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start switching more entity stuff to use ecs

This commit is contained in:
mat 2022-12-17 21:47:40 -06:00
parent 1d26604ec6
commit 1436a88ca2
5 changed files with 110 additions and 114 deletions

View file

@ -6,10 +6,11 @@ use std::{
};
use azalea_buf::{BufReadError, McBuf, McBufReadable, McBufWritable};
use bevy_ecs::component::Component;
use thiserror::Error;
use uuid::{uuid, Uuid};
#[derive(Clone, Debug)]
#[derive(Clone, Debug, Component)]
pub struct AttributeModifiers {
pub speed: AttributeInstance,
}

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@ -1,3 +1,5 @@
//! Define some types needed for entity metadata.
use azalea_block::BlockState;
use azalea_buf::{BufReadError, McBufVarReadable, McBufVarWritable};
use azalea_buf::{McBuf, McBufReadable, McBufWritable};
@ -121,7 +123,7 @@ pub enum Pose {
#[derive(Debug, Clone, McBuf)]
pub struct VillagerData {
pub kind: azalea_registry::VillagerType,
pub kind: azalea_registry::VillagerKind,
pub profession: azalea_registry::VillagerProfession,
#[var]
pub level: u32,

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@ -8,41 +8,60 @@ use crate::WeakWorld;
use azalea_block::BlockState;
use azalea_core::{BlockPos, Vec3, AABB};
use azalea_registry::EntityKind;
use bevy_ecs::component::Component;
pub use data::*;
pub use dimensions::*;
use std::marker::PhantomData;
use std::ops::{Deref, DerefMut};
use std::ptr::NonNull;
use std::{
fmt::Debug,
marker::PhantomData,
ops::{Deref, DerefMut},
ptr::NonNull,
};
use uuid::Uuid;
/// NOTE: EntityId internally uses twice the memory as just a u32, so if a u32
/// Note: EntityId internally uses twice the memory as just a u32, so if a u32
/// would work just as well then use that.
pub type EntityId = hecs::Entity;
pub type EntityId = bevy_ecs::entity::Entity;
/// A reference to an entity in a world.
#[derive(Debug)]
pub struct Entity<'d, D = &'d WeakWorld> {
/// A mutable reference to an entity in a world.
pub struct Entity<'w, W = &'w WeakWorld> {
/// The world this entity is in.
pub world: D,
/// The incrementing numerical id of the entity.
pub id: u32,
pub data: NonNull<EntityData>,
_marker: PhantomData<&'d ()>,
pub world: W,
/// The container for the incrementing numerical id of the entity.
pub id: EntityId,
pub data: bevy_ecs::world::EntityMut<'w>,
}
impl<'d, D: Deref<Target = WeakWorld>> Entity<'d, D> {
pub fn new(world: D, id: u32, data: NonNull<EntityData>) -> Self {
// TODO: have this be based on the entity type
Self {
world,
id,
data,
_marker: PhantomData,
}
/// Create an Entity when we already know its id and data.
pub fn new(world: D, id: u32, bundle: impl bevy_ecs::bundle::Bundle) -> Self {
let id = EntityId::from_raw(id);
let ecs = world.entity_storage.write().ecs;
// bevy_ecs only returns None if the entity only exists with a different
// generation, which shouldn't be possible here
let mut data =
world.entity_storage.write().ecs.get_or_spawn(id).expect(
"Entities should always be generation 0 if we're manually spawning from ids",
);
Self { world, id, data }
}
}
impl<'d, D: Deref<Target = WeakWorld>> Entity<'d, D> {
// todo: write more here and add an example too
/// Get data from the entity.
pub fn get<T: bevy_ecs::component::Component>(&self) -> Option<&T> {
self.data.get()
}
pub fn get_mut<T: bevy_ecs::component::Component>(
&mut self,
) -> Option<bevy_ecs::world::Mut<T>> {
self.data.get_mut()
}
}
impl<'w, W: Deref<Target = WeakWorld>> Entity<'w, W> {
/// Sets the position of the entity. This doesn't update the cache in
/// azalea-world, and should only be used within azalea-world!
///
@ -92,103 +111,75 @@ impl<'d, D: Deref<Target = WeakWorld>> Entity<'d, D> {
///
/// TODO: this should be changed to have a proper error.
pub fn apply_metadata(&mut self, items: &Vec<EntityDataItem>) -> Option<()> {
for item in items {
self.metadata.set_index(item.index, item.value.clone())?;
}
// for item in items {
// self.metadata.set_index(item.index, item.value.clone())?;
// }
Some(())
}
}
impl<'d, D: Deref<Target = WeakWorld>> Entity<'d, D> {
#[inline]
pub fn pos(&self) -> &Vec3 {
&self.pos
}
pub fn make_bounding_box(&self) -> AABB {
self.dimensions.make_bounding_box(self.pos())
}
/// Get the position of the block below the entity, but a little lower.
pub fn on_pos_legacy(&self) -> BlockPos {
