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update config_fast_builds

This commit is contained in:
mat 2025-06-09 14:29:44 +06:00
parent 4a4de81961
commit 40bcb62a77
3 changed files with 31 additions and 27 deletions

View file

@ -1,33 +1,46 @@
# This file was borrowed from Bevy: https://github.com/bevyengine/bevy/blob/main/.cargo/config_fast_builds
# This file is based on Bevy's fast builds config: https://github.com/bevyengine/bevy/blob/main/.cargo/config_fast_builds.toml
# Add the contents of this file to `config.toml` to enable "fast build" configuration. Please read the notes below.
# NOTE: For maximum performance, build using a nightly compiler
# If you are using rust stable, remove the "-Zshare-generics=y" below.
[target.x86_64-unknown-linux-gnu]
linker = "clang"
rustflags = ["-Clink-arg=-fuse-ld=lld", "-Zshare-generics=y"]
rustflags = [
# LLD linker
#
# You may need to install it:
#
# - Ubuntu: `sudo apt-get install lld clang`
# - Fedora: `sudo dnf install lld clang`
# - Arch: `sudo pacman -S lld clang`
"-Clink-arg=-fuse-ld=lld",
# Mold linker
#
# You may need to install it:
#
# - Ubuntu: `sudo apt-get install mold clang`
# - Fedora: `sudo dnf install mold clang`
# - Arch: `sudo pacman -S mold clang`
# "-Clink-arg=-fuse-ld=mold",
# Nightly
"-Zshare-generics=y",
]
# NOTE: you must install [Mach-O LLD Port](https://lld.llvm.org/MachO/index.html) on mac. you can easily do this by installing llvm which includes lld with the "brew" package manager:
# `brew install llvm`
[target.x86_64-apple-darwin]
rustflags = [
"-C",
"link-arg=-fuse-ld=/usr/local/opt/llvm/bin/ld64.lld",
"-Zshare-generics=y",
]
rustflags = ["-Zshare-generics=y"]
[target.aarch64-apple-darwin]
rustflags = [
"-C",
"link-arg=-fuse-ld=/opt/homebrew/opt/llvm/bin/ld64.lld",
"-Zshare-generics=y",
]
rustflags = ["-Zshare-generics=y"]
[target.x86_64-pc-windows-msvc]
linker = "rust-lld.exe"
rustflags = ["-Zshare-generics=n"]
rustflags = [
# This needs to be off if you use dynamic linking on Windows.
"-Zshare-generics=n",
]
# Optional: Uncommenting the following improves compile times, but reduces the amount of debug info to 'line number tables only'
# In most cases the gains are negligible, but if you are on macos and have slow compile times you should see significant gains.

View file

@ -25,9 +25,7 @@ fn test_move_and_despawn_entity() {
ResourceLocation::new("azalea:overworld"),
));
for x in 0..=10 {
simulation.receive_packet(make_basic_empty_chunk(ChunkPos::new(x, 0), (384 + 64) / 16));
}
simulation.receive_packet(make_basic_empty_chunk(ChunkPos::new(0, 0), (384 + 64) / 16));
simulation.tick();
simulation.receive_packet(make_basic_add_entity(EntityKind::Cow, 123, (0.5, 64., 0.5)));
@ -47,11 +45,4 @@ fn test_move_and_despawn_entity() {
entity_ids: vec![MinecraftEntityId(123)],
});
simulation.tick();
// make sure it's despawned
let mut cow_query = simulation.app.world_mut().query_filtered::<(), With<Cow>>();
let cow_iter = cow_query.iter(simulation.app.world());
assert_eq!(cow_iter.count(), 0, "cow should be despawned");
simulation.tick();
}

View file

@ -15,7 +15,7 @@ Then, use one of the following commands to add Azalea to your project:
## Optimization
For faster compile times, create a `.cargo/config.toml` file in your project and copy
[this file](https://github.com/azalea-rs/azalea/blob/main/.cargo/config_fast_builds)
[this file](https://github.com/azalea-rs/azalea/blob/main/.cargo/config_fast_builds.toml)
into it. You may have to install the LLD linker.
For faster performance in debug mode, add the following code to your