mirror of
https://github.com/mat-1/azalea.git
synced 2025-08-02 14:26:04 +00:00
merge ClientState and Client
This commit is contained in:
parent
77980f0018
commit
460bdfb8bb
7 changed files with 99 additions and 147 deletions
16
Cargo.lock
generated
16
Cargo.lock
generated
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@ -120,7 +120,6 @@ dependencies = [
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"azalea-entity",
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"azalea-protocol",
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"azalea-world",
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"owning_ref",
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"tokio",
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"uuid",
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]
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@ -920,15 +919,6 @@ version = "11.1.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "0ab1bc2a289d34bd04a330323ac98a1b4bc82c9d9fcb1e66b63caa84da26b575"
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[[package]]
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name = "owning_ref"
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version = "0.4.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "6ff55baddef9e4ad00f88b6c743a2a8062d4c6ade126c2a528644b8e444d52ce"
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dependencies = [
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"stable_deref_trait",
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]
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[[package]]
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name = "packet-macros"
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version = "0.1.0"
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@ -1277,12 +1267,6 @@ dependencies = [
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"winapi",
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]
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[[package]]
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name = "stable_deref_trait"
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version = "1.2.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "a8f112729512f8e442d81f95a8a7ddf2b7c6b8a1a6f509a95864142b30cab2d3"
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[[package]]
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name = "syn"
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version = "1.0.96"
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@ -12,6 +12,5 @@ azalea-crypto = {path = "../azalea-crypto"}
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azalea-entity = {path = "../azalea-entity"}
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azalea-protocol = {path = "../azalea-protocol"}
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azalea-world = {path = "../azalea-world"}
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owning_ref = "0.4.1"
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tokio = {version = "1.19.2", features = ["sync"]}
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uuid = "1.1.2"
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@ -1,7 +1,8 @@
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//! Connect to Minecraft servers.
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use crate::Client;
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use crate::{Client, Event};
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use azalea_protocol::ServerAddress;
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use tokio::sync::mpsc::UnboundedReceiver;
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/// Something that can join Minecraft servers.
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pub struct Account {
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@ -14,7 +15,11 @@ impl Account {
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}
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}
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pub async fn join(&self, address: &ServerAddress) -> Result<Client, String> {
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/// Joins the Minecraft server on the given address using this account.
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pub async fn join(
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&self,
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address: &ServerAddress,
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) -> Result<(Client, UnboundedReceiver<Event>), String> {
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Client::join(self, address).await
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}
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}
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@ -24,22 +24,15 @@ use azalea_protocol::{
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resolver, ServerAddress,
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};
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use azalea_world::Dimension;
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use owning_ref::OwningRef;
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use std::{
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fmt::Debug,
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sync::{Arc, Mutex},
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};
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use tokio::{
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sync::mpsc::{self, UnboundedReceiver, UnboundedSender},
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time::{self, MissedTickBehavior},
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time::{self},
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};
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#[derive(Default)]
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pub struct ClientState {
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pub player: Player,
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pub world: Option<Dimension>,
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}
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#[derive(Debug, Clone)]
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pub enum Event {
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Login,
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@ -64,11 +57,12 @@ pub enum ChatPacket {
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// }
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/// A player that you can control that is currently in a Minecraft server.
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#[derive(Clone)]
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pub struct Client {
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event_receiver: UnboundedReceiver<Event>,
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game_profile: GameProfile,
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pub conn: Arc<tokio::sync::Mutex<GameConnection>>,
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pub state: Arc<Mutex<ClientState>>,
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pub player: Arc<Mutex<Player>>,
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pub dimension: Arc<Mutex<Option<Dimension>>>,
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// game_loop
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}
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@ -80,7 +74,10 @@ struct HandleError(String);
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impl Client {
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/// Connect to a Minecraft server with an account.
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pub async fn join(account: &Account, address: &ServerAddress) -> Result<Self, String> {
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pub async fn join(
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account: &Account,
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address: &ServerAddress,
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) -> Result<(Self, UnboundedReceiver<Event>), String> {
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let resolved_address = resolver::resolve_address(address).await?;
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let mut conn = HandshakeConnection::new(&resolved_address).await?;
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@ -159,40 +156,29 @@ impl Client {
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// we got the GameConnection, so the server is now connected :)
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let client = Client {
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game_profile: game_profile.clone(),
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event_receiver: rx,
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conn: conn.clone(),
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state: Arc::new(Mutex::new(ClientState::default())),
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player: Arc::new(Mutex::new(Player::default())),
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dimension: Arc::new(Mutex::new(None)),
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};
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// just start up the game loop and we're ready!
