mirror of
https://github.com/mat-1/azalea.git
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fix issues related to pathfinder mining
This commit is contained in:
parent
d7cd305059
commit
0569862a1b
23 changed files with 239 additions and 158 deletions
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@ -45,7 +45,7 @@ use tracing::{debug, error, info, warn};
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use uuid::Uuid;
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use crate::{
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Account, DefaultPlugins, PlayerInfo,
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Account, DefaultPlugins,
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attack::{self},
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chunks::ChunkBatchInfo,
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connection::RawConnection,
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@ -54,13 +54,11 @@ use crate::{
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interact::CurrentSequenceNumber,
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inventory::Inventory,
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join::{ConnectOpts, StartJoinServerEvent},
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local_player::{
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GameProfileComponent, Hunger, InstanceHolder, PermissionLevel, PlayerAbilities, TabList,
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},
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local_player::{Hunger, InstanceHolder, PermissionLevel, PlayerAbilities, TabList},
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mining::{self},
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movement::{LastSentLookDirection, PhysicsState},
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packet::game::SendPacketEvent,
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player::retroactively_add_game_profile_component,
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player::{GameProfileComponent, PlayerInfo, retroactively_add_game_profile_component},
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};
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/// `Client` has the things that a user interacting with the library will want.
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@ -324,7 +322,7 @@ impl Client {
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/// This will panic if the component doesn't exist on the client.
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///
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/// ```
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/// # use azalea_client::{Client, Hunger};
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/// # use azalea_client::{Client, local_player::Hunger};
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/// # fn example(bot: &Client) {
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/// let hunger = bot.map_component::<Hunger, _>(|h| h.food);
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/// # }
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@ -43,7 +43,7 @@ impl Client {
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///
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/// # Example
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/// ```
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/// use azalea_client::{Client, GameProfileComponent};
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/// use azalea_client::{Client, player::GameProfileComponent};
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/// use azalea_entity::{Position, metadata::Player};
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/// use bevy_ecs::query::With;
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///
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@ -11,9 +11,9 @@
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mod account;
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mod client;
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mod entity_query;
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mod local_player;
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pub mod local_player;
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pub mod ping;
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mod player;
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pub mod player;
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mod plugins;
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#[doc(hidden)]
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@ -29,9 +29,7 @@ pub use client::{
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StartClientOpts, start_ecs_runner,
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};
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pub use events::Event;
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pub use local_player::{GameProfileComponent, Hunger, InstanceHolder, TabList};
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pub use movement::{
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PhysicsState, SprintDirection, StartSprintEvent, StartWalkEvent, WalkDirection,
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};
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pub use player::PlayerInfo;
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pub use plugins::*;
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@ -4,7 +4,6 @@ use std::{
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sync::{Arc, PoisonError},
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};
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use azalea_auth::game_profile::GameProfile;
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use azalea_core::game_type::GameMode;
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use azalea_protocol::packets::game::c_player_abilities::ClientboundPlayerAbilities;
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use azalea_world::{Instance, PartialInstance};
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@ -16,7 +15,7 @@ use tokio::sync::mpsc;
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use tracing::error;
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use uuid::Uuid;
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use crate::{ClientInformation, PlayerInfo, events::Event as AzaleaEvent};
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use crate::{ClientInformation, events::Event as AzaleaEvent, player::PlayerInfo};
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/// A component that keeps strong references to our [`PartialInstance`] and
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/// [`Instance`] for local players.
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@ -40,14 +39,6 @@ pub struct InstanceHolder {
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pub instance: Arc<RwLock<Instance>>,
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}
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/// A component only present in players that contains the [`GameProfile`] (which
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/// you can use to get a player's name).
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///
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/// Note that it's possible for this to be missing in a player if the server
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/// never sent the player info for them (though this is uncommon).
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#[derive(Component, Clone, Debug, Deref, DerefMut)]
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pub struct GameProfileComponent(pub GameProfile);
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/// The gamemode of a local player. For a non-local player, you can look up the
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/// player in the [`TabList`].
