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clippy
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parent
6d9d1a4569
commit
8a1e1b7bb9
7 changed files with 10 additions and 22 deletions
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@ -63,7 +63,7 @@ impl<'a, S> CommandContextBuilder<'a, S> {
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}
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}
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pub fn with_command(&mut self, command: &Command<S>) -> &Self {
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pub fn with_command(&mut self, command: &Command<S>) -> &Self {
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self.command = command.clone();
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self.command.clone_from(command);
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self
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self
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}
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}
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pub fn with_child(&mut self, child: Rc<CommandContextBuilder<'a, S>>) -> &Self {
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pub fn with_child(&mut self, child: Rc<CommandContextBuilder<'a, S>>) -> &Self {
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@ -80,7 +80,7 @@ impl<'a, S> CommandContextBuilder<'a, S> {
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range,
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range,
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});
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});
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self.range = StringRange::encompassing(&self.range, &range);
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self.range = StringRange::encompassing(&self.range, &range);
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self.modifier = node.read().modifier.clone();
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self.modifier.clone_from(&node.read().modifier);
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self.forks = node.read().forks;
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self.forks = node.read().forks;
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self
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self
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}
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}
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@ -41,7 +41,7 @@ impl McBufVarWritable for i32 {
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}
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}
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while value != 0 {
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while value != 0 {
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buffer[0] = (value & 0b0111_1111) as u8;
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buffer[0] = (value & 0b0111_1111) as u8;
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value = (value >> 7) & (i32::max_value() >> 6);
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value = (value >> 7) & (i32::MAX >> 6);
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if value != 0 {
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if value != 0 {
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buffer[0] |= 0b1000_0000;
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buffer[0] |= 0b1000_0000;
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}
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}
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@ -137,7 +137,7 @@ impl McBufVarWritable for i64 {
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}
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}
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while value != 0 {
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while value != 0 {
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buffer[0] = (value & 0b0111_1111) as u8;
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buffer[0] = (value & 0b0111_1111) as u8;
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value = (value >> 7) & (i64::max_value() >> 6);
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value = (value >> 7) & (i64::MAX >> 6);
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if value != 0 {
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if value != 0 {
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buffer[0] |= 0b1000_0000;
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buffer[0] |= 0b1000_0000;
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}
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}
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@ -557,7 +557,7 @@ pub fn process_packet_events(ecs: &mut World) {
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info.latency = updated_info.latency;
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info.latency = updated_info.latency;
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}
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}
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if p.actions.update_display_name {
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if p.actions.update_display_name {
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info.display_name = updated_info.display_name.clone();
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info.display_name.clone_from(&updated_info.display_name);
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}
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}
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update_player_events.send(UpdatePlayerEvent {
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update_player_events.send(UpdatePlayerEvent {
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entity: player_entity,
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entity: player_entity,
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@ -58,7 +58,7 @@ impl Default for TaskPoolOptions {
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TaskPoolOptions {
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TaskPoolOptions {
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// By default, use however many cores are available on the system
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// By default, use however many cores are available on the system
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min_total_threads: 1,
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min_total_threads: 1,
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max_total_threads: std::usize::MAX,
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max_total_threads: usize::MAX,
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// Use 25% of cores for IO, at least 1, no more than 4
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// Use 25% of cores for IO, at least 1, no more than 4
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io: TaskPoolThreadAssignmentPolicy {
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io: TaskPoolThreadAssignmentPolicy {
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@ -77,7 +77,7 @@ impl Default for TaskPoolOptions {
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// Use all remaining cores for compute (at least 1)
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// Use all remaining cores for compute (at least 1)
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compute: TaskPoolThreadAssignmentPolicy {
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compute: TaskPoolThreadAssignmentPolicy {
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min_threads: 1,
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min_threads: 1,
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max_threads: std::usize::MAX,
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max_threads: usize::MAX,
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percent: 1.0, // This 1.0 here means "whatever is left over"
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percent: 1.0, // This 1.0 here means "whatever is left over"
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},
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},
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}
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}
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@ -323,7 +323,7 @@ impl Shapes {
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coords: coords1.to_vec(),
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coords: coords1.to_vec(),
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}
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}
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} else {
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} else {
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IndexMerger::new_indirect(&coords1, &coords2, var3, var4)
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IndexMerger::new_indirect(coords1, coords2, var3, var4)
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}
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}
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}
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}
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}
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}
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@ -85,7 +85,6 @@ pub struct BlockCollisionsState<'a> {
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pub aabb: AABB,
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pub aabb: AABB,
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pub entity_shape: VoxelShape,
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pub entity_shape: VoxelShape,
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pub cursor: Cursor3d,
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pub cursor: Cursor3d,
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pub only_suffocating_blocks: bool,
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cached_sections: Vec<(ChunkSectionPos, azalea_world::Section)>,
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cached_sections: Vec<(ChunkSectionPos, azalea_world::Section)>,
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cached_block_shapes: Vec<(BlockState, &'static VoxelShape)>,
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cached_block_shapes: Vec<(BlockState, &'static VoxelShape)>,
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@ -112,7 +111,6 @@ impl<'a> BlockCollisionsState<'a> {
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aabb,
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aabb,
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entity_shape: VoxelShape::from(aabb),
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entity_shape: VoxelShape::from(aabb),
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cursor,
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cursor,
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only_suffocating_blocks: false,
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cached_sections: Vec::new(),
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cached_sections: Vec::new(),
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cached_block_shapes: Vec::new(),
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cached_block_shapes: Vec::new(),
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@ -1,20 +1,10 @@
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use std::{hint::black_box, sync::Arc, time::Duration};
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use azalea::{
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use azalea::{
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pathfinder::{
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pathfinder::simulation::{SimulatedPlayerBundle, SimulationSet},
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astar::{self, a_star},
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Vec3,
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goals::{BlockPosGoal, Goal},
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mining::MiningCache,
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simulation::{SimulatedPlayerBundle, Simulation, SimulationSet},
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world::CachedWorld,
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},
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BlockPos, Vec3,
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};
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};
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use azalea_core::position::{ChunkBlockPos, ChunkPos};
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use azalea_core::position::{ChunkBlockPos, ChunkPos};
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use azalea_inventory::Menu;
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use azalea_world::{Chunk, ChunkStorage, PartialChunkStorage};
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use azalea_world::{Chunk, ChunkStorage, PartialChunkStorage};
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use criterion::{criterion_group, criterion_main, Bencher, Criterion};
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use criterion::{criterion_group, criterion_main, Bencher, Criterion};
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use parking_lot::RwLock;
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#[allow(dead_code)]
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#[allow(dead_code)]
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fn generate_world(partial_chunks: &mut PartialChunkStorage, size: u32) -> ChunkStorage {
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fn generate_world(partial_chunks: &mut PartialChunkStorage, size: u32) -> ChunkStorage {
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