mirror of
https://github.com/mat-1/azalea.git
synced 2025-08-02 14:26:04 +00:00
fix entities
basically moved some stuff from being in the world to just being components
This commit is contained in:
parent
c74ffc03ec
commit
89cee81276
11 changed files with 415 additions and 302 deletions
1
Cargo.lock
generated
1
Cargo.lock
generated
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@ -284,6 +284,7 @@ dependencies = [
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"bevy_app",
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"bevy_ecs",
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"derive_more",
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"env_logger",
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"futures",
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"iyes_loopless",
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"log",
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@ -22,6 +22,7 @@ azalea-registry = { path = "../azalea-registry", version = "0.5.0" }
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azalea-world = {path = "../azalea-world", version = "0.5.0"}
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bevy_app = {version = "0.9.1", default-features = false}
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bevy_ecs = {version = "0.9.1", default-features = false}
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derive_more = {version = "0.99.17", features = ["deref", "deref_mut"]}
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futures = "0.3.25"
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iyes_loopless = "0.9.1"
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log = "0.4.17"
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@ -33,4 +34,6 @@ thiserror = "^1.0.34"
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tokio = {version = "^1.21.2", features = ["sync"]}
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typemap_rev = "0.2.0"
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uuid = "^1.1.2"
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derive_more = { version = "0.99.17", features = ["deref", "deref_mut"] }
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[dev-dependencies]
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env_logger = "0.9.1"
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@ -4,6 +4,7 @@ use azalea_client::{Account, Client, Event};
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#[tokio::main]
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async fn main() {
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env_logger::init();
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// deadlock detection, you can safely delete this block if you're not trying to
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// debug deadlocks in azalea
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{
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@ -32,7 +32,7 @@ use azalea_protocol::{
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resolver, ServerAddress,
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};
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use azalea_world::{
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entity::Entity, EntityInfos, EntityPlugin, PartialWorld, World, WorldContainer,
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entity::Entity, EntityInfos, EntityPlugin, Local, PartialWorld, World, WorldContainer,
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};
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use bevy_app::App;
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use bevy_ecs::{
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@ -176,7 +176,7 @@ impl Client {
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let resolved_address = resolver::resolve_address(&address).await?;
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// An event that causes the schedule to run. This is only used internally.
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let (run_schedule_sender, run_schedule_receiver) = mpsc::unbounded_channel();
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let (run_schedule_sender, run_schedule_receiver) = mpsc::channel(1);
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let ecs_lock = start_ecs(run_schedule_receiver, run_schedule_sender.clone());
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{
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@ -201,7 +201,7 @@ impl Client {
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account: &Account,
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address: &ServerAddress,
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resolved_address: &SocketAddr,
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run_schedule_sender: mpsc::UnboundedSender<()>,
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run_schedule_sender: mpsc::Sender<()>,
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) -> Result<(Self, mpsc::UnboundedReceiver<Event>), JoinError> {
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let conn = Connection::new(resolved_address).await?;
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let (conn, game_profile) = Self::handshake(conn, account, address).await?;
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@ -231,7 +231,6 @@ impl Client {
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// default to an empty world, it'll be set correctly later when we
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// get the login packet
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Arc::new(RwLock::new(World::default())),
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ecs.resource_mut::<EntityInfos>().deref_mut(),
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tx,
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);
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@ -250,8 +249,12 @@ impl Client {
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local_player.tasks.push(read_packets_task);
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local_player.tasks.push(write_packets_task);
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ecs.entity_mut(entity)
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.insert((local_player, packet_receiver, PhysicsState::default()));
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ecs.entity_mut(entity).insert((
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local_player,
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packet_receiver,
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PhysicsState::default(),
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Local,
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));
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// just start up the game loop and we're ready!
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@ -485,8 +488,8 @@ impl Client {
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#[doc(hidden)]
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pub fn start_ecs(
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run_schedule_receiver: mpsc::UnboundedReceiver<()>,
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run_schedule_sender: mpsc::UnboundedSender<()>,
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run_schedule_receiver: mpsc::Receiver<()>,
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run_schedule_sender: mpsc::Sender<()>,
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) -> Arc<Mutex<bevy_ecs::world::World>> {
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// if you get an error right here that means you're doing something with locks
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// wrong read the error to see where the issue is
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@ -534,7 +537,7 @@ pub fn start_ecs(
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async fn run_schedule_loop(
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ecs: Arc<Mutex<bevy_ecs::world::World>>,
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mut schedule: Schedule,
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mut run_schedule_receiver: mpsc::UnboundedReceiver<()>,
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mut run_schedule_receiver: mpsc::Receiver<()>,
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) {
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loop {
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// whenever we get an event from run_schedule_receiver, run the schedule
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@ -545,7 +548,7 @@ async fn run_schedule_loop(
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/// Send an event to run the schedule every 50 milliseconds. It will stop when
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/// the receiver is dropped.