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#[derive(Component, Clone, Debug, Copy)]
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@ -55,6 +46,14 @@ pub struct LocalGameMode {
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pub current: GameMode,
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pub previous: Option<GameMode>,
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}
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impl From<GameMode> for LocalGameMode {
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fn from(current: GameMode) -> Self {
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LocalGameMode {
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current,
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previous: None,
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}
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}
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}
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/// A component that contains the abilities the player has, like flying
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/// or instantly breaking blocks. This is only present on local players.
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@ -92,7 +91,7 @@ pub struct PermissionLevel(pub u8);
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/// tab list.
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///
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/// ```
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/// # use azalea_client::TabList;
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/// # use azalea_client::local_player::TabList;
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/// # fn example(client: &azalea_client::Client) {
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/// let tab_list = client.component::<TabList>();
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/// println!("Online players:");
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@ -3,12 +3,14 @@ use azalea_chat::FormattedText;
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use azalea_core::game_type::GameMode;
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use azalea_entity::indexing::EntityUuidIndex;
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use bevy_ecs::{
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component::Component,
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event::EventReader,
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system::{Commands, Res},
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};
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use derive_more::{Deref, DerefMut};
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use uuid::Uuid;
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use crate::{GameProfileComponent, packet::game::AddPlayerEvent};
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use crate::packet::game::AddPlayerEvent;
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/// A player in the tab list.
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#[derive(Debug, Clone)]
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@ -29,6 +31,14 @@ pub struct PlayerInfo {
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pub display_name: Option<Box<FormattedText>>,
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}
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/// A component only present in players that contains the [`GameProfile`] (which
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/// you can use to get a player's name).
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///
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/// Note that it's possible for this to be missing in a player if the server
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/// never sent the player info for them (though this is uncommon).
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#[derive(Component, Clone, Debug, Deref, DerefMut)]
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pub struct GameProfileComponent(pub GameProfile);
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/// Add a [`GameProfileComponent`] when an [`AddPlayerEvent`] is received.
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/// Usually the `GameProfileComponent` will be added from the
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/// `ClientboundGamePacket::AddPlayer` handler though.
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@ -17,7 +17,7 @@ use bevy_ecs::prelude::*;
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use tracing::{error, trace};
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use crate::{
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InstanceHolder, interact::handle_start_use_item_queued, inventory::InventorySet,
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interact::handle_start_use_item_queued, inventory::InventorySet, local_player::InstanceHolder,
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packet::game::SendPacketEvent, respawn::perform_respawn,
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};
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@ -9,7 +9,10 @@ use derive_more::Deref;
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use tracing::info;
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use super::login::IsAuthenticated;
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use crate::{InstanceHolder, chat_signing, client::JoinedClientBundle, connection::RawConnection};
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use crate::{
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chat_signing, client::JoinedClientBundle, connection::RawConnection,
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local_player::InstanceHolder,
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};
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pub struct DisconnectPlugin;
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impl Plugin for DisconnectPlugin {
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@ -14,12 +14,12 @@ use derive_more::{Deref, DerefMut};
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use tokio::sync::mpsc;
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use crate::{
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PlayerInfo,
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chat::{ChatPacket, ChatReceivedEvent},
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disconnect::DisconnectEvent,
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packet::game::{
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AddPlayerEvent, DeathEvent, KeepAliveEvent, RemovePlayerEvent, UpdatePlayerEvent,
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},
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player::PlayerInfo,
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};
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// (for contributors):
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@ -24,7 +24,7 @@ use bevy_ecs::prelude::*;
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use derive_more::{Deref, DerefMut};
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use tracing::warn;
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use super::mining::{Mining, MiningSet};
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use super::mining::Mining;
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use crate::{
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Client,
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attack::handle_attack_event,
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@ -58,12 +58,7 @@ impl Plugin for InteractPlugin {
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.after(MoveEventsSet),
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),
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)
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.add_systems(
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GameTick,
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handle_start_use_item_queued
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.after(MiningSet)
