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change definition of Event::Tick
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parent
7c955c794a
commit
82c04004db
2 changed files with 4 additions and 4 deletions
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@ -50,7 +50,7 @@ use tokio::{
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pub enum Event {
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Login,
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Chat(ChatPacket),
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/// A game tick, happens 20 times per second.
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/// Happens 20 times per second, but only when the world is loaded.
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Tick,
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Packet(Box<ClientboundGamePacket>),
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}
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@ -725,8 +725,6 @@ impl Client {
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/// Runs every 50 milliseconds.
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async fn game_tick(client: &mut Client, tx: &UnboundedSender<Event>) {
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tx.send(Event::Tick).unwrap();
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// return if there's no chunk at the player's position
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{
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let dimension_lock = client.dimension.lock();
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@ -743,6 +741,8 @@ impl Client {
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}
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}
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tx.send(Event::Tick).unwrap();
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// TODO: if we're a passenger, send the required packets
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if let Err(e) = client.send_position().await {
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@ -25,7 +25,7 @@ async fn main() {
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async fn handle(bot: Client, event: Arc<Event>, _state: Arc<Mutex<State>>) -> anyhow::Result<()> {
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if let Event::Tick = *event {
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// bot.jump();
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bot.jump();
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}
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Ok(())
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