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pub async fn tick_run_schedule_loop(run_schedule_sender: mpsc::UnboundedSender<()>) {
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pub async fn tick_run_schedule_loop(run_schedule_sender: mpsc::Sender<()>) {
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let mut game_tick_interval = time::interval(time::Duration::from_millis(50));
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// TODO: Minecraft bursts up to 10 ticks and then skips, we should too
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game_tick_interval.set_missed_tick_behavior(time::MissedTickBehavior::Burst);
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@ -554,7 +557,7 @@ pub async fn tick_run_schedule_loop(run_schedule_sender: mpsc::UnboundedSender<(
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loop {
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game_tick_interval.tick().await;
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if let Err(e) = run_schedule_sender.send(()) {
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if let Err(e) = run_schedule_sender.send(()).await {
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println!("tick_run_schedule_loop error: {}", e);
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// the sender is closed so end the task
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return;
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@ -8,6 +8,7 @@ use azalea_world::{
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EntityInfos, PartialWorld, World,
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};
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use bevy_ecs::{component::Component, query::Added, system::Query};
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use log::warn;
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use parking_lot::RwLock;
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use thiserror::Error;
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use tokio::{sync::mpsc, task::JoinHandle};
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@ -73,7 +74,6 @@ impl LocalPlayer {
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profile: GameProfile,
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packet_writer: mpsc::UnboundedSender<ServerboundGamePacket>,
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world: Arc<RwLock<World>>,
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entity_infos: &mut EntityInfos,
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tx: mpsc::UnboundedSender<Event>,
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) -> Self {
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let client_information = ClientInformation::default();
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@ -90,7 +90,6 @@ impl LocalPlayer {
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partial_world: Arc::new(RwLock::new(PartialWorld::new(
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client_information.view_distance.into(),
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Some(entity),
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entity_infos,
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))),
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world_name: None,
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@ -129,6 +128,7 @@ pub fn update_in_loaded_chunk(
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mut commands: bevy_ecs::system::Commands,
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query: Query<(Entity, &LocalPlayer, &entity::Position)>,
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) {
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println!("update_in_loaded_chunk");
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for (entity, local_player, position) in &query {
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let player_chunk_pos = ChunkPos::from(position);
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let in_loaded_chunk = local_player
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@ -1,4 +1,4 @@
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use std::{io::Cursor, sync::Arc};
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use std::{collections::HashSet, io::Cursor, sync::Arc};
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use azalea_core::{ChunkPos, ResourceLocation, Vec3};
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use azalea_protocol::{
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@ -17,7 +17,7 @@ use azalea_world::{
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set_rotation, Dead, EntityBundle, EntityKind, LastSentPosition, MinecraftEntityId, Physics,
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PlayerBundle, Position,
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},
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EntityInfos, PartialWorld, WorldContainer,
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EntityInfos, LoadedBy, PartialWorld, RelativeEntityUpdate, WorldContainer,
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};
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use bevy_app::{App, Plugin};
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use bevy_ecs::{
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@ -62,7 +62,7 @@ pub struct UpdatePlayerEvent(PlayerInfo);
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#[derive(Component, Clone)]
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pub struct PacketReceiver {
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pub packets: Arc<Mutex<Vec<ClientboundGamePacket>>>,
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pub run_schedule_sender: mpsc::UnboundedSender<()>,
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pub run_schedule_sender: mpsc::Sender<()>,
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}
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fn handle_packets(ecs: &mut bevy_ecs::world::World) {
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@ -167,7 +167,6 @@ fn handle_packets(ecs: &mut bevy_ecs::world::World) {
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// player entity
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// in a shared world
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Some(player_entity),
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&mut entity_infos,
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);
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local_player.world = weak_world;
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@ -403,24 +402,26 @@ fn handle_packets(ecs: &mut bevy_ecs::world::World) {
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partial_world.chunks.view_center = ChunkPos::new(p.x, p.z);
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}
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ClientboundGamePacket::LevelChunkWithLight(p) => {
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// debug!("Got chunk with light packet {} {}", p.x, p.z);
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debug!("Got chunk with light packet {} {}", p.x, p.z);
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let pos = ChunkPos::new(p.x, p.z);
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let mut system_state: SystemState<Query<&mut LocalPlayer>> =
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SystemState::new(ecs);
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let mut query = system_state.get_mut(ecs);
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let mut local_player = query.get_mut(player_entity).unwrap();
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let world = local_player.world.read();
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let partial_world = local_player.partial_world.read();
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let local_player = query.get_mut(player_entity).unwrap();
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// OPTIMIZATION: if we already know about the chunk from the
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// shared world (and not ourselves), then we don't need to
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// parse it again. This is only used when we have a shared
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// world, since we check that the chunk isn't currently owned
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// by this client.
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let shared_has_chunk = world.chunks.get(&pos).is_some();
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let this_client_has_chunk = partial_world.chunks.limited_get(&pos).is_some();
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let shared_has_chunk = local_player.world.read().chunks.get(&pos).is_some();
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let this_client_has_chunk = local_player
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.partial_world
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.read()
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.chunks
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.limited_get(&pos)
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.is_some();
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if shared_has_chunk && !this_client_has_chunk {
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trace!(
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"Skipping parsing chunk {:?} because we already know about it",
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@ -431,8 +432,8 @@ fn handle_packets(ecs: &mut bevy_ecs::world::World) {
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// ok we're sure we're going to mutate the world, so get exclusive write
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// access
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let mut partial_world = local_player.partial_world.write();
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let mut world = local_player.world.write();
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let mut partial_world = local_player.partial_world.write();
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if let Err(e) = partial_world.chunks.replace_with_packet_data(
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&pos,
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@ -455,31 +456,37 @@ fn handle_packets(ecs: &mut bevy_ecs::world::World) {
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if let Some(world_name) = &local_player.world_name {
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let bundle = p.as_entity_bundle(world_name.clone());
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let mut entity_commands = commands.spawn((MinecraftEntityId(p.id), bundle));
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let mut entity_commands = commands.spawn((
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MinecraftEntityId(p.id),
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LoadedBy(HashSet::from([player_entity])),
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bundle,
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));
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// the bundle doesn't include the default entity metadata so we add that
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// separately
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p.apply_metadata(&mut entity_commands);
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} else {
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warn!("got add player packet but we haven't gotten a login packet yet");
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}
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system_state.apply(ecs);
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}
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ClientboundGamePacket::SetEntityData(p) => {
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debug!("Got set entity data packet {:?}", p);
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let mut system_state: SystemState<(
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Commands,
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Query<(&mut LocalPlayer, &EntityKind)>,
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Query<&mut LocalPlayer>,
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Query<&EntityKind>,
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)> = SystemState::new(ecs);
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let (mut commands, mut query) = system_state.get_mut(ecs);
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let (mut local_player, entity_kind) = query.get_mut(player_entity).unwrap();
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let (mut commands, mut query, entity_kind_query) = system_state.get_mut(ecs);