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.before(PhysicsSet),
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)
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.add_systems(GameTick, handle_start_use_item_queued.before(PhysicsSet))
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.add_observer(handle_swing_arm_trigger);
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}
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}
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@ -8,16 +8,16 @@ use azalea_world::{InstanceContainer, InstanceName};
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use bevy_app::{App, Plugin, Update};
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use bevy_ecs::prelude::*;
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use derive_more::{Deref, DerefMut};
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use tracing::trace;
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use tracing::{info, trace};
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use crate::{
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Client, InstanceHolder,
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Client,
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interact::{
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CurrentSequenceNumber, HitResultComponent, SwingArmEvent, can_use_game_master_blocks,
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check_is_interaction_restricted,
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},
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inventory::{Inventory, InventorySet},
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local_player::{LocalGameMode, PermissionLevel, PlayerAbilities},
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local_player::{InstanceHolder, LocalGameMode, PermissionLevel, PlayerAbilities},
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movement::MoveEventsSet,
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packet::game::SendPacketEvent,
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};
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@ -40,14 +40,15 @@ impl Plugin for MiningPlugin {
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handle_mining_queued,
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)
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.chain()
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.before(PhysicsSet)
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.after(PhysicsSet)
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.after(super::movement::send_position)
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.after(super::attack::handle_attack_queued)
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.in_set(MiningSet),
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)
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.add_systems(
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Update,
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(
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handle_start_mining_block_event,
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handle_finish_mining_block_event,
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handle_stop_mining_block_event,
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)
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.chain()
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@ -60,7 +61,8 @@ impl Plugin for MiningPlugin {
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.after(crate::attack::handle_attack_event)
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.after(crate::interact::handle_start_use_item_queued)
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.before(crate::interact::handle_swing_arm_event),
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);
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)
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.add_observer(handle_finish_mining_block_observer);
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}
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}
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@ -153,13 +155,15 @@ fn handle_auto_mine(
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pub struct Mining {
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pub pos: BlockPos,
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pub dir: Direction,
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/// See [`MiningQueued::force`].
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pub force: bool,
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}
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/// Start mining the block at the given position.
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///
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/// If we're looking at the block then the correct direction will be used,
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/// otherwise it'll be [`Direction::Down`].
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#[derive(Event)]
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#[derive(Event, Debug)]
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pub struct StartMiningBlockEvent {
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pub entity: Entity,
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pub position: BlockPos,
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@ -170,33 +174,37 @@ fn handle_start_mining_block_event(
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mut query: Query<&HitResultComponent>,
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) {
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for event in events.read() {
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trace!("{event:?}");
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let hit_result = query.get_mut(event.entity).unwrap();
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let direction = if let Some(block_hit_result) = hit_result.as_block_hit_result_if_not_miss()
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let (direction, force) = if let Some(block_hit_result) =
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hit_result.as_block_hit_result_if_not_miss()
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&& block_hit_result.block_pos == event.position
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{
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// we're looking at the block
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block_hit_result.direction
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(block_hit_result.direction, false)
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} else {
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// we're not looking at the block, arbitrary direction
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Direction::Down
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(Direction::Down, true)
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};
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commands.entity(event.entity).insert(MiningQueued {
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position: event.position,
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direction,
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force,
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});
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}
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}
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/// Present on entities when they're going to start mining a block next tick.
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#[derive(Component)]
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#[derive(Component, Debug, Clone)]
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pub struct MiningQueued {
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pub position: BlockPos,
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pub direction: Direction,
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/// Whether we should mine the block regardless of whether it's reachable.