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let game_loop_state = client.state.clone();
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let game_loop_state = client.clone();
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// if you get an error right here that means you're doing something with locks wrong
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// read the error to see where the issue is
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// you might be able to just drop the lock or put it in its own scope to fix
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tokio::spawn(Self::protocol_loop(
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conn.clone(),
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tx.clone(),
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game_loop_state.clone(),
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game_profile.clone(),
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));
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tokio::spawn(Self::game_tick_loop(conn, tx, game_loop_state));
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tokio::spawn(Self::protocol_loop(client.clone(), tx.clone()));
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tokio::spawn(Self::game_tick_loop(client.clone(), tx.clone()));
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Ok(client)
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Ok((client, rx))
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}
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async fn protocol_loop(
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conn: Arc<tokio::sync::Mutex<GameConnection>>,
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tx: UnboundedSender<Event>,
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state: Arc<Mutex<ClientState>>,
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game_profile: GameProfile,
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) {
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async fn protocol_loop(client: Client, tx: UnboundedSender<Event>) {
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loop {
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let r = conn.lock().await.read().await;
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let r = client.conn.lock().await.read().await;
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match r {
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Ok(packet) => {
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match Self::handle(&packet, &tx, &state, &conn, &game_profile).await {
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Ok(packet) => match Self::handle(&packet, &client, &tx).await {
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Ok(_) => {}
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Err(e) => {
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println!("Error handling packet: {:?}", e);
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@ -202,8 +188,7 @@ impl Client {
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panic!("Error handling packet: {:?}", e);
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}
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}
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}
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}
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},
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Err(e) => {
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if IGNORE_ERRORS {
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println!("Error: {:?}", e);
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@ -220,18 +205,14 @@ impl Client {
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async fn handle(
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packet: &GamePacket,
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client: &Client,
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tx: &UnboundedSender<Event>,
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state: &Arc<Mutex<ClientState>>,
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conn: &Arc<tokio::sync::Mutex<GameConnection>>,
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game_profile: &GameProfile,
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) -> Result<(), HandleError> {
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match packet {
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GamePacket::ClientboundLoginPacket(p) => {
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println!("Got login packet {:?}", p);
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{
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let mut state_lock = state.lock()?;
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// // write p into login.txt
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// std::io::Write::write_all(
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// &mut std::fs::File::create("login.txt").unwrap(),
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@ -292,23 +273,28 @@ impl Client {
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.as_int()
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.expect("min_y tag is not an int");
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let mut dimension_lock = client.dimension.lock().unwrap();
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// the 16 here is our render distance
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// i'll make this an actual setting later
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state_lock.world = Some(Dimension::new(16, height, min_y));
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*dimension_lock = Some(Dimension::new(16, height, min_y));
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let entity = Entity::new(p.player_id, game_profile.uuid, EntityPos::default());
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state_lock
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.world
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let entity =
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Entity::new(p.player_id, client.game_profile.uuid, EntityPos::default());
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dimension_lock
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.as_mut()
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.expect(
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"Dimension doesn't exist! We should've gotten a login packet by now.",
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)
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.add_entity(entity);
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state_lock.player.set_entity_id(p.player_id);
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let mut player_lock = client.player.lock().unwrap();
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player_lock.set_entity_id(p.player_id);
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}
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conn.lock()
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client
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.conn
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.lock()
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.await
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.write(
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ServerboundCustomPayloadPacket {
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@ -360,12 +346,17 @@ impl Client {
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println!("Got player position packet {:?}", p);
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let (new_pos, y_rot, x_rot) = {
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let mut state_lock = state.lock()?;
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let player_entity_id = state_lock.player.entity_id;
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let world = state_lock.world.as_mut().unwrap();
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let player_entity = world
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let player_lock = client.player.lock().unwrap();
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let player_entity_id = player_lock.entity_id;
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drop(player_lock);
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let mut dimension_lock = client.dimension.lock().unwrap();
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let dimension = dimension_lock.as_mut().unwrap();
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let player_entity = dimension
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.mut_entity_by_id(player_entity_id)
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.expect("Player entity doesn't exist");
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let delta_movement = &player_entity.delta;
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let is_x_relative = p.relative_arguments.x;
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@ -416,14 +407,14 @@ impl Client {
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y: new_pos_y,
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z: new_pos_z,
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};
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world
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dimension
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.move_entity(player_entity_id, new_pos)
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.expect("The player entity should always exist");
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(new_pos, y_rot, x_rot)
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};
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let mut conn_lock = conn.lock().await;
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let mut conn_lock = client.conn.lock().await;
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conn_lock
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.write(ServerboundAcceptTeleportationPacket { id: p.id }.get())
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.await;
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@ -447,9 +438,9 @@ impl Client {
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}
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GamePacket::ClientboundSetChunkCacheCenterPacket(p) => {
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println!("Got chunk cache center packet {:?}", p);
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state
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client
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.dimension
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.lock()?