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let local_player = query.get_mut(player_entity).unwrap();
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let partial_world = local_player.partial_world.write();
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let entity = partial_world
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.entity_infos
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.get_by_id(MinecraftEntityId(p.id));
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drop(partial_world);
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let world = local_player.world.read();
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let entity = world.entity_by_id(&MinecraftEntityId(p.id));
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drop(world);
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if let Some(entity) = entity {
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let entity_kind = entity_kind_query.get(entity).unwrap();
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let mut entity_commands = commands.entity(entity);
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if let Err(e) = apply_metadata(
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&mut entity_commands,
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@ -491,6 +498,8 @@ fn handle_packets(ecs: &mut bevy_ecs::world::World) {
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} else {
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warn!("Server sent an entity data packet for an entity id ({}) that we don't know about", p.id);
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}
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system_state.apply(ecs);
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}
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ClientboundGamePacket::UpdateAttributes(_p) => {
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// debug!("Got update attributes packet {:?}", p);
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@ -513,10 +522,17 @@ fn handle_packets(ecs: &mut bevy_ecs::world::World) {
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if let Some(world_name) = &local_player.world_name {
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let bundle = p.as_player_bundle(world_name.clone());
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commands.spawn((MinecraftEntityId(p.id), bundle));
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let spawned = commands.spawn((
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MinecraftEntityId(p.id),
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LoadedBy(HashSet::from([player_entity])),
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bundle,
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));
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println!("spawned player entity: {:?}", spawned.id());
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} else {
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warn!("got add player packet but we haven't gotten a login packet yet");
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}
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system_state.apply(ecs);
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}
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ClientboundGamePacket::InitializeBorder(p) => {
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debug!("Got initialize border packet {:?}", p);
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@ -547,18 +563,25 @@ fn handle_packets(ecs: &mut bevy_ecs::world::World) {
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debug!("Got set experience packet {:?}", p);
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}
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ClientboundGamePacket::TeleportEntity(p) => {
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let mut system_state: SystemState<Query<(&mut LocalPlayer, &mut Position)>> =
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let mut system_state: SystemState<(Commands, Query<&mut LocalPlayer>)> =
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SystemState::new(ecs);
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let mut query = system_state.get_mut(ecs);
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let (mut local_player, mut position) = query.get_mut(player_entity).unwrap();
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let (mut commands, mut query) = system_state.get_mut(ecs);
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let local_player = query.get_mut(player_entity).unwrap();
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let partial_world = local_player.partial_world.read();
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let partial_entity_infos = &partial_world.entity_infos;
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let entity = partial_entity_infos.get_by_id(MinecraftEntityId(p.id));
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drop(partial_world);
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let world = local_player.world.read();
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let entity = world.entity_by_id(&MinecraftEntityId(p.id));
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drop(world);
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if let Some(entity) = entity {
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**position = p.position;
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let mut new_position = p.position.clone();
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commands.add(RelativeEntityUpdate {
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entity,
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partial_world: local_player.partial_world.clone(),
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update: Box::new(move |entity| {
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let mut position = entity.get_mut::<Position>().unwrap();
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**position = new_position
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}),
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});
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} else {
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warn!("Got teleport entity packet for unknown entity id {}", p.id);
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}
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@ -570,45 +593,64 @@ fn handle_packets(ecs: &mut bevy_ecs::world::World) {
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// debug!("Got rotate head packet {:?}", p);
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}
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ClientboundGamePacket::MoveEntityPos(p) => {
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let mut system_state: SystemState<Query<(&mut LocalPlayer, &mut Position)>> =
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let mut system_state: SystemState<(Commands, Query<&mut LocalPlayer>)> =
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SystemState::new(ecs);
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let mut query = system_state.get_mut(ecs);
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let (mut local_player, mut position) = query.get_mut(player_entity).unwrap();
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let (mut commands, mut query) = system_state.get_mut(ecs);
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let local_player = query.get_mut(player_entity).unwrap();
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let partial_world = local_player.partial_world.read();
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let partial_entity_infos = &partial_world.entity_infos;
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let entity = partial_entity_infos.get_by_id(MinecraftEntityId(p.entity_id));
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drop(partial_world);
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let world = local_player.world.read();
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let entity = world.entity_by_id(&MinecraftEntityId(p.entity_id));
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drop(world);
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if let Some(entity) = entity {
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**position = position.with_delta(&p.delta);
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let delta = p.delta.clone();
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commands.add(RelativeEntityUpdate {
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entity,
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partial_world: local_player.partial_world.clone(),
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update: Box::new(move |entity| {
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let mut position = entity.get_mut::<Position>().unwrap();
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**position = position.with_delta(&delta)
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}),
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});
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} else {
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warn!(
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"Got move entity pos packet for unknown entity id {}",
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p.entity_id
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);
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}
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system_state.apply(ecs);
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}
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ClientboundGamePacket::MoveEntityPosRot(p) => {
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let mut system_state: SystemState<Query<(&mut LocalPlayer, &mut Position)>> =
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let mut system_state: SystemState<(Commands, Query<&mut LocalPlayer>)> =
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SystemState::new(ecs);
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let mut query = system_state.get_mut(ecs);
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let (mut local_player, mut position) = query.get_mut(player_entity).unwrap();
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let (mut commands, mut query) = system_state.get_mut(ecs);
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let local_player = query.get_mut(player_entity).unwrap();
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let partial_world = local_player.partial_world.read();
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let partial_entity_infos = &partial_world.entity_infos;
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let entity = partial_entity_infos.get_by_id(MinecraftEntityId(p.entity_id));
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drop(partial_world);
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let world = local_player.world.read();
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let entity = world.entity_by_id(&MinecraftEntityId(p.entity_id));
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drop(world);
|
||||
|
||||
if let Some(entity) = entity {
|
||||
**position = position.with_delta(&p.delta);
|
||||
let delta = p.delta.clone();
|
||||
commands.add(RelativeEntityUpdate {
|
||||
entity,
|
||||
partial_world: local_player.partial_world.clone(),
|
||||
update: Box::new(move |entity| {
|
||||
let mut position = entity.get_mut::<Position>().unwrap();
|
||||
**position = position.with_delta(&delta)
|
||||
}),
|
||||
});
|
||||
} else {
|
||||
warn!(
|
||||
"Got move entity pos rot packet for unknown entity id {}",
|
||||
p.entity_id
|
||||
);
|
||||
}
|
||||
|
||||
system_state.apply(ecs);
|
||||
}
|
||||
|
||||
ClientboundGamePacket::MoveEntityRot(_p) => {
|
||||
// debug!("Got move entity rot packet {:?}", p);
|
||||
}
|
||||
|
@ -618,7 +660,6 @@ fn handle_packets(ecs: &mut bevy_ecs::world::World) {
|
|||
let mut system_state: SystemState<Query<&mut LocalPlayer>> =
|
||||
SystemState::new(ecs);
|
||||
let mut query = system_state.get_mut(ecs);
|
||||
let mut local_player = query.get_mut(player_entity).unwrap();
|
||||
|
||||
let mut local_player = query.get_mut(player_entity).unwrap();
|
||||
local_player.write_packet(ServerboundKeepAlivePacket { id: p.id }.get());
|
||||
|
@ -747,6 +788,8 @@ fn handle_packets(ecs: &mut bevy_ecs::world::World) {
|
|||
.send(Event::Death(Some(Arc::new(p.clone()))))
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
system_state.apply(ecs);
|
||||
}
|
||||
ClientboundGamePacket::PlayerLookAt(_) => {}
|
||||
ClientboundGamePacket::RemoveMobEffect(_) => {}
|
||||
|
@ -759,6 +802,8 @@ fn handle_packets(ecs: &mut bevy_ecs::world::World) {
|
|||
|
||||
// Remove the Dead marker component from the player.
