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add Client::entities_by and improve some docs
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parent
d028d7c3e9
commit
1d3a7c969f
5 changed files with 63 additions and 36 deletions
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@ -1,5 +1,6 @@
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use std::{any, sync::Arc};
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use azalea_world::InstanceName;
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use bevy_ecs::{
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component::Component,
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entity::Entity,
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@ -33,14 +34,14 @@ impl Client {
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})
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}
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/// Return a lightweight [`Entity`] for the entity that matches the given
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/// predicate function.
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/// Return a lightweight [`Entity`] for the first entity that matches the
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/// given predicate function that is in the same [`Instance`] as the
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/// client.
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///
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/// You can then use [`Self::entity_component`] to get components from this
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/// entity.
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///
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/// # Example
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/// Note that this will very likely change in the future.
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/// ```
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/// use azalea_client::{Client, GameProfileComponent};
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/// use azalea_entity::{Position, metadata::Player};
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@ -58,11 +59,25 @@ impl Client {
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/// ```
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///
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/// [`Entity`]: bevy_ecs::entity::Entity
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/// [`Instance`]: azalea_world::Instance
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pub fn entity_by<F: QueryFilter, Q: QueryData>(
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&self,
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predicate: impl EntityPredicate<Q, F>,
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) -> Option<Entity> {
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predicate.find(self.ecs.clone())
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let instance_name = self.get_component::<InstanceName>()?;
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predicate.find(self.ecs.clone(), &instance_name)
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}
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/// Same as [`Self::entity_by`] but returns a `Vec<Entity>` of all entities
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/// in our instance that match the predicate.
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pub fn entities_by<F: QueryFilter, Q: QueryData>(
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&self,
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predicate: impl EntityPredicate<Q, F>,
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) -> Vec<Entity> {
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let Some(instance_name) = self.get_component::<InstanceName>() else {
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return vec![];
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};
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predicate.find_all(self.ecs.clone(), &instance_name)
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}
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/// Get a component from an entity. Note that this will return an owned type
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@ -94,35 +109,37 @@ impl Client {
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}
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pub trait EntityPredicate<Q: QueryData, Filter: QueryFilter> {
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fn find(&self, ecs_lock: Arc<Mutex<World>>) -> Option<Entity>;
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fn find(&self, ecs_lock: Arc<Mutex<World>>, instance_name: &InstanceName) -> Option<Entity>;
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fn find_all<'a>(
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&'a self,
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ecs_lock: Arc<Mutex<World>>,
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instance_name: &InstanceName,
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) -> Vec<Entity>;
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}
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impl<F, Q, Filter> EntityPredicate<Q, Filter> for F
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impl<F, Q: QueryData, Filter: QueryFilter> EntityPredicate<Q, Filter> for F
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where
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F: Fn(&ROQueryItem<Q>) -> bool,
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Q: QueryData,
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Filter: QueryFilter,
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{
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fn find(&self, ecs_lock: Arc<Mutex<World>>) -> Option<Entity> {
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fn find(&self, ecs_lock: Arc<Mutex<World>>, instance_name: &InstanceName) -> Option<Entity> {
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let mut ecs = ecs_lock.lock();
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let mut query = ecs.query_filtered::<(Entity, Q), Filter>();
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query.iter(&ecs).find(|(_, q)| (self)(q)).map(|(e, _)| e)
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let mut query = ecs.query_filtered::<(Entity, &InstanceName, Q), Filter>();
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query
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.iter(&ecs)
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.find(|(_, e_instance_name, q)| *e_instance_name == instance_name && (self)(q))
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.map(|(e, _, _)| e)
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}
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fn find_all<'a>(
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&'a self,
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ecs_lock: Arc<Mutex<World>>,
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instance_name: &InstanceName,
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) -> Vec<Entity> {
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let mut ecs = ecs_lock.lock();
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let mut query = ecs.query_filtered::<(Entity, &InstanceName, Q), Filter>();
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query
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.iter(&ecs)
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.filter(|(_, e_instance_name, q)| *e_instance_name == instance_name && (self)(q))
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.map(|(e, _, _)| e)
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.collect::<Vec<_>>()
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}
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}
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// impl<'a, F, Q1, Q2> EntityPredicate<'a, (Q1, Q2)> for F
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// where
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// F: Fn(&<Q1 as WorldQuery>::Item<'_>, &<Q2 as WorldQuery>::Item<'_>) ->
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// bool, Q1: QueryFilter,
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// Q2: QueryFilter,
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// {
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// fn find(&self, ecs: &mut Ecs) -> Option<Entity> {
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// // (self)(query)
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// let mut query = ecs.query_filtered::<(Entity, Q1, Q2), ()>();
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// let entity = query
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// .iter(ecs)
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// .find(|(_, q1, q2)| (self)(q1, q2))
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// .map(|(e, _, _)| e);
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// entity
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// }
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// }
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@ -124,9 +124,9 @@ impl ChatPacket {
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}))
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}
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/// Whether this message was sent with /msg (or aliases). It works by
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/// checking the translation key, so it won't work on servers that use their
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/// own whisper system.
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/// Whether this message is an incoming whisper message (i.e. someone else
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/// dm'd the bot with /msg). It works by checking the translation key, so it
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/// won't work on servers that use their own whisper system.
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pub fn is_whisper(&self) -> bool {
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match self.message() {
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FormattedText::Text(_) => false,
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@ -58,7 +58,7 @@ impl InstanceContainer {
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let existing = existing_lock.read();
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if existing.chunks.height != height {
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error!(
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"Shared dimension height mismatch: {} != {height}",
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"Shared world height mismatch: {} != {height}",
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existing.chunks.height
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);
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}
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@ -86,8 +86,8 @@ impl InstanceContainer {
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}
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/// The name of the [`Instance`](crate::Instance) (world) the entity is
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/// in. If two entities share the same world name, we assume they're in the same
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/// instance.
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/// in. If two entities share the same instance name, we assume they're in the
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/// same instance.
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#[derive(Component, Clone, Debug, PartialEq, Deref, DerefMut)]
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#[doc(alias("worldname", "world name"))]
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pub struct InstanceName(pub ResourceLocation);
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@ -144,6 +144,14 @@ impl PartialEntityInfos {
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/// A world where the chunks are stored as weak pointers. This is used for
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/// shared worlds.
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///
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/// Also see [`PartialInstance`].
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///
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/// The reason this is called "instance" instead of "world" or "dimension" is
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/// because "world" already means the entire ECS (which can contain multiple
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/// instances if we're in a swarm) and "dimension" can be ambiguous (for
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/// instance there can be multiple overworlds, and "dimension" is also a math
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/// term)
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#[derive(Default, Debug)]
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pub struct Instance {
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pub chunks: ChunkStorage,
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@ -142,7 +142,7 @@ pub struct GotoEvent {
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pub entity: Entity,
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pub goal: Arc<dyn Goal>,
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/// The function that's used for checking what moves are possible. Usually
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/// `pathfinder::moves::default_move`
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/// [`moves::default_move`].
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pub successors_fn: SuccessorsFn,
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/// Whether the bot is allowed to break blocks while pathfinding.
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@ -198,6 +198,8 @@ impl PathfinderClientExt for azalea_client::Client {
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/// Pathfind to the given goal and wait until either the target is reached
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/// or the pathfinding is canceled.
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///
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/// You can use [`Self::start_goto`] instead if you don't want to wait.
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///
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/// ```
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/// # use azalea::prelude::*;
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/// # use azalea::{BlockPos, pathfinder::goals::BlockPosGoal};
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