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pub force: bool,
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}
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#[allow(clippy::too_many_arguments, clippy::type_complexity)]
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fn handle_mining_queued(
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mut commands: Commands,
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mut finish_mining_events: EventWriter<FinishMiningBlockEvent>,
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mut attack_block_events: EventWriter<AttackBlockEvent>,
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mut mine_block_progress_events: EventWriter<MineBlockProgressEvent>,
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query: Query<(
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@ -233,6 +241,7 @@ fn handle_mining_queued(
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mut current_mining_pos,
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) in query
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{
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info!("mining_queued: {mining_queued:?}");
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commands.entity(entity).remove::<MiningQueued>();
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let instance = instance_holder.instance.read();
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@ -248,10 +257,12 @@ fn handle_mining_queued(
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// is outside of the worldborder
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if game_mode.current == GameMode::Creative {
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finish_mining_events.write(FinishMiningBlockEvent {
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entity,
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commands.trigger_targets(
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FinishMiningBlockEvent {
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position: mining_queued.position,
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});
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},
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entity,
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);
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**mine_delay = 5;
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} else if mining.is_none()
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|| !is_same_mining_target(
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@ -304,14 +315,17 @@ fn handle_mining_queued(
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) >= 1.
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{
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// block was broken instantly
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finish_mining_events.write(FinishMiningBlockEvent {
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entity,
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commands.trigger_targets(
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FinishMiningBlockEvent {
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position: mining_queued.position,
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});
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},
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entity,
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);
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} else {
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let mining = Mining {
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pos: mining_queued.position,
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dir: mining_queued.direction,
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force: mining_queued.force,
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};
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trace!("inserting mining component {mining:?} for entity {entity:?}");
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commands.entity(entity).insert(mining);
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@ -370,7 +384,7 @@ fn is_same_mining_target(
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}
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/// A component bundle for players that can mine blocks.
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#[derive(Bundle, Default)]
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#[derive(Bundle, Default, Clone)]
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pub struct MineBundle {
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pub delay: MineDelay,
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pub progress: MineProgress,
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@ -380,12 +394,12 @@ pub struct MineBundle {
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}
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/// A component that counts down until we start mining the next block.
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#[derive(Component, Debug, Default, Deref, DerefMut)]
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#[derive(Component, Debug, Default, Deref, DerefMut, Clone)]
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pub struct MineDelay(pub u32);
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/// A component that stores the progress of the current mining operation. This
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/// is a value between 0 and 1.
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#[derive(Component, Debug, Default, Deref, DerefMut)]
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#[derive(Component, Debug, Default, Deref, DerefMut, Clone)]
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pub struct MineProgress(pub f32);
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impl MineProgress {
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|
@ -413,15 +427,14 @@ pub struct MineBlockPos(pub Option<BlockPos>);
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#[derive(Component, Clone, Debug, Default, Deref, DerefMut)]
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pub struct MineItem(pub ItemStack);
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/// Sent when we completed mining a block.
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/// A trigger that's sent when we completed mining a block.
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#[derive(Event)]
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pub struct FinishMiningBlockEvent {
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pub entity: Entity,
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pub position: BlockPos,
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}
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pub fn handle_finish_mining_block_event(
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mut events: EventReader<FinishMiningBlockEvent>,
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pub fn handle_finish_mining_block_observer(
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trigger: Trigger<FinishMiningBlockEvent>,
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mut query: Query<(
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&InstanceName,
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&LocalGameMode,
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|
@ -432,18 +445,14 @@ pub fn handle_finish_mining_block_event(
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)>,
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instances: Res<InstanceContainer>,
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) {
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for event in events.read() {
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let event = trigger.event();
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let (instance_name, game_mode, inventory, abilities, permission_level, _sequence_number) =
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query.get_mut(event.entity).unwrap();
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query.get_mut(trigger.target()).unwrap();
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let instance_lock = instances.get(instance_name).unwrap();
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let instance = instance_lock.read();
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if check_is_interaction_restricted(
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&instance,
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&event.position,
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&game_mode.current,
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inventory,
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) {
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continue;
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if check_is_interaction_restricted(&instance, &event.position, &game_mode.current, inventory) {
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return;
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}
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if game_mode.current == GameMode::Creative {
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|
@ -453,12 +462,12 @@ pub fn handle_finish_mining_block_event(
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azalea_registry::Item::Trident | azalea_registry::Item::DebugStick
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) || azalea_registry::tags::items::SWORDS.contains(&held_item)
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{
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continue;
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return;
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}
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}
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let Some(block_state) = instance.get_block_state(&event.position) else {
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continue;
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return;
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};
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|
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let registry_block = Box::<dyn Block>::from(block_state).as_registry_block();
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|
@ -468,17 +477,16 @@ pub fn handle_finish_mining_block_event(
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azalea_registry::Block::CommandBlock | azalea_registry::Block::StructureBlock
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)
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{
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continue;
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return;
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}
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if block_state == BlockState::AIR {
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continue;
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return;
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}
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// when we break a waterlogged block we want to keep the water there
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let fluid_state = FluidState::from(block_state);
|
||||
let block_state_for_fluid = BlockState::from(fluid_state);
|
||||
instance.set_block_state(&event.position, block_state_for_fluid);
|
||||
}
|
||||
}
|
||||
|
||||
/// Abort mining a block.
