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update config_fast_builds
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3 changed files with 31 additions and 27 deletions
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@ -1,33 +1,46 @@
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# This file was borrowed from Bevy: https://github.com/bevyengine/bevy/blob/main/.cargo/config_fast_builds
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# This file is based on Bevy's fast builds config: https://github.com/bevyengine/bevy/blob/main/.cargo/config_fast_builds.toml
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# Add the contents of this file to `config.toml` to enable "fast build" configuration. Please read the notes below.
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# NOTE: For maximum performance, build using a nightly compiler
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# If you are using rust stable, remove the "-Zshare-generics=y" below.
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[target.x86_64-unknown-linux-gnu]
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linker = "clang"
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rustflags = ["-Clink-arg=-fuse-ld=lld", "-Zshare-generics=y"]
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rustflags = [
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# LLD linker
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#
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# You may need to install it:
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#
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# - Ubuntu: `sudo apt-get install lld clang`
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# - Fedora: `sudo dnf install lld clang`
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# - Arch: `sudo pacman -S lld clang`
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"-Clink-arg=-fuse-ld=lld",
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# Mold linker
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#
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# You may need to install it:
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#
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# - Ubuntu: `sudo apt-get install mold clang`
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# - Fedora: `sudo dnf install mold clang`
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# - Arch: `sudo pacman -S mold clang`
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# "-Clink-arg=-fuse-ld=mold",
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# Nightly
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"-Zshare-generics=y",
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]
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# NOTE: you must install [Mach-O LLD Port](https://lld.llvm.org/MachO/index.html) on mac. you can easily do this by installing llvm which includes lld with the "brew" package manager:
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# `brew install llvm`
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[target.x86_64-apple-darwin]
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rustflags = [
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"-C",
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"link-arg=-fuse-ld=/usr/local/opt/llvm/bin/ld64.lld",
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"-Zshare-generics=y",
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]
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rustflags = ["-Zshare-generics=y"]
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[target.aarch64-apple-darwin]
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rustflags = [
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"-C",
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"link-arg=-fuse-ld=/opt/homebrew/opt/llvm/bin/ld64.lld",
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"-Zshare-generics=y",
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]
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rustflags = ["-Zshare-generics=y"]
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[target.x86_64-pc-windows-msvc]
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linker = "rust-lld.exe"
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rustflags = ["-Zshare-generics=n"]
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rustflags = [
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# This needs to be off if you use dynamic linking on Windows.
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"-Zshare-generics=n",
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]
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# Optional: Uncommenting the following improves compile times, but reduces the amount of debug info to 'line number tables only'
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# In most cases the gains are negligible, but if you are on macos and have slow compile times you should see significant gains.
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@ -25,9 +25,7 @@ fn test_move_and_despawn_entity() {
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ResourceLocation::new("azalea:overworld"),
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));
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for x in 0..=10 {
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simulation.receive_packet(make_basic_empty_chunk(ChunkPos::new(x, 0), (384 + 64) / 16));
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}
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simulation.receive_packet(make_basic_empty_chunk(ChunkPos::new(0, 0), (384 + 64) / 16));
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simulation.tick();
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simulation.receive_packet(make_basic_add_entity(EntityKind::Cow, 123, (0.5, 64., 0.5)));
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@ -47,11 +45,4 @@ fn test_move_and_despawn_entity() {
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entity_ids: vec![MinecraftEntityId(123)],
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});
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simulation.tick();
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// make sure it's despawned
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let mut cow_query = simulation.app.world_mut().query_filtered::<(), With<Cow>>();
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let cow_iter = cow_query.iter(simulation.app.world());
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assert_eq!(cow_iter.count(), 0, "cow should be despawned");
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simulation.tick();
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}
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@ -15,7 +15,7 @@ Then, use one of the following commands to add Azalea to your project:
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## Optimization
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For faster compile times, create a `.cargo/config.toml` file in your project and copy
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[this file](https://github.com/azalea-rs/azalea/blob/main/.cargo/config_fast_builds)
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[this file](https://github.com/azalea-rs/azalea/blob/main/.cargo/config_fast_builds.toml)
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into it. You may have to install the LLD linker.
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For faster performance in debug mode, add the following code to your
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