|
||||
commands.entity(player_entity).remove::<Dead>();
|
||||
|
||||
system_state.apply(ecs);
|
||||
}
|
||||
ClientboundGamePacket::SelectAdvancementsTab(_) => {}
|
||||
ClientboundGamePacket::SetActionBarText(_) => {}
|
||||
|
@ -804,7 +849,7 @@ impl PacketReceiver {
|
|||
while let Ok(packet) = read_conn.read().await {
|
||||
self.packets.lock().push(packet);
|
||||
// tell the client to run all the systems
|
||||
self.run_schedule_sender.send(()).unwrap();
|
||||
self.run_schedule_sender.send(()).await.unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
use azalea_core::ResourceLocation;
|
||||
use bevy_ecs::system::Resource;
|
||||
use log::error;
|
||||
use nohash_hasher::IntMap;
|
||||
use parking_lot::RwLock;
|
||||
use std::{
|
||||
collections::HashMap,
|
||||
|
@ -68,6 +69,7 @@ impl WorldContainer {
|
|||
let world = Arc::new(RwLock::new(World {
|
||||
chunks: ChunkStorage::new(height, min_y),
|
||||
entities_by_chunk: HashMap::new(),
|
||||
entity_by_id: IntMap::default(),
|
||||
}));
|
||||
self.worlds.insert(name, Arc::downgrade(&world));
|
||||
world
|
||||
|
|
|
@ -1,17 +1,31 @@
|
|||
use crate::{
|
||||
entity::{self, add_dead, update_bounding_box, Entity, MinecraftEntityId},
|
||||
MaybeRemovedEntity, World, WorldContainer,
|
||||
deduplicate_entities,
|
||||
entity::{
|
||||
self, add_dead, update_bounding_box, Entity, EntityUuid, MinecraftEntityId, Position,
|
||||
WorldName,
|
||||
},
|
||||
update_entity_by_id_index, update_uuid_index, PartialWorld, World, WorldContainer,
|
||||
};
|
||||
use azalea_core::ChunkPos;
|
||||
use bevy_app::{App, Plugin};
|
||||
use bevy_ecs::{
|
||||
query::Changed,
|
||||
schedule::SystemSet,
|
||||
system::{Query, Res, ResMut, Resource},
|
||||
prelude::Component,
|
||||
query::{Added, Changed, With, Without},
|
||||
schedule::{IntoSystemDescriptor, SystemSet},
|
||||
system::{Command, Commands, Query, Res, ResMut, Resource},
|
||||
world::EntityMut,
|
||||
};
|
||||
use log::warn;
|
||||
use derive_more::{Deref, DerefMut};
|
||||
use iyes_loopless::prelude::*;
|
||||
use log::{debug, trace, warn};
|
||||
use nohash_hasher::{IntMap, IntSet};
|
||||
use std::{collections::HashMap, fmt::Debug, ops::DerefMut};
|
||||
use parking_lot::RwLock;
|
||||
use std::{
|
||||
collections::{HashMap, HashSet},
|
||||
fmt::Debug,
|
||||
ops::DerefMut,
|
||||
sync::Arc,
|
||||
};
|
||||
use uuid::Uuid;
|
||||
|
||||
/// Plugin handling some basic entity functionality.
|
||||
|
@ -25,11 +39,27 @@ impl Plugin for EntityPlugin {
|
|||
.with_system(update_entity_chunk_positions)
|
||||
.with_system(remove_despawned_entities_from_indexes)
|
||||
.with_system(update_bounding_box)
|
||||
.with_system(add_dead),
|
||||
.with_system(add_dead)
|
||||
.with_system(add_updates_received.label("add_updates_received"))
|
||||
.with_system(
|
||||
deduplicate_entities
|
||||
.after("add_reference_count")
|
||||
.label("deduplicate_entities"),
|
||||
)
|
||||
.with_system(update_uuid_index.after("deduplicate_entities"))
|
||||
.with_system(debug_detect_updates_received_on_local_entities)
|
||||
.with_system(update_entity_by_id_index)
|
||||
.with_system(debug_new_entity),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn debug_new_entity(query: Query<Entity, Added<MinecraftEntityId>>) {
|
||||
for entity in query.iter() {
|
||||
debug!("new entity: {:?}", entity);
|
||||
}
|
||||
}
|
||||
|
||||
// How entity updates are processed (to avoid issues with shared worlds)
|
||||
// - each bot contains a map of { entity id: updates received }
|
||||
// - the shared world also contains a canonical "true" updates received for each
|
||||
|
@ -69,70 +99,69 @@ pub struct PartialEntityInfos {
|
|||
/// This is used for shared worlds (i.e. swarms), to make sure we don't
|
||||
/// update entities twice on accident.
|
||||
pub updates_received: IntMap<MinecraftEntityId, u32>,
|
||||
/// A set of all the entity ids in render distance.
|
||||
pub(crate) loaded_entity_ids: IntSet<MinecraftEntityId>,
|
||||
|
||||
/// A map of Minecraft entity ids to Azalea ECS entities.
|
||||
pub(crate) entity_by_id: IntMap<u32, Entity>,
|
||||
}
|
||||
|
||||
impl PartialEntityInfos {
|
||||
pub fn new(owner_entity: Option<Entity>, entity_infos: &mut EntityInfos) -> Self {
|
||||
if let Some(owner_entity) = owner_entity {
|
||||
entity_infos.updates_received.insert(owner_entity, 0);
|
||||
}
|
||||
pub fn new(owner_entity: Option<Entity>) -> Self {
|
||||
Self {
|
||||
owner_entity,
|
||||
updates_received: IntMap::default(),
|
||||
loaded_entity_ids: IntSet::default(),
|
||||
entity_by_id: IntMap::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Whether the entity with the given protocol ID is being loaded by this
|
||||
/// storage.
