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document ClientboundAddEntity::data

This commit is contained in:
mat 2025-03-16 04:34:32 +00:00
parent d6a4d91347
commit 5f5616145b

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@ -1,6 +1,6 @@
use azalea_buf::AzBuf;
use azalea_core::{delta::PositionDelta8, position::Vec3, resource_location::ResourceLocation};
use azalea_entity::{metadata::apply_default_metadata, EntityBundle};
use azalea_entity::{EntityBundle, metadata::apply_default_metadata};
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_world::MinecraftEntityId;
use uuid::Uuid;
@ -16,6 +16,14 @@ pub struct ClientboundAddEntity {
pub x_rot: i8,
pub y_rot: i8,
pub y_head_rot: i8,
/// The entity's "object data". This is unused for most entities.
///
/// Projectiles and fishing hooks treat this as an entity ID, which you're
/// encouraged to use [`MinecraftEntityId::from`] for. Other entities may
/// treat it as a block state or enum variant.
///
/// See [the wiki](https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Object_Data)
/// for more information about this field.
#[var]
pub data: u32,
pub velocity: PositionDelta8,