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https://github.com/mat-1/azalea.git
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player info packet
This commit is contained in:
parent
60d1fa50c3
commit
9b50886c30
9 changed files with 217 additions and 6 deletions
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@ -127,6 +127,9 @@ pub async fn join_server(address: &ServerAddress) -> Result<(), String> {
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// TODO: reply with teleport confirm
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println!("Got player position packet {:?}", p);
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}
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GamePacket::ClientboundPlayerInfoPacket(p) => {
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println!("Got player info packet {:?}", p);
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}
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},
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Err(e) => {
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panic!("Error: {:?}", e);
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@ -1,3 +1,7 @@
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# Azalea Protocol
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Sent and receive Minecraft packets. You should probably use `azalea` or `azalea-client` instead.
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The goal is to **only** support the latest Minecraft version in order to ease development.
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This is not yet complete, search for `TODO` in the code for things that need to be done.
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@ -1,11 +1,12 @@
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use async_trait::async_trait;
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use azalea_chat::component::Component;
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use azalea_core::{
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difficulty::Difficulty, game_type::GameType, resource_location::ResourceLocation, Slot,
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SlotData,
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difficulty::Difficulty, game_type::GameType, resource_location::ResourceLocation,
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serializable_uuid::SerializableUuid, Slot, SlotData,
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};
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use serde::Deserialize;
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use tokio::io::{AsyncRead, AsyncReadExt};
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use uuid::Uuid;
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use super::{UnsizedByteArray, MAX_STRING_LENGTH};
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@ -29,6 +30,7 @@ pub trait Readable {
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async fn read_short(&mut self) -> Result<i16, String>;
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async fn read_float(&mut self) -> Result<f32, String>;
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async fn read_double(&mut self) -> Result<f64, String>;
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async fn read_uuid(&mut self) -> Result<Uuid, String>;
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}
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#[async_trait]
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@ -207,6 +209,15 @@ where
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Err(_) => Err("Error reading double".to_string()),
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}
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}
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async fn read_uuid(&mut self) -> Result<Uuid, String> {
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Ok(Uuid::from_int_array([
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self.read_int().await? as u32,
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self.read_int().await? as u32,
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self.read_int().await? as u32,
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self.read_int().await? as u32,
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]))
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}
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}
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#[async_trait]
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@ -439,6 +450,37 @@ impl McBufReadable for Option<GameType> {
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}
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}
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// Option<String>
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#[async_trait]
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impl McBufReadable for Option<String> {
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async fn read_into<R>(buf: &mut R) -> Result<Self, String>
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where
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R: AsyncRead + std::marker::Unpin + std::marker::Send,
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{
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let present = buf.read_boolean().await?;
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Ok(if present {
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Some(buf.read_utf().await?)
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} else {
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None
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})
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}
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}
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// Option<Component>
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#[async_trait]
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impl McBufReadable for Option<Component> {
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async fn read_into<R>(buf: &mut R) -> Result<Self, String>
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where
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R: AsyncRead + std::marker::Unpin + std::marker::Send,
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{
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let present = buf.read_boolean().await?;
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Ok(if present {
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Some(Component::read_into(buf).await?)
