name: String,
pub skins: Vec<serde_json::Value>,
pub capes: Vec<serde_json::Value>,
}
/// Asks the user to go to a webpage and log in with Microsoft.
async fn interactive_get_auth_token(
client: &reqwest::Client,
) -> anyhow::Result<AccessTokenResponse> {
// nintendo switch (real)
let client_id = "00000000441cc96b";
let res = client
.post("https://login.live.com/oauth20_connect.srf")
.form(&vec![
("scope", "service::user.auth.xboxlive.com::MBI_SSL"),
("client_id", client_id),
("response_type", "device_code"),
])
.send()
.await?
.json::<DeviceCodeResponse>()
.await?;
println!("{:?}", res);
println!(
"Go to {} and enter the code {}",
res.verification_uri, res.user_code
);
let access_token_response: AccessTokenResponse;
let expire_time = Instant::now() + std::time::Duration::from_secs(res.expires_in);
while Instant::now() < expire_time {
tokio::time::sleep(std::time::Duration::from_secs(res.interval)).await;
println!("trying");
if let Ok(res) = client
.post(format!(
"https://login.live.com/oauth20_token.srf?client_id={}",
client_id
))
.form(&vec![
("client_id", client_id),
("device_code", &res.device_code),
("grant_type", "urn:ietf:params:oauth:grant-type:device_code"),
])
.send()
.await?
.json::<AccessTokenResponse>()
.await
{
access_token_response = res;
return Ok(access_token_response);
}
}
Err(anyhow!("Authentication timed out"))
}
async fn auth_with_xbox_live(
client: &reqwest::Client,
access_token: &str,
) -> anyhow::Result<XboxLiveAuth> {
let auth_json = json!({
"Properties": {
"AuthMethod": "RPS",
"SiteName": "user.auth.xboxlive.com",
// i thought this was supposed to be d={} but it doesn't work for
// me when i add it ??????
"RpsTicket": format!("{}", access_token)
},
"RelyingParty": "http://auth.xboxlive.com",
"TokenType": "JWT"
});
let payload = auth_json.to_string();
// let signature = sign(
// "https://user.auth.xboxlive.com/user/authenticate",
// "",
// &payload,
// )?;
println!("auth_json: {:#?}", auth_json);
let res = client
.post("https://user.auth.xboxlive.com/user/authenticate")
.header("Content-Type", "application/json")
.header("Accept", "application/json")
.header("x-xbl-contract-version", "1")
// .header("Cache-Control", "no-store, must-revalidate, no-cache")
// .header("Signature", base64::encode(signature))
.body(payload)
.send()
.await?
.json::<XboxLiveAuthResponse>()
.await?;
println!("got res: {:?}", res);
Ok(XboxLiveAuth {
token: res.token,
user_hash: res.display_claims["xui"].get(0).unwrap()["uhs"].clone(),
})
}
async fn obtain_xsts_for_minecraft(
client: &reqwest::Client,
xbl_auth: &XboxLiveAuth,
) -> anyhow::Result<String> {
let res = client
.post("https://xsts.auth.xboxlive.com/xsts/authorize")
.header("Accept", "application/json")
.json(&json!({
"Properties": {
"SandboxId": "RETAIL",
"UserTokens": [xbl_auth.token]
},
"RelyingParty": "rp://api.minecraftservices.com/",
"TokenType": "JWT"
}))
.send()
.await?
.json::<XboxLiveAuthResponse>()
.await?;
println!("{:?}", res);
Ok(res.token)
}
async fn auth_with_minecraft(
client: &reqwest::Client,
user_hash: &str,
xsts_token: &str,
) -> anyhow::Result<String> {
let res = client
.post("https://api.minecraftservices.com/authentication/login_with_xbox")
.header("Accept", "application/json")
.json(&json!({
"identityToken": format!("XBL3.0 x={};{}", user_hash, xsts_token)
}))
.send()
.await?
.json::<MinecraftAuthResponse>()
.await?;
println!("{:?}", res);
Ok(res.access_token)
}
async fn check_ownership(
client: &reqwest::Client,
minecraft_access_token: &str,
) -> anyhow::Result<bool> {
let res = client
.get("https://api.minecraftservices.com/entitlements/mcstore")
.header(
"Authorization",
format!("Bearer {}", minecraft_access_token),
)
.send()
.await?
.json::<GameOwnershipResponse>()
.await?;
println!("{:?}", res);
// TODO: we *should* check with mojang's public key that the signatures are right
Ok(!res.items.is_empty())
}
async fn get_profile(
client: &reqwest::Client,
minecraft_access_token: &str,
) -> anyhow::Result<ProfileResponse> {
let res = client
.get("https://api.minecraftservices.com/minecraft/profile")
.header(
"Authorization",
format!("Bearer {}", minecraft_access_token),
)
.send()
.await?
.json::<ProfileResponse>()
.await?;
println!("{:?}", res);
Ok(res)
}

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use serde_json::json;
/// Tell Mojang's servers that you are going to join a multiplayer server.
/// The server ID is an empty string.
pub async fn join(
access_token: &str,
public_key: &str,
private_key: &str,
undashed_uuid: &str,
server_id: &str,
) {
let client = reqwest::Client::new();
let server_hash = azalea_crypto::hex_digest(&azalea_crypto::digest_data(
server_id,
public_key,
private_key,
));
client
.post("https://sessionserver.mojang.com/session/minecraft/join")
.json(json! {
accessToken: access_token,
selectedProfile: undashed_uuid,
serverId: server_hash
})
.send()
.await;
}