|
||||
#[inline]
|
||||
pub fn contains_id(&self, id: MinecraftEntityId) -> bool {
|
||||
self.loaded_entity_ids.contains(&id)
|
||||
/// A [`Command`] that applies a "relative update" to an entity, which means
|
||||
/// this update won't be run multiple times by different clients in the same
|
||||
/// world.
|
||||
///
|
||||
/// This is used to avoid a bug where when there's multiple clients in the same
|
||||
/// world and an entity sends a relative move packet to all clients, its
|
||||
/// position gets desynced since the relative move is applied multiple times.
|
||||
///
|
||||
/// Don't use this unless you actually got an entity update packet that all
|
||||
/// other clients within render distance will get too. You usually don't need
|
||||
/// this when the change isn't relative either.
|
||||
pub struct RelativeEntityUpdate {
|
||||
pub entity: Entity,
|
||||
pub partial_world: Arc<RwLock<PartialWorld>>,
|
||||
// a function that takes the entity and updates it
|
||||
pub update: Box<dyn FnOnce(&mut EntityMut) + Send + Sync>,
|
||||
}
|
||||
impl Command for RelativeEntityUpdate {
|
||||
fn write(self, world: &mut bevy_ecs::world::World) {
|
||||
let partial_entity_infos = &mut self.partial_world.write().entity_infos;
|
||||
|
||||
/// Get an [`Entity`] from the given [`MinecraftEntityId`] (which is just a
|
||||
/// u32 internally) if the entity is being loaded by this storage.
|
||||
#[inline]
|
||||
pub fn get_by_id(&self, id: MinecraftEntityId) -> Option<Entity> {
|
||||
self.entity_by_id.get(&id).copied()
|
||||
}
|
||||
let mut entity = world.entity_mut(self.entity);
|
||||
|
||||
/// Returns whether we're allowed to update this entity (to prevent two
|
||||
/// clients in a shared world updating it twice), and acknowleges that
|
||||
/// we WILL update it if it's true. Don't call this unless you actually
|
||||
/// got an entity update that all other clients within render distance
|
||||
/// will get too.
|
||||
pub fn maybe_update(
|
||||
&mut self,
|
||||
entity: Entity,
|
||||
id: &MinecraftEntityId,
|
||||
entity_infos: &mut EntityInfos,
|
||||
) -> bool {
|
||||
if Some(entity) == self.owner_entity {
|
||||
// the owner of the entity is always allowed to update it
|
||||
return true;
|
||||
if Some(self.entity) == partial_entity_infos.owner_entity {
|
||||
// if the entity owns this partial world, it's always allowed to update itself
|
||||
(self.update)(&mut entity);
|
||||
return;
|
||||
};
|
||||
|
||||
let this_client_updates_received = self.updates_received.get(id).copied();
|
||||
let entity_id = *entity.get::<MinecraftEntityId>().unwrap();
|
||||
|
||||
let shared_updates_received = entity_infos.updates_received.get(&entity).copied();
|
||||
let Some(updates_received) = entity.get_mut::<UpdatesReceived>() else {
|
||||
// a client tried to update another client, which isn't allowed
|
||||
return;
|
||||
};
|
||||
|
||||
let can_update = this_client_updates_received == shared_updates_received;
|
||||
let this_client_updates_received = partial_entity_infos
|
||||
.updates_received
|
||||
.get(&entity_id)
|
||||
.copied();
|
||||
|
||||
let can_update = this_client_updates_received == Some(**updates_received);
|
||||
if can_update {
|
||||
let new_updates_received = this_client_updates_received.unwrap_or(0) + 1;
|
||||
self.updates_received.insert(*id, new_updates_received);
|
||||
entity_infos
|
||||
partial_entity_infos
|
||||
.updates_received
|
||||
.insert(entity, new_updates_received);
|
||||
true
|
||||
} else {
|
||||
false
|
||||
.insert(entity_id, new_updates_received);
|
||||
|
||||
**entity.get_mut::<UpdatesReceived>().unwrap() = new_updates_received;
|
||||
|
||||
let mut entity = world.entity_mut(self.entity);
|
||||
(self.update)(&mut entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -142,92 +171,16 @@ impl PartialEntityInfos {
|
|||
/// Things that are shared between all the partial worlds.
|
||||
#[derive(Resource, Default)]
|
||||
pub struct EntityInfos {
|
||||
// in WeakEntityInfos, we have to use [`Entity`] since there *is* a chance of collision if
|
||||
// we'd have used Minecraft entity IDs
|
||||
/// The number of `PartialWorld`s that have this entity loaded.
|
||||
/// (this is reference counting)
|
||||
pub(crate) entity_reference_count: HashMap<Entity, usize>,
|
||||
/// An index of entities by their UUIDs
|
||||
pub(crate) entity_by_uuid: HashMap<Uuid, Entity>,
|
||||
|
||||
/// The canonical number of updates we've gotten for every entity.
|
||||
pub updates_received: HashMap<Entity, u32>,
|
||||
}
|
||||
|
||||
impl EntityInfos {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
entity_reference_count: HashMap::default(),
|
||||
entity_by_uuid: HashMap::default(),
|
||||
updates_received: HashMap::default(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Call this if a [`PartialEntityStorage`] just removed an entity.
|
||||
///
|
||||
/// It'll decrease the reference count and remove the entity from the
|
||||
/// storage if there's no more references to it.
|
||||
///
|
||||
/// Returns whether the entity was removed.
