1
2
Fork 0
mirror of https://github.com/mat-1/azalea.git synced 2025-08-02 14:26:04 +00:00

remove debug messages

This commit is contained in:
mat 2022-11-23 17:02:21 -06:00
parent f19e196d3a
commit 42da7795a5
5 changed files with 9 additions and 80 deletions

View file

@ -843,11 +843,7 @@ impl Client {
debug!("Got set experience packet {:?}", p);
}
ClientboundGamePacket::TeleportEntity(p) => {
let a_start = Instant::now();
let mut world_lock = client.world.write();
let a_elapsed = a_start.elapsed();
let b_start = Instant::now();
info!("a");
let _ = world_lock.set_entity_pos(
p.id,
Vec3 {
@ -856,14 +852,6 @@ impl Client {
z: p.z,
},
);
let b_elapsed = b_start.elapsed();
if a_start.elapsed() > Duration::from_millis(1) {
warn!(
"Set entity pos took too long: {:?} {:?}",
a_elapsed, b_elapsed
);
}
}
ClientboundGamePacket::UpdateAdvancements(p) => {
debug!("Got update advancements packet {:?}", p);
@ -1022,34 +1010,18 @@ impl Client {
game_tick_interval.set_missed_tick_behavior(time::MissedTickBehavior::Burst);
loop {
game_tick_interval.tick().await;
let start = Instant::now();
Self::game_tick(&mut client, &tx).await;
let elapsed = start.elapsed();
if elapsed > time::Duration::from_millis(50) {
warn!("Game tick took too long: {:?}", elapsed);
}
}
}
/// Runs every 50 milliseconds.
async fn game_tick(client: &mut Client, tx: &UnboundedSender<Event>) {
// return if there's no chunk at the player's position
let game_tick_start = Instant::now();
{
let a_start = Instant::now();
let world_lock = client.world.read();
let a_elapsed = a_start.elapsed();
let b_start = Instant::now();
let player_entity_id = *client.entity_id.read();
let b_elapsed = b_start.elapsed();
let c_start = Instant::now();
let player_entity = world_lock.entity(player_entity_id);
let c_elapsed = c_start.elapsed();
let d_start = Instant::now();
let Some(player_entity) = player_entity else {
return;
};
@ -1057,40 +1029,16 @@ impl Client {
if world_lock.get_chunk(&player_chunk_pos).is_none() {
return;
}
let d_elapsed = d_start.elapsed();
if a_start.elapsed() > time::Duration::from_millis(20) {
warn!("a_elapsed: {:?}", a_elapsed);
warn!("b_elapsed: {:?}", b_elapsed);
warn!("c_elapsed: {:?}", c_elapsed);
warn!("d_elapsed: {:?}", d_elapsed);
}
}
let check_chunk_elapsed = game_tick_start.elapsed();
tx.send(Event::Tick).unwrap();
// TODO: if we're a passenger, send the required packets
let send_position_start = Instant::now();
if let Err(e) = client.send_position().await {
warn!("Error sending position: {:?}", e);
}
let send_position_elapsed = send_position_start.elapsed();
let ai_step_start = Instant::now();
client.ai_step();
let ai_step_elapsed = ai_step_start.elapsed();
let game_tick_elapsed = game_tick_start.elapsed();
if game_tick_elapsed > time::Duration::from_millis(50) {
warn!(
"(internal) game tick took too long: {:?}",
game_tick_elapsed
);
warn!("check_chunk_elapsed: {:?}", check_chunk_elapsed);
warn!("send_position_elapsed: {:?}", send_position_elapsed);
warn!("ai_step_elapsed: {:?}", ai_step_elapsed);
}
// TODO: minecraft does ambient sounds here
}

