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fix panic when entity goes out of render distance and then back in render distance

This commit is contained in:
mat 2023-08-25 00:35:16 -05:00
parent 11d14c74c5
commit 9c31f8033f

View file

@ -233,9 +233,19 @@ pub fn remove_despawned_entities_from_indexes(
mut commands: Commands,
mut entity_infos: ResMut<EntityUuidIndex>,
instance_container: Res<InstanceContainer>,
query: Query<(Entity, &EntityUuid, &Position, &InstanceName, &LoadedBy), Changed<LoadedBy>>,
query: Query<
(
Entity,
&EntityUuid,
&MinecraftEntityId,
&Position,
&InstanceName,
&LoadedBy,
),
Changed<LoadedBy>,
>,
) {
for (entity, uuid, position, world_name, loaded_by) in &query {
for (entity, uuid, minecraft_id, position, world_name, loaded_by) in &query {
let Some(instance_lock) = instance_container.get(world_name) else {
// the instance isn't even loaded by us, so we can safely delete the entity
debug!(
@ -277,6 +287,9 @@ pub fn remove_despawned_entities_from_indexes(
if entity_infos.entity_by_uuid.remove(uuid).is_none() {
warn!("Tried to remove entity {entity:?} from the uuid index but it was not there.");
}
if instance.entity_by_id.remove(minecraft_id).is_none() {
warn!("Tried to remove entity {entity:?} from the id index but it was not there.");
}
// and now remove the entity from the ecs
commands.entity(entity).despawn();
debug!("Despawned entity {entity:?} because it was not loaded by anything.");