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inventory menu should hopefully work

This commit is contained in:
Ubuntu 2022-12-09 19:02:59 +00:00
commit 572240efd4
2 changed files with 25 additions and 18 deletions

View file

@ -110,8 +110,9 @@ pub struct Client {
pub players: Arc<RwLock<HashMap<Uuid, PlayerInfo>>>, pub players: Arc<RwLock<HashMap<Uuid, PlayerInfo>>>,
tasks: Arc<Mutex<Vec<JoinHandle<()>>>>, tasks: Arc<Mutex<Vec<JoinHandle<()>>>>,
pub inventory_menu: Arc<Mutex<azalea_inventory::Player>>, // The player's inventory. This is guaranteed to be a Menu::Player.
pub container_menu: Arc<Mutex<Option<azalea_inventory::Menu>>>, pub inventory_menu: Arc<Mutex<Menu>>,
pub container_menu: Arc<Mutex<Option<Menu>>>,
} }
#[derive(Default)] #[derive(Default)]
@ -197,7 +198,9 @@ impl Client {
tasks: Arc::new(Mutex::new(Vec::new())), tasks: Arc::new(Mutex::new(Vec::new())),
// empty by default // empty by default
inventory_menu: Arc::new(Mutex::new(azalea_inventory::Player::default())), inventory_menu: Arc::new(Mutex::new(
Menu::Player(azalea_inventory::Player::default()),
)),
// we don't have any container open when we spawn // we don't have any container open when we spawn
container_menu: Arc::new(Mutex::new(None)), container_menu: Arc::new(Mutex::new(None)),
} }
@ -828,14 +831,11 @@ impl Client {
debug!("Got container set content packet {:?}", p); debug!("Got container set content packet {:?}", p);
// container id 0 is always the player's inventory // container id 0 is always the player's inventory
if p.container_id == 0 { if p.container_id == 0 {
let inventory = client.inventory_menu.lock(); let mut inventory = client.inventory_menu.lock();
for (i, slot) in p for (i, slot) in p.items.iter().enumerate().take(inventory.len()) {
.items if let Some(slot_ref) = inventory.slot_mut(i) {
.iter() *slot_ref = slot.clone();
.enumerate() }
.take(Menu::Player(inventory.clone()).len())
{
// inventory.
} }
} }
} }

View file

@ -15,7 +15,7 @@ pub fn generate(input: &DeclareMenus) -> TokenStream {
/// Get a mutable reference to the [`Slot`] at the given protocol index. If /// Get a mutable reference to the [`Slot`] at the given protocol index. If
/// you're trying to get an item in a menu normally, you should just /// you're trying to get an item in a menu normally, you should just
/// `match` it and index the `[Slot]` you get /// `match` it and index the `[Slot]` you get
pub fn slot_mut(&mut self, i: usize) -> Option<&Slot> { pub fn slot_mut(&mut self, i: usize) -> Option<&mut Slot> {
Some(match self { Some(match self {
#slot_mut_match_variants #slot_mut_match_variants
}) })
@ -70,6 +70,7 @@ pub fn generate_match_variant_for_slot_mut(menu: &Menu) -> TokenStream {
_ => return None _ => return None
} }
}, },
true,
) )
} }
@ -80,16 +81,22 @@ pub fn generate_match_variant_for_len(menu: &Menu) -> TokenStream {
&quote! { &quote! {
#length #length
}, },
false,
) )
} }
fn generate_matcher(menu: &Menu, match_arms: &TokenStream) -> TokenStream { fn generate_matcher(menu: &Menu, match_arms: &TokenStream, needs_fields: bool) -> TokenStream {
let menu_name = &menu.name; let menu_name = &menu.name;
let mut menu_field_names = quote! {}; let menu_field_names = if needs_fields {
for field in &menu.fields { let mut menu_field_names = quote! {};
let field_name = &field.name; for field in &menu.fields {
menu_field_names.extend(quote! { #field_name, }) let field_name = &field.name;
} menu_field_names.extend(quote! { #field_name, })
}
menu_field_names
} else {
quote! { .. }
};
let matcher = if menu.name.to_string() == "Player" { let matcher = if menu.name.to_string() == "Player" {
quote! { (Player { #menu_field_names }) } quote! { (Player { #menu_field_names }) }