|
||||
|
@ -535,7 +543,6 @@ pub fn continue_mining_block(
|
|||
)>,
|
||||
mut commands: Commands,
|
||||
mut mine_block_progress_events: EventWriter<MineBlockProgressEvent>,
|
||||
mut finish_mining_events: EventWriter<FinishMiningBlockEvent>,
|
||||
instances: Res<InstanceContainer>,
|
||||
) {
|
||||
for (
|
||||
|
@ -562,10 +569,12 @@ pub fn continue_mining_block(
|
|||
if game_mode.current == GameMode::Creative {
|
||||
// TODO: worldborder check
|
||||
**mine_delay = 5;
|
||||
finish_mining_events.write(FinishMiningBlockEvent {
|
||||
entity,
|
||||
commands.trigger_targets(
|
||||
FinishMiningBlockEvent {
|
||||
position: mining.pos,
|
||||
});
|
||||
},
|
||||
entity,
|
||||
);
|
||||
commands.trigger(SendPacketEvent::new(
|
||||
entity,
|
||||
ServerboundPlayerAction {
|
||||
|
@ -576,12 +585,14 @@ pub fn continue_mining_block(
|
|||
},
|
||||
));
|
||||
commands.trigger(SwingArmEvent { entity });
|
||||
} else if is_same_mining_target(
|
||||
} else if mining.force
|
||||
|| is_same_mining_target(
|
||||
mining.pos,
|
||||
inventory,
|
||||
current_mining_pos,
|
||||
current_mining_item,
|
||||
) {
|
||||
)
|
||||
{
|
||||
trace!("continue mining block at {:?}", mining.pos);
|
||||
let instance_lock = instances.get(instance_name).unwrap();
|
||||
let instance = instance_lock.read();
|
||||
|
@ -612,10 +623,12 @@ pub fn continue_mining_block(
|
|||
// repeatedly inserts MiningQueued
|
||||
commands.entity(entity).remove::<(Mining, MiningQueued)>();
|
||||
trace!("finished mining block at {:?}", mining.pos);
|
||||
finish_mining_events.write(FinishMiningBlockEvent {
|
||||
entity,
|
||||
commands.trigger_targets(
|
||||
FinishMiningBlockEvent {
|
||||
position: mining.pos,
|
||||
});
|
||||
},
|
||||
entity,
|
||||
);
|
||||
commands.trigger(SendPacketEvent::new(
|
||||
entity,
|
||||
ServerboundPlayerAction {
|
||||
|
@ -641,6 +654,7 @@ pub fn continue_mining_block(
|
|||
commands.entity(entity).insert(MiningQueued {
|
||||
position: mining.pos,
|
||||
direction: mining.dir,
|
||||
force: false,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,11 +13,11 @@ use tracing::{debug, warn};
|
|||
|
||||
use super::as_system;
|
||||
use crate::{
|
||||
InstanceHolder,
|
||||
client::InConfigState,
|
||||
connection::RawConnection,
|
||||
declare_packet_handlers,
|
||||
disconnect::DisconnectEvent,
|
||||
local_player::InstanceHolder,
|
||||
packet::game::{KeepAliveEvent, ResourcePackEvent},
|
||||
};
|
||||
|
||||
|
|
|
@ -12,7 +12,7 @@ use parking_lot::RwLock;
|
|||
use tracing::{error, trace};
|
||||
use uuid::Uuid;
|
||||
|
||||
use crate::{PlayerInfo, client::InGameState, connection::RawConnection};
|
||||
use crate::{client::InGameState, connection::RawConnection, player::PlayerInfo};
|
||||
|
||||
/// An event that's sent when we receive a packet.