|
||||
pub fn remove_entity_if_unused(
|
||||
&mut self,
|
||||
entity: Entity,
|
||||
uuid: Uuid,
|
||||
chunk: ChunkPos,
|
||||
world: &mut World,
|
||||
) -> bool {
|
||||
if let Some(count) = self.entity_reference_count.get_mut(&entity) {
|
||||
*count -= 1;
|
||||
if *count == 0 {
|
||||
self.entity_reference_count.remove(&entity);
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
warn!("Tried to remove entity but it was not found.");
|
||||
return false;
|
||||
}
|
||||
if let Some(entities_in_chunk) = world.entities_by_chunk.get_mut(&chunk) {
|
||||
if entities_in_chunk.remove(&entity) {
|
||||
// remove the chunk if there's no entities in it anymore
|
||||
if entities_in_chunk.is_empty() {
|
||||
world.entities_by_chunk.remove(&chunk);
|
||||
}
|
||||
} else {
|
||||
warn!("Tried to remove entity from chunk {chunk:?} but the entity was not there.");
|
||||
}
|
||||
} else {
|
||||
warn!("Tried to remove entity from chunk {chunk:?} but the chunk was not found.");
|
||||
}
|
||||
if self.entity_by_uuid.remove(&uuid).is_none() {
|
||||
warn!("Tried to remove entity from uuid {uuid:?} but it was not found.");
|
||||
}
|
||||
if self.updates_received.remove(&entity).is_none() {
|
||||
// if this happens it means we weren't tracking the updates_received for the
|
||||
// client (bad)
|
||||
warn!("Tried to remove entity from updates_received but it was not found.");
|
||||
}
|
||||
true
|
||||
}
|
||||
|
||||
/// Whether the entity is in the shared storage. To check if a Minecraft
|
||||
/// entity ID is in the storage, you'll have to use
|
||||
/// [`PartialEntityInfo::limited_contains_id`].
|
||||
#[inline]
|
||||
pub fn contains_entity(&self, id: Entity) -> bool {
|
||||
self.entity_reference_count.contains_key(&id)
|
||||
}
|
||||
|
||||
/// Get an [`Entity`] by its UUID.
|
||||
///
|
||||
/// If you want to get an entity by its protocol ID, use
|
||||
/// [`PartialEntityInfos::entity_by_id`].
|
||||
///
|
||||
/// Also note that if you're using a shared world (i.e. a client swarm),
|
||||
/// this function might return the wrong entity if there's multiple
|
||||
/// entities with the same uuid in different worlds.
|
||||
pub fn entity_by_uuid(&self, uuid: &Uuid) -> Option<&Entity> {
|
||||
self.entity_by_uuid.get(uuid)
|
||||
}
|
||||
}
|
||||
|
||||
/// Update the chunk position indexes in [`EntityInfos`].
|
||||
|
@ -263,28 +216,89 @@ fn update_entity_chunk_positions(
|
|||
}
|
||||
}
|
||||
}
|
||||
/// A component that lists all the local player entities that have this entity
|
||||
/// loaded. If this is empty, the entity will be removed from the ECS.
|
||||
#[derive(Component, Clone, Deref, DerefMut)]
|
||||
pub struct LoadedBy(pub HashSet<Entity>);
|
||||
|
||||
pub fn remove_despawned_entities_from_indexes(
|
||||
mut entity_infos: ResMut<EntityInfos>,
|
||||
world_container: Res<WorldContainer>,
|
||||
/// A component that counts the number of times this entity has been modified.
|
||||
/// This is used for making sure two clients don't do the same relative update
|
||||
/// on an entity.
|
||||
///
|
||||
/// If an entity is local (i.e. it's a client/localplayer), this component
|
||||
/// should NOT be present in the entity.
|
||||
#[derive(Component, Debug, Deref, DerefMut)]
|
||||
pub struct UpdatesReceived(u32);
|
||||
|
||||
pub fn add_updates_received(
|
||||
mut commands: Commands,
|
||||
query: Query<
|
||||
(
|
||||
Entity,
|
||||
&entity::EntityUuid,
|
||||
&entity::Position,
|
||||
&entity::WorldName,
|
||||
(
|
||||
Changed<MinecraftEntityId>,
|
||||
(Without<UpdatesReceived>, Without<Local>),
|
||||
),
|
||||
&MaybeRemovedEntity,
|
||||
>,
|
||||
) {
|
||||
for (entity, uuid, position, world_name) in &query {
|
||||
let world = world_container.get(world_name).unwrap();
|
||||
entity_infos.remove_entity_if_unused(
|
||||
entity,
|
||||
**uuid,
|
||||
(*position).into(),
|
||||
world.write().deref_mut(),
|
||||
);
|
||||
for entity in query.iter() {
|
||||
// entities always start with 1 update received
|
||||
commands.entity(entity).insert(UpdatesReceived(1));
|
||||
}
|
||||
}
|
||||
|
||||
/// A marker component that signifies that this entity is "local" and shouldn't
|
||||
/// be updated by other clients.
|
||||
#[derive(Component)]
|
||||
pub struct Local;
|
||||
|
||||
/// The [`UpdatesReceived`] component should never be on [`Local`] entities.
|
||||
/// This warns if an entity has both components.
|
||||
fn debug_detect_updates_received_on_local_entities(
|
||||
query: Query<Entity, (With<Local>, With<UpdatesReceived>)>,
|
||||
) {
|
||||
for entity in &query {
|
||||
warn!("Entity {:?} has both Local and UpdatesReceived", entity);
|
||||
}
|
||||
}
|
||||
|
||||
/// Despawn entities that aren't being loaded by anything.
