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writing compressed packets

This commit is contained in:
mat 2021-12-17 23:01:16 -06:00
commit 498077e09f
3 changed files with 67 additions and 34 deletions

View file

@ -81,7 +81,7 @@ impl HandshakeConnection {
/// Write a packet to the server /// Write a packet to the server
pub async fn write(&mut self, packet: HandshakePacket) { pub async fn write(&mut self, packet: HandshakePacket) {
write_packet(packet, &mut self.stream).await; write_packet(packet, &mut self.stream, None).await;
} }
} }
@ -92,7 +92,7 @@ impl GameConnection {
/// Write a packet to the server /// Write a packet to the server
pub async fn write(&mut self, packet: GamePacket) { pub async fn write(&mut self, packet: GamePacket) {
write_packet(packet, &mut self.stream).await; write_packet(packet, &mut self.stream, self.compression_threshold).await;
} }
} }
@ -103,7 +103,7 @@ impl StatusConnection {
/// Write a packet to the server /// Write a packet to the server
pub async fn write(&mut self, packet: StatusPacket) { pub async fn write(&mut self, packet: StatusPacket) {
write_packet(packet, &mut self.stream).await; write_packet(packet, &mut self.stream, None).await;
} }
} }
@ -115,7 +115,7 @@ impl LoginConnection {
/// Write a packet to the server /// Write a packet to the server
pub async fn write(&mut self, packet: LoginPacket) { pub async fn write(&mut self, packet: LoginPacket) {
write_packet(packet, &mut self.stream).await; write_packet(packet, &mut self.stream, self.compression_threshold).await;
} }
pub fn set_compression_threshold(&mut self, threshold: i32) { pub fn set_compression_threshold(&mut self, threshold: i32) {

View file

@ -40,7 +40,7 @@ where
// this is always true in multiplayer, false in singleplayer // this is always true in multiplayer, false in singleplayer
static VALIDATE_DECOMPRESSED: bool = true; static VALIDATE_DECOMPRESSED: bool = true;
static MAXIMUM_UNCOMPRESSED_LENGTH: u32 = 8388608; pub static MAXIMUM_UNCOMPRESSED_LENGTH: u32 = 8388608;
async fn compression_decoder<R>( async fn compression_decoder<R>(
stream: &mut R, stream: &mut R,
@ -102,7 +102,6 @@ where
{ {
let mut buf = frame_splitter(stream).await?; let mut buf = frame_splitter(stream).await?;
if let Some(compression_threshold) = compression_threshold { if let Some(compression_threshold) = compression_threshold {
println!("compression_decoder");
buf = compression_decoder(&mut buf.as_slice(), compression_threshold).await?; buf = compression_decoder(&mut buf.as_slice(), compression_threshold).await?;
} }
let packet = packet_decoder(&mut buf.as_slice(), flow).await?; let packet = packet_decoder(&mut buf.as_slice(), flow).await?;

View file

@ -1,31 +1,65 @@
use tokio::{io::AsyncWriteExt, net::TcpStream}; use std::io::Read;
use crate::{mc_buf::Writable, packets::ProtocolPacket}; use crate::{mc_buf::Writable, packets::ProtocolPacket, read::MAXIMUM_UNCOMPRESSED_LENGTH};
use async_compression::tokio::bufread::ZlibEncoder;
use tokio::{
io::{AsyncRead, AsyncReadExt, AsyncWrite, AsyncWriteExt},
net::TcpStream,
};
pub async fn write_packet(packet: impl ProtocolPacket, stream: &mut TcpStream) { fn frame_prepender(data: &mut Vec<u8>) -> Result<Vec<u8>, String> {
// TODO: implement compression let mut buf = Vec::new();
buf.write_varint(data.len() as i32)
// packet structure: .map_err(|e| e.to_string())?;
// length (varint) + id (varint) + data buf.append(data);
Ok(buf)
// write the packet id }
let mut id_and_data_buf = vec![];
id_and_data_buf fn packet_encoder<P: ProtocolPacket + std::fmt::Debug>(packet: &P) -> Result<Vec<u8>, String> {
.write_varint(packet.id() as i32) let mut buf = Vec::new();
.expect("Writing packet id failed"); buf.write_varint(packet.id() as i32)
packet.write(&mut id_and_data_buf); .map_err(|e| e.to_string())?;
packet.write(&mut buf);
// write the packet data if buf.len() > MAXIMUM_UNCOMPRESSED_LENGTH as usize {
return Err(format!(
// make a new buffer that has the length at the beginning "Packet too big (is {} bytes, should be less than {}): {:?}",
// and id+data at the end buf.len(),
let mut complete_buf: Vec<u8> = Vec::new(); MAXIMUM_UNCOMPRESSED_LENGTH,
complete_buf packet
.write_varint(id_and_data_buf.len() as i32) ));
.expect("Writing packet length failed"); }
complete_buf.append(&mut id_and_data_buf); Ok(buf)
}
// finally, write and flush to the stream
stream.write_all(&complete_buf).await.unwrap(); async fn compression_encoder(data: &[u8], compression_threshold: u32) -> Result<Vec<u8>, String> {
stream.flush().await.unwrap(); let n = data.len();
// if it's less than the compression threshold, don't compress
if n < compression_threshold as usize {
let mut buf = Vec::new();
buf.write_varint(0).map_err(|e| e.to_string())?;
buf.write_all(data).await.map_err(|e| e.to_string())?;
Ok(buf)
} else {
// otherwise, compress
let mut deflater = ZlibEncoder::new(data);
// write deflated data to buf
let mut buf = Vec::new();
deflater
.read_to_end(&mut buf)
.await
.map_err(|e| e.to_string())?;
Ok(buf)
}
}
pub async fn write_packet<P>(packet: P, stream: &mut TcpStream, compression_threshold: Option<u32>)
where
P: ProtocolPacket + std::fmt::Debug,
{
let mut buf = packet_encoder(&packet).unwrap();
if let Some(threshold) = compression_threshold {
buf = compression_encoder(&buf, threshold).await.unwrap();
}
buf = frame_prepender(&mut buf).unwrap();
stream.write_all(&buf).await.unwrap();
} }