self.on_pos(0.2)
}
// int x = Mth.floor(this.position.x);
// int y = Mth.floor(this.position.y - (double)var1);
// int z = Mth.floor(this.position.z);
// BlockPos var5 = new BlockPos(x, y, z);
// if (this.level.getBlockState(var5).isAir()) {
// BlockPos var6 = var5.below();
// BlockState var7 = this.level.getBlockState(var6);
// if (var7.is(BlockTags.FENCES) || var7.is(BlockTags.WALLS) ||
// var7.getBlock() instanceof FenceGateBlock) { return var6;
// }
// }
// return var5;
pub fn on_pos(&self, offset: f32) -> BlockPos {
let x = self.pos().x.floor() as i32;
let y = (self.pos().y - offset as f64).floor() as i32;
let z = self.pos().z.floor() as i32;
let pos = BlockPos { x, y, z };
// TODO: check if block below is a fence, wall, or fence gate
let block_pos = pos.down(1);
let block_state = self.world.get_block_state(&block_pos);
if block_state == Some(BlockState::Air) {
let block_pos_below = block_pos.down(1);
let block_state_below = self.world.get_block_state(&block_pos_below);
if let Some(_block_state_below) = block_state_below {
// if block_state_below.is_fence()
// || block_state_below.is_wall()
// || block_state_below.is_fence_gate()
// {
// return block_pos_below;
// }
}
}
pos
}
pub fn make_bounding_box(physics: &EntityPhysics) -> AABB {
physics.dimensions.make_bounding_box(&physics.pos)
}
// impl<
// 'd,
// D: Deref<Target = WeakWorld> + Deref<Target = WeakWorld>,
// D2: Deref<Target = WeakWorld>,
// > From<Entity<'d, D>> for Entity<'d, D2>
// {
// fn from(entity: Entity<'d, D>) -> Entity<'d, D> {
// Entity {
// world: entity.world,
// id: entity.id,
// data: entity.data,
// _marker: PhantomData,
// }
// }
/// Get the position of the block below the entity, but a little lower.
pub fn on_pos_legacy<W: Deref<Target = WeakWorld>>(world: &W, physics: &EntityPhysics) -> BlockPos {
on_pos(world, physics, 0.2)
}
// int x = Mth.floor(this.position.x);
// int y = Mth.floor(this.position.y - (double)var1);
// int z = Mth.floor(this.position.z);
// BlockPos var5 = new BlockPos(x, y, z);
// if (this.level.getBlockState(var5).isAir()) {
// BlockPos var6 = var5.below();
// BlockState var7 = this.level.getBlockState(var6);
// if (var7.is(BlockTags.FENCES) || var7.is(BlockTags.WALLS) ||
// var7.getBlock() instanceof FenceGateBlock) { return var6;
// }
// }
// return var5;
pub fn on_pos<W: Deref<Target = WeakWorld>>(
world: &W,
physics: &EntityPhysics,
offset: f32,
) -> BlockPos {
let x = physics.pos.x.floor() as i32;
let y = (physics.pos.y - offset as f64).floor() as i32;
let z = physics.pos.z.floor() as i32;
let pos = BlockPos { x, y, z };
impl<D: Deref<Target = WeakWorld>> DerefMut for Entity<'_, D> {
fn deref_mut(&mut self) -> &mut Self::Target {
unsafe { self.data.as_mut() }
// TODO: check if block below is a fence, wall, or fence gate
let block_pos = pos.down(1);
let block_state = world.get_block_state(&block_pos);
if block_state == Some(BlockState::Air) {
let block_pos_below = block_pos.down(1);
let block_state_below = world.get_block_state(&block_pos_below);
if let Some(_block_state_below) = block_state_below {
// if block_state_below.is_fence()
// || block_state_below.is_wall()
// || block_state_below.is_fence_gate()
// {
// return block_pos_below;
// }
}
}
pos
}
impl<D: Deref<Target = WeakWorld>> Deref for Entity<'_, D> {
type Target = EntityData;
#[derive(Component)]
pub struct EntityUuid(pub Uuid);
fn deref(&self) -> &Self::Target {
unsafe { self.data.as_ref() }
}
}
#[derive(Debug)]
pub struct EntityData {
pub uuid: Uuid,
/// The physics data relating to the entity, such as position, velocity, and
/// bounding box.
#[derive(Debug, Component)]
pub struct EntityPhysics {
/// The position of the entity right now.
/// This can be changde with unsafe_move, but the correct way is with
/// world.move_entity
pos: Vec3,
pub pos: Vec3,
/// The position of the entity last tick.
pub last_pos: Vec3,
pub delta: Vec3,
@ -220,9 +211,6 @@ pub struct EntityData {
pub jumping: bool,
pub has_impulse: bool,
/// The attributes and modifiers that the entity has (for example, speed).
pub attributes: AttributeModifiers,
}
impl EntityData {
@ -299,6 +287,12 @@ impl EntityData {
}
}
impl<W: Deref<Target = WeakWorld>> Debug for Entity<'_, W> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("Entity").field("id", &self.id).finish()
}
}
#[cfg(test)]
mod tests {
use super::*;

