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add BlockPos::center_bottom

This commit is contained in:
mat 2025-06-02 17:56:16 -08:00
parent f3a5e91a8c
commit 1edb9d3448
2 changed files with 13 additions and 3 deletions

View file

@ -358,6 +358,16 @@ impl BlockPos {
}
}
/// Get the center of the bottom of a block position by adding 0.5 to the x
/// and z coordinates.
pub fn center_bottom(&self) -> Vec3 {
Vec3 {
x: self.x as f64 + 0.5,
y: self.y as f64,
z: self.z as f64 + 0.5,
}
}
/// Convert the block position into a Vec3 without centering it.
pub fn to_vec3_floored(&self) -> Vec3 {
Vec3 {

View file

@ -113,14 +113,14 @@ impl Goal for RadiusGoal {
let dx = (self.pos.x - n.x) as f32;
let dy = (self.pos.y - n.y) as f32;
let dz = (self.pos.z - n.z) as f32;
dx * dx + dy * dy + dz * dz
dx.powi(2) + dy.powi(2) + dz.powi(2)
}
fn success(&self, n: BlockPos) -> bool {
let n = n.center();
let dx = (self.pos.x - n.x) as f32;
let dy = (self.pos.y - n.y) as f32;
let dz = (self.pos.z - n.z) as f32;
dx * dx + dy * dy + dz * dz <= self.radius * self.radius
dx.powi(2) + dy.powi(2) + dz.powi(2) <= self.radius.powi(2)
}
}
@ -226,7 +226,7 @@ impl Goal for ReachBlockPosGoal {
return false;
}
let eye_position = n.to_vec3_floored() + Vec3::new(0.5, 1.62, 0.5);
let eye_position = n.center_bottom().up(1.62);
let look_direction = crate::direction_looking_at(&eye_position, &self.pos.center());
let block_hit_result = azalea_client::interact::pick_block(
&look_direction,