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add Client::entities_by and improve some docs

This commit is contained in:
mat 2025-06-01 09:57:54 -12:45
parent d028d7c3e9
commit 1d3a7c969f
5 changed files with 63 additions and 36 deletions

View file

@ -1,5 +1,6 @@
use std::{any, sync::Arc};
use azalea_world::InstanceName;
use bevy_ecs::{
component::Component,
entity::Entity,
@ -33,14 +34,14 @@ impl Client {
})
}
/// Return a lightweight [`Entity`] for the entity that matches the given
/// predicate function.
/// Return a lightweight [`Entity`] for the first entity that matches the
/// given predicate function that is in the same [`Instance`] as the
/// client.
///
/// You can then use [`Self::entity_component`] to get components from this
/// entity.
///
/// # Example
/// Note that this will very likely change in the future.
/// ```
/// use azalea_client::{Client, GameProfileComponent};
/// use azalea_entity::{Position, metadata::Player};
@ -58,11 +59,25 @@ impl Client {
/// ```
///
/// [`Entity`]: bevy_ecs::entity::Entity
/// [`Instance`]: azalea_world::Instance
pub fn entity_by<F: QueryFilter, Q: QueryData>(
&self,
predicate: impl EntityPredicate<Q, F>,
) -> Option<Entity> {
predicate.find(self.ecs.clone())
let instance_name = self.get_component::<InstanceName>()?;
predicate.find(self.ecs.clone(), &instance_name)
}
/// Same as [`Self::entity_by`] but returns a `Vec<Entity>` of all entities
/// in our instance that match the predicate.
pub fn entities_by<F: QueryFilter, Q: QueryData>(
&self,
predicate: impl EntityPredicate<Q, F>,
) -> Vec<Entity> {
let Some(instance_name) = self.get_component::<InstanceName>() else {
return vec![];
};
predicate.find_all(self.ecs.clone(), &instance_name)
}
/// Get a component from an entity. Note that this will return an owned type
@ -94,35 +109,37 @@ impl Client {
}
pub trait EntityPredicate<Q: QueryData, Filter: QueryFilter> {
fn find(&self, ecs_lock: Arc<Mutex<World>>) -> Option<Entity>;
fn find(&self, ecs_lock: Arc<Mutex<World>>, instance_name: &InstanceName) -> Option<Entity>;
fn find_all<'a>(
&'a self,
ecs_lock: Arc<Mutex<World>>,
instance_name: &InstanceName,
) -> Vec<Entity>;
}
impl<F, Q, Filter> EntityPredicate<Q, Filter> for F
impl<F, Q: QueryData, Filter: QueryFilter> EntityPredicate<Q, Filter> for F
where
F: Fn(&ROQueryItem<Q>) -> bool,
Q: QueryData,
Filter: QueryFilter,
{
fn find(&self, ecs_lock: Arc<Mutex<World>>) -> Option<Entity> {
fn find(&self, ecs_lock: Arc<Mutex<World>>, instance_name: &InstanceName) -> Option<Entity> {
let mut ecs = ecs_lock.lock();
let mut query = ecs.query_filtered::<(Entity, Q), Filter>();
query.iter(&ecs).find(|(_, q)| (self)(q)).map(|(e, _)| e)
let mut query = ecs.query_filtered::<(Entity, &InstanceName, Q), Filter>();
query
.iter(&ecs)
.find(|(_, e_instance_name, q)| *e_instance_name == instance_name && (self)(q))
.map(|(e, _, _)| e)
}
fn find_all<'a>(
&'a self,
ecs_lock: Arc<Mutex<World>>,
instance_name: &InstanceName,
) -> Vec<Entity> {
let mut ecs = ecs_lock.lock();
let mut query = ecs.query_filtered::<(Entity, &InstanceName, Q), Filter>();
query
.iter(&ecs)
.filter(|(_, e_instance_name, q)| *e_instance_name == instance_name && (self)(q))
.map(|(e, _, _)| e)
.collect::<Vec<_>>()
}
}
// impl<'a, F, Q1, Q2> EntityPredicate<'a, (Q1, Q2)> for F
// where
// F: Fn(&<Q1 as WorldQuery>::Item<'_>, &<Q2 as WorldQuery>::Item<'_>) ->
// bool, Q1: QueryFilter,
// Q2: QueryFilter,
// {
// fn find(&self, ecs: &mut Ecs) -> Option<Entity> {
// // (self)(query)
// let mut query = ecs.query_filtered::<(Entity, Q1, Q2), ()>();
// let entity = query
// .iter(ecs)
// .find(|(_, q1, q2)| (self)(q1, q2))
// .map(|(e, _, _)| e);
// entity
// }
// }

View file

@ -124,9 +124,9 @@ impl ChatPacket {
}))
}
/// Whether this message was sent with /msg (or aliases). It works by
/// checking the translation key, so it won't work on servers that use their
/// own whisper system.
/// Whether this message is an incoming whisper message (i.e. someone else
/// dm'd the bot with /msg). It works by checking the translation key, so it
/// won't work on servers that use their own whisper system.
pub fn is_whisper(&self) -> bool {
match self.message() {
FormattedText::Text(_) => false,

View file

@ -58,7 +58,7 @@ impl InstanceContainer {
let existing = existing_lock.read();
if existing.chunks.height != height {
error!(
"Shared dimension height mismatch: {} != {height}",
"Shared world height mismatch: {} != {height}",
existing.chunks.height
);
}
@ -86,8 +86,8 @@ impl InstanceContainer {
}
/// The name of the [`Instance`](crate::Instance) (world) the entity is
/// in. If two entities share the same world name, we assume they're in the same
/// instance.
/// in. If two entities share the same instance name, we assume they're in the
/// same instance.
#[derive(Component, Clone, Debug, PartialEq, Deref, DerefMut)]
#[doc(alias("worldname", "world name"))]
pub struct InstanceName(pub ResourceLocation);

View file

@ -144,6 +144,14 @@ impl PartialEntityInfos {
/// A world where the chunks are stored as weak pointers. This is used for
/// shared worlds.
///
/// Also see [`PartialInstance`].
///
/// The reason this is called "instance" instead of "world" or "dimension" is
/// because "world" already means the entire ECS (which can contain multiple
/// instances if we're in a swarm) and "dimension" can be ambiguous (for
/// instance there can be multiple overworlds, and "dimension" is also a math
/// term)
#[derive(Default, Debug)]
pub struct Instance {
pub chunks: ChunkStorage,

View file

@ -142,7 +142,7 @@ pub struct GotoEvent {
pub entity: Entity,
pub goal: Arc<dyn Goal>,
/// The function that's used for checking what moves are possible. Usually
/// `pathfinder::moves::default_move`
/// [`moves::default_move`].
pub successors_fn: SuccessorsFn,
/// Whether the bot is allowed to break blocks while pathfinding.
@ -198,6 +198,8 @@ impl PathfinderClientExt for azalea_client::Client {
/// Pathfind to the given goal and wait until either the target is reached
/// or the pathfinding is canceled.
///
/// You can use [`Self::start_goto`] instead if you don't want to wait.
///
/// ```
/// # use azalea::prelude::*;
/// # use azalea::{BlockPos, pathfinder::goals::BlockPosGoal};