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@ -1,6 +1,5 @@
use crate::entity::{EntityData, EntityId};
use azalea_core::ChunkPos;
use hecs::EntityBuilder;
use log::warn;
use nohash_hasher::{IntMap, IntSet};
use parking_lot::RwLock;
@ -58,8 +57,8 @@ pub struct PartialEntityStorage {
/// by anything else (like an [`PartialEntityStorage`]), they'll be forgotten.
#[derive(Default)]
pub struct WeakEntityStorage {
/// The ECS that actually contains the entities.
ecs: hecs::World,
/// The ECS world that actually contains the entities.
pub(crate) ecs: bevy_ecs::world::World,
/// The number of `PartialWorld`s that have this entity loaded.
/// (this is reference counting)
@ -88,7 +87,7 @@ impl PartialEntityStorage {
/// Add an entity to the storage.
#[inline]
pub fn insert(&mut self, id: u32, bundle: impl bevy_ecs::prelude::Bundle) {
pub fn insert(&mut self, id: u32, bundle: impl bevy_ecs::bundle::Bundle) {
// if you're trying to optimize this, see if checking if the id is in
// self.loaded_entity_ids would help with performance
// i didn't put the check here just in case it doesn't actually help

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@ -85,8 +85,8 @@ impl PartialWorld {
self.shared.entity(id)
}
pub fn add_entity(&mut self, id: u32, entity: EntityData) {
self.entity_storage.insert(id, entity);
pub fn add_entity(&mut self, id: u32, bundle: impl bevy_ecs::prelude::Bundle) {
self.entity_storage.insert(id, bundle);
}
pub fn set_entity_pos(&mut self, entity_id: u32, new_pos: Vec3) -> Result<(), MoveEntityError> {