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.world
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.as_mut()
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.unwrap()
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.update_view_center(&ChunkPos::new(p.x, p.z));
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@ -459,9 +450,9 @@ impl Client {
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let pos = ChunkPos::new(p.x, p.z);
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// let chunk = Chunk::read_with_world_height(&mut p.chunk_data);
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// println("chunk {:?}")
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state
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client
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.dimension
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.lock()?
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.world
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.as_mut()
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.expect("Dimension doesn't exist! We should've gotten a login packet by now.")
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.replace_with_packet_data(&pos, &mut p.chunk_data.data.as_slice())
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@ -473,9 +464,9 @@ impl Client {
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GamePacket::ClientboundAddEntityPacket(p) => {
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println!("Got add entity packet {:?}", p);
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let entity = Entity::from(p);
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state
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client
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.dimension
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.lock()?
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.world
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.as_mut()
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.expect("Dimension doesn't exist! We should've gotten a login packet by now.")
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.add_entity(entity);
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@ -495,9 +486,9 @@ impl Client {
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GamePacket::ClientboundAddPlayerPacket(p) => {
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println!("Got add player packet {:?}", p);
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let entity = Entity::from(p);
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state
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client
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.dimension
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.lock()?
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.world
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.as_mut()
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.expect("Dimension doesn't exist! We should've gotten a login packet by now.")
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.add_entity(entity);
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|
@ -521,10 +512,10 @@ impl Client {
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println!("Got set experience packet {:?}", p);
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}
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GamePacket::ClientboundTeleportEntityPacket(p) => {
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let mut state_lock = state.lock()?;
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let world = state_lock.world.as_mut().unwrap();
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let mut dimension_lock = client.dimension.lock()?;
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let dimension = dimension_lock.as_mut().unwrap();
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world.move_entity(
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dimension.move_entity(
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p.id,
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EntityPos {
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x: p.x,
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|
@ -540,23 +531,25 @@ impl Client {
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// println!("Got rotate head packet {:?}", p);
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}
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GamePacket::ClientboundMoveEntityPosPacket(p) => {
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let mut state_lock = state.lock()?;
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let world = state_lock.world.as_mut().unwrap();
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let mut dimension_lock = client.dimension.lock()?;
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let dimension = dimension_lock.as_mut().unwrap();
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world.move_entity_with_delta(p.entity_id, &p.delta)?;
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dimension.move_entity_with_delta(p.entity_id, &p.delta)?;
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}
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GamePacket::ClientboundMoveEntityPosRotPacket(p) => {
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let mut state_lock = state.lock()?;
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let world = state_lock.world.as_mut().unwrap();
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let mut dimension_lock = client.dimension.lock()?;
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let dimension = dimension_lock.as_mut().unwrap();
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world.move_entity_with_delta(p.entity_id, &p.delta)?;
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dimension.move_entity_with_delta(p.entity_id, &p.delta)?;
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}
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GamePacket::ClientboundMoveEntityRotPacket(p) => {
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println!("Got move entity rot packet {:?}", p);
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}
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GamePacket::ClientboundKeepAlivePacket(p) => {
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println!("Got keep alive packet {:?}", p);
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conn.lock()
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client
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.conn
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.lock()
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.await
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.write(ServerboundKeepAlivePacket { id: p.id }.get())
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.await;
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|
@ -611,55 +604,24 @@ impl Client {
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Ok(())
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}
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pub async fn next(&mut self) -> Option<Event> {
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self.event_receiver.recv().await
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}
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/// Runs game_tick every 50 milliseconds.
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async fn game_tick_loop(
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conn: Arc<tokio::sync::Mutex<GameConnection>>,
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tx: UnboundedSender<Event>,
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state: Arc<Mutex<ClientState>>,
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) {
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async fn game_tick_loop(client: Client, tx: UnboundedSender<Event>) {
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let mut game_tick_interval = time::interval(time::Duration::from_millis(50));
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// TODO: Minecraft bursts up to 10 ticks and then skips, we should too
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game_tick_interval.set_missed_tick_behavior(time::MissedTickBehavior::Burst);
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loop {
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game_tick_interval.tick().await;
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Self::game_tick(&conn, &tx, &state).await;
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Self::game_tick(&client, &tx).await;
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}
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}
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/// Runs every 50 milliseconds.
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async fn game_tick(
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conn: &Arc<tokio::sync::Mutex<GameConnection>>,
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tx: &UnboundedSender<Event>,
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state: &Arc<Mutex<ClientState>>,
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) {
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if state.lock().unwrap().world.is_none() {
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async fn game_tick(client: &Client, tx: &UnboundedSender<Event>) {
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if client.dimension.lock().unwrap().is_none() {
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return;
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}
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tx.send(Event::GameTick).unwrap();
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}
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/// Gets the `Dimension` the client is in.
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///
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/// This is basically a shortcut for `client.state.lock().unwrap().world.as_ref().unwrap()`.