|
||||
/// ```
|
||||
|
|
|
@ -20,7 +20,7 @@ pub use events::*;
|
|||
use tracing::{debug, error, trace, warn};
|
||||
|
||||
use crate::{
|
||||
ClientInformation, PlayerInfo,
|
||||
ClientInformation,
|
||||
chat::{ChatPacket, ChatReceivedEvent},
|
||||
chunks,
|
||||
connection::RawConnection,
|
||||
|
@ -29,11 +29,10 @@ use crate::{
|
|||
inventory::{
|
||||
ClientSideCloseContainerEvent, Inventory, MenuOpenedEvent, SetContainerContentEvent,
|
||||
},
|
||||
local_player::{
|
||||
GameProfileComponent, Hunger, InstanceHolder, LocalGameMode, PlayerAbilities, TabList,
|
||||
},
|
||||
local_player::{Hunger, InstanceHolder, LocalGameMode, PlayerAbilities, TabList},
|
||||
movement::{KnockbackEvent, KnockbackType},
|
||||
packet::as_system,
|
||||
player::{GameProfileComponent, PlayerInfo},
|
||||
};
|
||||
|
||||
pub fn process_packet(ecs: &mut World, player: Entity, packet: &ClientboundGamePacket) {
|
||||
|
|
|
@ -17,8 +17,8 @@ use tracing::{debug, error};
|
|||
|
||||
use super::as_system;
|
||||
use crate::{
|
||||
Account, GameProfileComponent, InConfigState, connection::RawConnection,
|
||||
declare_packet_handlers, disconnect::DisconnectEvent,
|
||||
Account, InConfigState, connection::RawConnection, declare_packet_handlers,
|
||||
disconnect::DisconnectEvent, player::GameProfileComponent,
|
||||
};
|
||||
|
||||
pub fn process_packet(ecs: &mut World, player: Entity, packet: &ClientboundLoginPacket) {
|
||||
|
|
|
@ -30,8 +30,8 @@ use simdnbt::owned::{NbtCompound, NbtTag};
|
|||
use uuid::Uuid;
|
||||
|
||||
use crate::{
|
||||
ClientInformation, GameProfileComponent, InConfigState, InstanceHolder, LocalPlayerBundle,
|
||||
connection::RawConnection, disconnect::DisconnectEvent,
|
||||
ClientInformation, InConfigState, LocalPlayerBundle, connection::RawConnection,
|
||||
disconnect::DisconnectEvent, local_player::InstanceHolder, player::GameProfileComponent,
|
||||
};
|
||||
|
||||
/// A way to simulate a client in a server, used for some internal tests.
