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update outdated comment

This commit is contained in:
mat 2025-02-24 04:26:16 +00:00
parent 7d6cacc79b
commit 72d87349fe

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@ -796,8 +796,8 @@ pub struct LocalPlayerBundle {
}
/// A bundle for the components that are present on a local player that is
/// currently in the `game` protocol state. If you want to filter for this, just
/// use [`LocalEntity`].
/// currently in the `game` protocol state. If you want to filter for this, use
/// [`InGameState`].
#[derive(Bundle, Default)]
pub struct JoinedClientBundle {
// note that InstanceHolder isn't here because it's set slightly before we fully join the world