|
||||
fn remove_despawned_entities_from_indexes(
|
||||
mut commands: Commands,
|
||||
mut entity_infos: ResMut<EntityInfos>,
|
||||
world_container: Res<WorldContainer>,
|
||||
query: Query<(Entity, &EntityUuid, &Position, &WorldName, &LoadedBy), Changed<LoadedBy>>,
|
||||
) {
|
||||
for (entity, uuid, position, world_name, loaded_by) in &query {
|
||||
let world_lock = world_container.get(world_name).unwrap();
|
||||
let mut world = world_lock.write();
|
||||
|
||||
// if the entity has no references left, despawn it
|
||||
if !loaded_by.is_empty() {
|
||||
continue;
|
||||
}
|
||||
|
||||
// remove the entity from the chunk index
|
||||
let chunk = ChunkPos::from(*position);
|
||||
if let Some(entities_in_chunk) = world.entities_by_chunk.get_mut(&chunk) {
|
||||
if entities_in_chunk.remove(&entity) {
|
||||
// remove the chunk if there's no entities in it anymore
|
||||
if entities_in_chunk.is_empty() {
|
||||
world.entities_by_chunk.remove(&chunk);
|
||||
}
|
||||
} else {
|
||||
warn!("Tried to remove entity from chunk {chunk:?} but the entity was not there.");
|
||||
}
|
||||
} else {
|
||||
warn!("Tried to remove entity from chunk {chunk:?} but the chunk was not found.");
|
||||
}
|
||||
// remove it from the uuid index
|
||||
if entity_infos.entity_by_uuid.remove(&*uuid).is_none() {
|
||||
warn!("Tried to remove entity {entity:?} from the uuid index but it was not there.");
|
||||
}
|
||||
// and now remove the entity from the ecs
|
||||
commands.entity(entity).despawn();
|
||||
debug!("Despawned entity {entity:?} because it was not loaded by anything.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -15,7 +15,9 @@ use std::backtrace::Backtrace;
|
|||
pub use bit_storage::BitStorage;
|
||||
pub use chunk_storage::{Chunk, ChunkStorage, PartialChunkStorage};
|
||||
pub use container::*;
|
||||
pub use entity_info::{EntityInfos, PartialEntityInfos, EntityPlugin};
|
||||
pub use entity_info::{
|
||||
EntityInfos, EntityPlugin, LoadedBy, Local, PartialEntityInfos, RelativeEntityUpdate,
|
||||
};
|
||||
use thiserror::Error;
|
||||
pub use world::*;
|
||||
|
||||
|
|
|
@ -1,17 +1,24 @@
|
|||
use crate::{
|
||||
entity::{self, Entity, MinecraftEntityId, WorldName},
|
||||
entity::{self, Entity, EntityUuid, MinecraftEntityId, Position, WorldName},
|
||||
entity_info::LoadedBy,
|
||||
ChunkStorage, EntityInfos, PartialChunkStorage, PartialEntityInfos, WorldContainer,
|
||||
};
|
||||
use azalea_core::ChunkPos;
|
||||
use bevy_ecs::{
|
||||
component::Component,
|
||||
system::{Commands, Query},
|
||||
prelude::Bundle,
|
||||
query::{Changed, Without},
|
||||
system::{Commands, Query, Res, ResMut},
|
||||
};
|
||||
use std::fmt::Formatter;
|
||||
use derive_more::{Deref, DerefMut};
|
||||
use log::{debug, error, info, warn};
|
||||
use nohash_hasher::IntMap;
|
||||
use parking_lot::RwLock;
|
||||
use std::{
|
||||
collections::{HashMap, HashSet},
|
||||
fmt::Debug,
|
||||
};
|
||||
use std::{fmt::Formatter, sync::Arc};
|
||||
|
||||
/// PartialWorlds are usually owned by clients, and hold strong references to
|
||||
/// chunks and entities in [`WeakWorld`]s.
|
||||
|
@ -29,99 +36,111 @@ pub struct PartialWorld {
|
|||
}
|
||||
|
||||
impl PartialWorld {
|
||||
pub fn new(
|
||||
chunk_radius: u32,
|
||||
owner_entity: Option<Entity>,
|
||||
entity_infos: &mut EntityInfos,
|
||||
) -> Self {
|
||||
pub fn new(chunk_radius: u32, owner_entity: Option<Entity>) -> Self {
|
||||
PartialWorld {
|
||||
chunks: PartialChunkStorage::new(chunk_radius),
|
||||
entity_infos: PartialEntityInfos::new(owner_entity, entity_infos),
|
||||
entity_infos: PartialEntityInfos::new(owner_entity),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Add an entity to the storage.
|
||||
#[inline]
|
||||
pub fn add_entity(
|
||||
&mut self,
|
||||
commands: &mut Commands,
|
||||
bundle: impl bevy_ecs::bundle::Bundle,
|
||||
entity_infos: &mut EntityInfos,
|
||||
world: &mut World,
|
||||
query: Query<(&entity::Position, &MinecraftEntityId, &entity::EntityUuid)>,
|
||||
id_query: Query<&MinecraftEntityId>,
|
||||
/// Remove new entities that have the same id as an existing entity, and
|
||||
/// increase the reference counts.
|
||||
///
|
||||
/// This is the reason why spawning entities into the ECS when you get a spawn
|
||||
/// entity packet is okay. This system will make sure the new entity gets
|
||||
/// combined into the old one.
|
||||
pub fn deduplicate_entities(
|
||||
mut commands: Commands,
|
||||
mut query: Query<
|
||||
(Entity, &MinecraftEntityId, &WorldName, &mut Position),
|
||||
Changed<MinecraftEntityId>,
|
||||
>,
|
||||
mut id_query: Query<&MinecraftEntityId>,
|
||||
mut loaded_by_query: Query<&mut LoadedBy>,
|
||||
mut entity_infos: ResMut<EntityInfos>,
|
||||
mut world_container: ResMut<WorldContainer>,
|
||||
) {
|
||||
let mut entity_commands = commands.spawn(bundle);
|
||||
let entity = entity_commands.id();
|
||||
let (position, &id, uuid) = query.get(entity).unwrap();
|
||||
let chunk_pos = ChunkPos::from(*position);
|
||||
|
||||
// check every entity in this entitys chunk to make sure it doesn't already
|
||||
// exist there
|
||||
if let Some(entities_in_chunk) = world.entities_by_chunk.get(&chunk_pos) {
|
||||
for entity in entities_in_chunk {
|
||||
if id_query.get(*entity).unwrap() == &id {
|
||||
// the entity is already in the world, so remove that extra entity we just made
|
||||
entity_commands.despawn();
|
||||
return;
|
||||
}
|
||||
}
|
||||
// if this entity already exists, remove it
|
||||
for (entity, id, world_name, mut position) in query.iter_mut() {
|
||||
let entity_chunk = ChunkPos::from(*position);
|
||||
if let Some(world_lock) = world_container.get(world_name) {
|
||||
let world = world_lock.write();
|
||||
if let Some(entities_in_chunk) = world.entities_by_chunk.get(&entity_chunk) {
|
||||
for other_entity in entities_in_chunk {
|
||||
// if it's the same entity, skip it
|
||||