View file

@ -12,6 +12,7 @@ use azalea_protocol::packets::game::{
serverbound_move_player_status_only_packet::ServerboundMovePlayerStatusOnlyPacket,
};
use azalea_world::MoveEntityError;
use log::info;
use thiserror::Error;
#[derive(Error, Debug)]
@ -35,7 +36,6 @@ impl From<MoveEntityError> for MovePlayerError {
impl Client {
/// This gets called automatically every tick.
pub(crate) async fn send_position(&mut self) -> Result<(), MovePlayerError> {
info!("{} send position", self.profile.name);
let packet = {
self.send_sprinting_if_needed().await?;
// TODO: the camera being able to be controlled by other entities isn't implemented yet

View file

@ -77,31 +77,17 @@ impl World {
}
pub fn set_entity_pos(&mut self, entity_id: u32, new_pos: Vec3) -> Result<(), MoveEntityError> {
info!("b");
let a_start = Instant::now();
let mut entity = self.entity_mut(entity_id).ok_or_else(|| {
warn!("!!! a_elapsed: {:?}", a_start.elapsed());
MoveEntityError::EntityDoesNotExist(Backtrace::capture())
})?;
let a_elapsed = a_start.elapsed();
let b_start = Instant::now();
let mut entity = self
.entity_mut(entity_id)
.ok_or_else(|| MoveEntityError::EntityDoesNotExist(Backtrace::capture()))?;
let old_chunk = ChunkPos::from(entity.pos());
let new_chunk = ChunkPos::from(&new_pos);
// this is fine because we update the chunk below
unsafe { entity.move_unchecked(new_pos) };
let b_elapsed = b_start.elapsed();
let c_start = Instant::now();
if old_chunk != new_chunk {
self.entity_storage
.update_entity_chunk(entity_id, &old_chunk, &new_chunk);
}
let c_elapsed = c_start.elapsed();
warn!(
"!!! a_elapsed: {:?}, b_elapsed: {:?}, c_elapsed: {:?}",
a_elapsed, b_elapsed, c_elapsed
);
Ok(())
}
@ -110,15 +96,9 @@ impl World {
entity_id: u32,
delta: &PositionDelta8,
) -> Result<(), MoveEntityError> {
let owner_entity_id = self.entity_storage.owner_entity_id;
let mut entity = self
.entity_mut(entity_id)
.ok_or_else(|| MoveEntityError::EntityDoesNotExist(Backtrace::capture()))?;
if entity_id == owner_entity_id {
println!("moving entity {} (self)", entity_id);
} else {
println!("moving entity {}", entity_id);
}
let new_pos = entity.pos().with_delta(delta);
let old_chunk = ChunkPos::from(entity.pos());

View file

@ -6,7 +6,7 @@ use crate::{Client, Event};
use async_trait::async_trait;
use azalea_core::{BlockPos, CardinalDirection};
use azalea_world::entity::EntityData;
use log::debug;
use log::{debug, info};
use mtdstarlite::Edge;
pub use mtdstarlite::MTDStarLite;
use parking_lot::Mutex;

View file

@ -42,7 +42,7 @@ async fn main() -> anyhow::Result<()> {
let mut accounts = Vec::new();
let mut states = Vec::new();
for i in 0..5 {
for i in 0..1 {
accounts.push(Account::offline(&format!("bot{}", i)));
states.push(State::default());
}
@ -82,13 +82,12 @@ async fn handle(mut bot: Client, event: Event, _state: State) -> anyhow::Result<
}
let entity = bot
.world
.lock()
.read()
.entity_by_uuid(&uuid::uuid!("6536bfed-8695-48fd-83a1-ecd24cf2a0fd"));
if let Some(entity) = entity {
if m.content() == "goto" {
let target_pos_vec3 = entity.pos();
let target_pos: BlockPos = target_pos_vec3.into();
println!("target_pos: {:?}", target_pos);
bot.goto(BlockPosGoal::from(target_pos));
} else if m.content() == "look" {
let target_pos_vec3 = entity.pos();
@ -102,6 +101,8 @@ async fn handle(mut bot: Client, event: Event, _state: State) -> anyhow::Result<
} else if m.content() == "stop" {
bot.set_jumping(false);
bot.walk(WalkDirection::None);
} else if m.content() == "lag" {
std::thread::sleep(Duration::from_millis(100));
}
}
}