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} else {
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None
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})
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}
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}
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// azalea_nbt::Tag
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#[async_trait]
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impl McBufReadable for azalea_nbt::Tag {
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@ -493,3 +535,14 @@ impl McBufReadable for Slot {
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Ok(Slot::Present(SlotData { id, count, nbt }))
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}
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}
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// Uuid
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#[async_trait]
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impl McBufReadable for Uuid {
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async fn read_into<R>(buf: &mut R) -> Result<Self, String>
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where
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R: AsyncRead + std::marker::Unpin + std::marker::Send,
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{
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buf.read_uuid().await
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}
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}
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@ -2,10 +2,12 @@ use super::{UnsizedByteArray, MAX_STRING_LENGTH};
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use async_trait::async_trait;
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use azalea_chat::component::Component;
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use azalea_core::{
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difficulty::Difficulty, game_type::GameType, resource_location::ResourceLocation, Slot,
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difficulty::Difficulty, game_type::GameType, resource_location::ResourceLocation,
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serializable_uuid::SerializableUuid, Slot,
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};
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use byteorder::{BigEndian, WriteBytesExt};
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use std::io::Write;
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use uuid::Uuid;
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#[async_trait]
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pub trait Writable {
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@ -43,6 +45,7 @@ pub trait Writable {
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) -> Result<(), std::io::Error>;
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fn write_float(&mut self, n: f32) -> Result<(), std::io::Error>;
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fn write_double(&mut self, n: f64) -> Result<(), std::io::Error>;
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fn write_uuid(&mut self, uuid: &Uuid) -> Result<(), std::io::Error>;
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}
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#[async_trait]
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@ -163,6 +166,15 @@ impl Writable for Vec<u8> {
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) -> Result<(), std::io::Error> {
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self.write_utf(&location.to_string())
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}
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fn write_uuid(&mut self, uuid: &Uuid) -> Result<(), std::io::Error> {
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let [a, b, c, d] = uuid.to_int_array();
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a.write_into(self)?;
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b.write_into(self)?;
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c.write_into(self)?;
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d.write_into(self)?;
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Ok(())
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}
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}
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pub trait McBufWritable
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@ -317,6 +329,32 @@ impl McBufWritable for Option<GameType> {
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}
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}
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// Option<String>
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impl McBufWritable for Option<String> {
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fn write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
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if let Some(s) = self {
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buf.write_boolean(true)?;
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buf.write_utf(s)?;
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} else {
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buf.write_boolean(false)?;
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};
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Ok(())
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}
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}
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// Option<Component>
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impl McBufWritable for Option<Component> {
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fn write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
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if let Some(s) = self {
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buf.write_boolean(true)?;
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s.write_into(buf)?;
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} else {
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buf.write_boolean(false)?;
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};
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Ok(())
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}
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}
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// azalea_nbt::Tag
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impl McBufWritable for azalea_nbt::Tag {
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fn write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
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@ -365,3 +403,12 @@ impl McBufWritable for Slot {
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Ok(())
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}
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}
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// Slot
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impl McBufWritable for Uuid {
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fn write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
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buf.write_uuid(self)?;
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Ok(())
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}
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}
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@ -1,5 +1,5 @@
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use super::GamePacket;
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use crate::mc_buf::{McBufReadable, McBufWritable, Readable};
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use crate::mc_buf::{McBufReadable, McBufWritable, Readable, Writable};
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use async_trait::async_trait;
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use azalea_core::resource_location::ResourceLocation;
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use std::hash::Hash;
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@ -115,7 +115,7 @@ impl McBufReadable for BrigadierString {
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}
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impl McBufWritable for BrigadierString {
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fn write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
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buf.write_i8(*self as i8);
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buf.write_byte(*self as u8)?;
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Ok(())
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}
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}
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@ -1,4 +1,3 @@
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use azalea_core::{game_type::GameType, resource_location::ResourceLocation};
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use packet_macros::GamePacket;
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// we can't identify the status in azalea-protocol since they vary depending on the entity
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@ -0,0 +1,101 @@
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// i don't know the actual name of this packet, i couldn't find it in the source code
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use crate::mc_buf::{McBufReadable, McBufWritable, Readable, Writable};
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use async_trait::async_trait;
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use azalea_chat::component::Component;
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use packet_macros::{GamePacket, McBufReadable, McBufWritable};
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use tokio::io::AsyncRead;
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use uuid::Uuid;
