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update outdated comment
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@ -796,8 +796,8 @@ pub struct LocalPlayerBundle {
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}
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/// A bundle for the components that are present on a local player that is
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/// currently in the `game` protocol state. If you want to filter for this, just
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/// use [`LocalEntity`].
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/// currently in the `game` protocol state. If you want to filter for this, use
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/// [`InGameState`].
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#[derive(Bundle, Default)]
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pub struct JoinedClientBundle {
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// note that InstanceHolder isn't here because it's set slightly before we fully join the world
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