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add fallback for adding LocalEntity so tests don't fail
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1 changed files with 7 additions and 1 deletions
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@ -1,5 +1,6 @@
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mod events;
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mod events;
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use azalea_entity::LocalEntity;
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use azalea_protocol::packets::ConnectionProtocol;
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use azalea_protocol::packets::ConnectionProtocol;
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use azalea_protocol::packets::config::*;
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use azalea_protocol::packets::config::*;
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use bevy_ecs::prelude::*;
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use bevy_ecs::prelude::*;
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@ -108,7 +109,12 @@ impl ConfigPacketHandler<'_> {
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commands
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commands
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.entity(self.player)
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.entity(self.player)
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.remove::<InConfigState>()
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.remove::<InConfigState>()
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.insert(crate::JoinedClientBundle::default());
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.insert((
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crate::JoinedClientBundle::default(),
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// localentity should already be added, but in case the user forgot or
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// something we also add it here
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LocalEntity,
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));
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},
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},
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);
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);
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}
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}
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