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#[derive(Clone, Debug, GamePacket)]
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pub struct ClientboundPlayerInfoPacket {
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pub action: Action,
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}
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#[derive(Clone, Debug)]
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pub enum Action {
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AddPlayer(Vec<AddPlayer>),
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UpdateGameMode(Vec<UpdateGameMode>),
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UpdateLatency(Vec<UpdateLatency>),
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UpdateDisplayName(Vec<UpdateDisplayName>),
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RemovePlayer(Vec<RemovePlayer>),
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}
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#[derive(Clone, Debug, McBufReadable, McBufWritable)]
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pub struct PlayerProperty {
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name: String,
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value: String,
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signature: Option<String>,
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}
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#[derive(Clone, Debug, McBufReadable, McBufWritable)]
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pub struct AddPlayer {
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uuid: Uuid,
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properties: Vec<PlayerProperty>,
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#[varint]
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gamemode: u32,
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#[varint]
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ping: i32,
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display_name: Option<Component>,
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}
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#[derive(Clone, Debug, McBufReadable, McBufWritable)]
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pub struct UpdateGameMode {
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uuid: Uuid,
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#[varint]
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gamemode: u32,
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}
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#[derive(Clone, Debug, McBufReadable, McBufWritable)]
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pub struct UpdateLatency {
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uuid: Uuid,
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#[varint]
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ping: i32,
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}
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#[derive(Clone, Debug, McBufReadable, McBufWritable)]
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pub struct UpdateDisplayName {
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uuid: Uuid,
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display_name: Option<Component>,
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}
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#[derive(Clone, Debug, McBufReadable, McBufWritable)]
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pub struct RemovePlayer {
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uuid: Uuid,
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}
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#[async_trait]
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impl McBufReadable for Action {
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async fn read_into<R>(buf: &mut R) -> Result<Self, String>
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where
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R: AsyncRead + std::marker::Unpin + std::marker::Send,
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{
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let id = buf.read_byte().await?;
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Ok(match id {
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0 => Action::AddPlayer(Vec::<AddPlayer>::read_into(buf).await?),
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1 => Action::UpdateGameMode(Vec::<UpdateGameMode>::read_into(buf).await?),
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2 => Action::UpdateLatency(Vec::<UpdateLatency>::read_into(buf).await?),
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3 => Action::UpdateDisplayName(Vec::<UpdateDisplayName>::read_into(buf).await?),
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4 => Action::RemovePlayer(Vec::<RemovePlayer>::read_into(buf).await?),
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_ => panic!("Unknown player info action id: {}", id),
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})
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}
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}
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impl McBufWritable for Action {
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fn write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> {
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buf.write_byte(match self {
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Action::AddPlayer(_) => 0,
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Action::UpdateGameMode(_) => 1,
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Action::UpdateLatency(_) => 2,
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Action::UpdateDisplayName(_) => 3,
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Action::RemovePlayer(_) => 4,
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})?;
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match self {
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Action::AddPlayer(players) => players.write_into(buf)?,
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Action::UpdateGameMode(players) => players.write_into(buf)?,
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Action::UpdateLatency(players) => players.write_into(buf)?,
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Action::UpdateDisplayName(players) => players.write_into(buf)?,
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Action::RemovePlayer(players) => players.write_into(buf)?,
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}
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Ok(())
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}
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}
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@ -5,6 +5,7 @@ pub mod clientbound_disconnect_packet;
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pub mod clientbound_entity_event_packet;
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pub mod clientbound_login_packet;
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pub mod clientbound_player_abilities_packet;
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pub mod clientbound_player_info_packet;
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pub mod clientbound_player_position_packet;
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pub mod clientbound_recipe_packet;
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pub mod clientbound_set_carried_item_packet;
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@ -25,6 +26,7 @@ declare_state_packets!(
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0x18: clientbound_custom_payload_packet::ClientboundCustomPayloadPacket,
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0x26: clientbound_login_packet::ClientboundLoginPacket,
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0x32: clientbound_player_abilities_packet::ClientboundPlayerAbilitiesPacket,
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0x36: clientbound_player_info_packet::ClientboundPlayerInfoPacket,
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0x38: clientbound_player_position_packet::ClientboundPlayerPositionPacket,
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0x39: clientbound_recipe_packet::ClientboundRecipePacket,
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0x48: clientbound_set_carried_item_packet::ClientboundSetCarriedItemPacket,
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@ -9,6 +9,7 @@ pub struct ClientboundGameProfilePacket {
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pub game_profile: GameProfile,
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}
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// TODO: add derives to GameProfile and have an impl McBufReadable/Writable for GameProfile
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impl ClientboundGameProfilePacket {
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pub fn get(self) -> LoginPacket {
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LoginPacket::ClientboundGameProfilePacket(self)
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@ -25,6 +26,7 @@ impl ClientboundGameProfilePacket {
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pub async fn read<T: tokio::io::AsyncRead + std::marker::Unpin + std::marker::Send>(
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buf: &mut T,
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) -> Result<LoginPacket, String> {
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// TODO: we have a thing to read from the uuid now
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let uuid = Uuid::from_int_array([
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buf.read_int().await? as u32,
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buf.read_int().await? as u32,
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