if other_entity == &entity {
|
||||
continue;
|
||||
}
|
||||
|
||||
let partial_entity_infos = &mut self.entity_infos;
|
||||
partial_entity_infos.loaded_entity_ids.insert(id);
|
||||
|
||||
// add the entity to the indexes
|
||||
world
|
||||
.entities_by_chunk
|
||||
.entry(chunk_pos)
|
||||
.or_default()
|
||||
.insert(entity);
|
||||
entity_infos.entity_by_uuid.insert(**uuid, entity);
|
||||
// set our updates_received to the shared updates_received, unless it's
|
||||
// not there in which case set both to 1
|
||||
if let Some(&shared_updates_received) = entity_infos.updates_received.get(&entity) {
|
||||
// 0 means we're never tracking updates for this entity
|
||||
if shared_updates_received != 0 || Some(entity) == partial_entity_infos.owner_entity {
|
||||
partial_entity_infos
|
||||
.updates_received
|
||||
.insert(id, shared_updates_received);
|
||||
let other_entity_id = id_query
|
||||
.get(*other_entity)
|
||||
.expect("Entities should always have ids");
|
||||
if other_entity_id == id {
|
||||
// this entity already exists!!! remove the one we just added but increase
|
||||
// the reference count
|
||||
let new_loaded_by = loaded_by_query
|
||||
.get(entity)
|
||||
.expect("Entities should always have the LoadedBy component")
|
||||
.clone();
|
||||
let mut other_loaded_by = loaded_by_query
|
||||
.get_mut(*other_entity)
|
||||
.expect("Entities should always have the LoadedBy component");
|
||||
// merge them
|
||||
other_loaded_by.extend(new_loaded_by.iter());
|
||||
commands.entity(entity).despawn();
|
||||
info!(
|
||||
"Entity with id {id:?} already existed in the world, overwriting it with entity {entity:?}",
|
||||
id = id,
|
||||
entity = entity,
|
||||
);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
entity_infos.updates_received.insert(entity, 1);
|
||||
partial_entity_infos.updates_received.insert(id, 1);
|
||||
error!("Entity was inserted into a world that doesn't exist.")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A component marker signifying that the entity may have been removed from the
|
||||
/// world, but we're not entirely sure.
|
||||
#[derive(Component)]
|
||||
pub struct MaybeRemovedEntity;
|
||||
|
||||
/// Clear all entities in a chunk. This will not clear them from the
|
||||
/// shared storage unless there are no other references to them.
|
||||
pub fn clear_entities_in_chunk(
|
||||
commands: &mut Commands,
|
||||
partial_entity_infos: &mut PartialEntityInfos,
|
||||
chunk: &ChunkPos,
|
||||
world_container: &WorldContainer,
|
||||
world_name: &WorldName,
|
||||
query: Query<&MinecraftEntityId>,
|
||||
pub fn update_uuid_index(
|
||||
mut entity_infos: ResMut<EntityInfos>,
|
||||
query: Query<(Entity, &EntityUuid), Changed<EntityUuid>>,
|
||||
) {
|
||||
let world_lock = world_container.get(world_name).unwrap();
|
||||
let world = world_lock.read();
|
||||
for (entity, &uuid) in query.iter() {
|
||||
if let Some(old_entity) = entity_infos.entity_by_uuid.insert(*uuid, entity) {
|
||||
warn!(
|
||||
"Entity with UUID {uuid:?} ({old_entity:?}) already existed in the world, overwriting it with entity {entity:?}",
|
||||
uuid = *uuid,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(entities) = world.entities_by_chunk.get(chunk).cloned() {
|
||||
for &entity in &entities {
|
||||
let id = query.get(entity).unwrap();
|
||||
if partial_entity_infos.loaded_entity_ids.remove(id) {
|
||||
// maybe remove it from the storage
|
||||
commands.entity(entity).insert(MaybeRemovedEntity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// /// Clear all entities in a chunk. This will not clear them from the
|
||||
// /// shared storage unless there are no other references to them.
|
||||
// pub fn clear_entities_in_chunk(
|
||||
// mut commands: Commands,
|
||||
// partial_entity_infos: &mut PartialEntityInfos,
|
||||
// chunk: &ChunkPos,
|
||||
// world_container: &WorldContainer,
|
||||
// world_name: &WorldName,
|
||||
// mut query: Query<(&MinecraftEntityId, &mut ReferenceCount)>,
|
||||
// ) {
|
||||
// let world_lock = world_container.get(world_name).unwrap();
|
||||
// let world = world_lock.read();
|
||||
|
||||
// if let Some(entities) = world.entities_by_chunk.get(chunk).cloned() {
|
||||
// for &entity in &entities {
|
||||
// let (id, mut reference_count) = query.get_mut(entity).unwrap();
|
||||
// if partial_entity_infos.loaded_entity_ids.remove(id) {
|
||||
// // decrease the reference count
|
||||
// **reference_count -= 1;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
/// A world where the chunks are stored as weak pointers. This is used for
|
||||
/// shared worlds.
|
||||
|
@ -131,6 +150,16 @@ pub struct World {
|
|||
|
||||
/// An index of all the entities we know are in the chunks of the world
|
||||
pub entities_by_chunk: HashMap<ChunkPos, HashSet<Entity>>,
|
||||
|
||||
/// An index of Minecraft entity IDs to Azalea ECS entities.
|
||||
pub entity_by_id: IntMap<MinecraftEntityId, Entity>,
|
||||
}
|
||||
|
||||
impl World {
|
||||
/// Get an ECS [`Entity`] from a Minecraft entity ID.
|
||||
pub fn entity_by_id(&self, entity_id: &MinecraftEntityId) -> Option<Entity> {
|
||||
self.entity_by_id.get(entity_id).copied()
|
||||
}
|
||||
}
|
||||
|
||||
impl Debug for PartialWorld {
|
||||
|
@ -154,3 +183,16 @@ impl Default for PartialWorld {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// System to keep the entity_by_id index up-to-date.
|
||||
pub fn update_entity_by_id_index(
|
||||
mut query: Query<(Entity, &MinecraftEntityId, &WorldName), Changed<MinecraftEntityId>>,
|
||||
world_container: Res<WorldContainer>,
|
||||
) {
|
||||
for (entity, id, world_name) in query.iter_mut() {
|
||||
let world_lock = world_container.get(world_name).unwrap();
|
||||
let mut world = world_lock.write();
|
||||
world.entity_by_id.insert(*id, entity);
|
||||
debug!("Added {entity:?} to {world_name:?} with {id:?}.");
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue