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fix wrong ClientboundSoundEntity

This commit is contained in:
mat 2025-01-21 23:21:08 +00:00
parent aef29daad9
commit 900a4234e5

View file

@ -1,27 +1,16 @@
use azalea_buf::AzBuf;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_registry::SoundEvent;
use super::c_sound::{CustomSound, SoundSource};
#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
pub struct ClientboundSoundEntity {
pub sound: azalea_registry::Holder<SoundEvent, CustomSound>,
pub source: SoundSource,
#[var]
pub id: u32,
pub volume: f32,
pub pitch: f32,
#[var]
pub seed: u64,
}
#[derive(AzBuf, Clone, Copy, Debug)]
pub enum SoundSource {
Master = 0,
Music = 1,
Records = 2,
Weather = 3,
Blocks = 4,
Hostile = 5,
Neutral = 6,
Players = 7,
Ambient = 8,
Voice = 9,
}