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/// If the client hasn't received a login packet yet, this will panic.
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pub fn world(&self) -> OwningRef<std::sync::MutexGuard<ClientState>, Dimension> {
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let state_lock: std::sync::MutexGuard<ClientState> = self.state.lock().unwrap();
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let state_lock_ref = OwningRef::new(state_lock);
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state_lock_ref.map(|state| state.world.as_ref().expect("Dimension doesn't exist!"))
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}
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|
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/// Gets the `Player` struct for our player.
|
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///
|
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/// This is basically a shortcut for `client.state.lock().unwrap().player`.
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pub fn player(&self) -> OwningRef<std::sync::MutexGuard<ClientState>, Player> {
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let state_lock: std::sync::MutexGuard<ClientState> = self.state.lock().unwrap();
|
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let state_lock_ref = OwningRef::new(state_lock);
|
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state_lock_ref.map(|state| &state.player)
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}
|
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}
|
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|
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impl<T> From<std::sync::PoisonError<T>> for HandleError {
|
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|
|
|
@ -5,24 +5,21 @@ use azalea_protocol::packets::game::serverbound_move_player_packet_pos_rot::Serv
|
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impl Client {
|
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/// Set the client's position to the given coordinates.
|
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pub async fn move_to(&mut self, new_pos: EntityPos) -> Result<(), String> {
|
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println!("obtaining lock on state");
|
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let mut state_lock = self.state.lock().unwrap();
|
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println!("obtained lock on state");
|
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let mut dimension_lock = self.dimension.lock().unwrap();
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let dimension = dimension_lock.as_mut().unwrap();
|
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|
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let world = state_lock.world.as_ref().unwrap();
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let mut player_lock = self.player.lock().unwrap();
|
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|
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let player = &state_lock.player;
|
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let player_id = if let Some(player) = player.entity(world) {
|
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player.id
|
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let player_id = if let Some(player_lock) = player_lock.entity(dimension) {
|
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player_lock.id
|
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} else {
|
||||
return Err("Player entity not found".to_string());
|
||||
};
|
||||
|
||||
let world = state_lock.world.as_mut().unwrap();
|
||||
world.move_entity(player_id, new_pos)?;
|
||||
drop(state_lock);
|
||||
dimension.move_entity(player_id, new_pos)?;
|
||||
drop(dimension_lock);
|
||||
drop(player_lock);
|
||||
|
||||
println!("obtaining lock on conn");
|
||||
self.conn
|
||||
.lock()
|
||||
.await
|
||||
|
|
|
@ -2,6 +2,11 @@ use azalea_entity::Entity;
|
|||
use azalea_world::Dimension;
|
||||
use uuid::Uuid;
|
||||
|
||||
/// Something that has a dimension associated to it. Usually, this is a `Client`.
|
||||
pub trait DimensionHaver {
|
||||
fn dimension(&self) -> &Dimension;
|
||||
}
|
||||
|
||||
#[derive(Default, Debug)]
|
||||
pub struct Player {
|
||||
/// The player's uuid.
|
||||
|
|
|
@ -6,17 +6,17 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
|
|||
println!("Hello, world!");
|
||||
|
||||
// let address = "95.111.249.143:10000";
|
||||
let address = "localhost:65399";
|
||||
let address = "localhost:56150";
|
||||
// let response = azalea_client::ping::ping_server(&address.try_into().unwrap())
|
||||
// .await
|
||||
// .unwrap();
|
||||
|
||||
// println!("{}", response.description.to_ansi(None));
|
||||
let account = Account::offline("bot");
|
||||
let mut client = account.join(&address.try_into().unwrap()).await.unwrap();
|
||||
let (mut client, mut rx) = account.join(&address.try_into().unwrap()).await.unwrap();
|
||||
println!("connected");
|
||||
|
||||
while let Some(e) = &client.next().await {
|
||||
while let Some(e) = &rx.recv().await {
|
||||
match e {
|
||||
// TODO: have a "loaded" or "ready" event that fires when all chunks are loaded
|
||||
Event::Login => {}
|
||||
|
@ -40,11 +40,11 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
|
|||
// }
|
||||
Event::Chat(msg) => {
|
||||
let new_pos = {
|
||||
let state_lock = client.state.lock().unwrap();
|
||||
let world = state_lock.world.as_ref().unwrap();
|
||||
let player = &state_lock.player;
|
||||
let dimension_lock = client.dimension.lock().unwrap();
|
||||
let dimension = dimension_lock.as_ref().unwrap();
|
||||
let player = client.player.lock().unwrap();
|
||||
let entity = player
|
||||
.entity(&world)
|
||||
.entity(&dimension)
|
||||
.expect("Player entity is not in world");
|
||||
entity.pos().add_y(0.5)
|
||||
};
|
||||
|
|
Loading…
Add table
Reference in a new issue