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use azalea_client::{InConfigState, packet::game::SendPacketEvent, test_simulation::*};
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use azalea_core::resource_location::ResourceLocation;
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use azalea_protocol::packets::{ConnectionProtocol, game::ClientboundStartConfiguration};
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use azalea_registry::DimensionType;
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use azalea_registry::{DataRegistry, DimensionType};
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use azalea_world::InstanceName;
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use bevy_ecs::event::Events;
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use bevy_log::tracing_subscriber;
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