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use azalea_client::{InConfigState, InGameState, InstanceHolder, test_simulation::*};
|
||||
use azalea_client::{InConfigState, InGameState, local_player::InstanceHolder, test_simulation::*};
|
||||
use azalea_core::{position::ChunkPos, resource_location::ResourceLocation};
|
||||
use azalea_entity::LocalEntity;
|
||||
use azalea_protocol::packets::{
|
||||
|
|
|
@ -4,6 +4,7 @@ use azalea::{
|
|||
BlockPos,
|
||||
pathfinder::{
|
||||
astar::{self, PathfinderTimeout, WeightedNode, a_star},
|
||||
custom_state::CustomPathfinderStateRef,
|
||||
goals::{BlockPosGoal, Goal},
|
||||
mining::MiningCache,
|
||||
rel_block_pos::RelBlockPos,
|
||||
|
@ -41,13 +42,13 @@ fn generate_bedrock_world(
|
|||
let mut chunk = chunk.write();
|
||||
for x in 0..16_u8 {
|
||||
for z in 0..16_u8 {
|
||||
chunk.set(
|
||||
chunk.set_block_state(
|
||||
&ChunkBlockPos::new(x, 1, z),
|
||||
azalea_registry::Block::Bedrock.into(),
|
||||
chunks.min_y,
|
||||
);
|
||||
if rng.gen_bool(0.5) {
|
||||
chunk.set(
|
||||
chunk.set_block_state(
|
||||
&ChunkBlockPos::new(x, 2, z),
|
||||
azalea_registry::Block::Bedrock.into(),
|
||||
chunks.min_y,
|
||||
|
@ -99,7 +100,7 @@ fn generate_mining_world(
|
|||
for y in chunks.min_y..(chunks.min_y + chunks.height as i32) {
|
||||
for x in 0..16_u8 {
|
||||
for z in 0..16_u8 {
|
||||
chunk.set(
|
||||
chunk.set_block_state(
|
||||
&ChunkBlockPos::new(x, y, z),
|
||||
azalea_registry::Block::Stone.into(),
|
||||
chunks.min_y,
|
||||
|
@ -134,7 +135,13 @@ fn run_pathfinder_benchmark(
|
|||
let goal = BlockPosGoal(end);
|
||||
|
||||
let successors = |pos: RelBlockPos| {
|
||||
azalea::pathfinder::call_successors_fn(&cached_world, &mining_cache, successors_fn, pos)
|
||||
azalea::pathfinder::call_successors_fn(
|
||||
&cached_world,
|
||||
&mining_cache,
|
||||
&CustomPathfinderStateRef::default(),
|
||||
successors_fn,
|
||||
pos,
|
||||
)
|
||||
};
|
||||
|
||||
let astar::Path {
|
||||
|
|
|
@ -25,7 +25,7 @@ fn generate_world(partial_chunks: &mut PartialChunkStorage, size: u32) -> ChunkS
|
|||
let mut chunk = chunk.write();
|
||||
for x in 0..16_u8 {
|
||||
for z in 0..16_u8 {
|
||||
chunk.set(
|
||||
chunk.set_block_state(
|
||||
&ChunkBlockPos::new(x, 1, z),
|
||||
azalea_registry::Block::OakFence.into(),
|
||||
chunks.min_y,
|
||||
|
|
|
@ -3,8 +3,8 @@ pub mod debug;
|
|||
pub mod movement;
|
||||
|
||||
use azalea::{
|
||||
Client, GameProfileComponent, brigadier::prelude::*, chat::ChatPacket, ecs::prelude::*,
|
||||
entity::metadata::Player,
|
||||
Client, brigadier::prelude::*, chat::ChatPacket, ecs::prelude::*, entity::metadata::Player,
|
||||
player::GameProfileComponent,
|
||||
};
|
||||
use parking_lot::Mutex;
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use azalea_client::{InstanceHolder, chat::SendChatEvent};
|
||||
use azalea_client::{chat::SendChatEvent, local_player::InstanceHolder};
|
||||
use azalea_core::position::Vec3;
|
||||
use bevy_ecs::prelude::*;
|
||||
|
||||
|
|
|
@ -27,9 +27,10 @@ use std::{
|
|||
|
||||
use astar::{Edge, PathfinderTimeout};
|
||||
use azalea_client::{
|
||||
InstanceHolder, StartSprintEvent, StartWalkEvent,
|
||||
StartSprintEvent, StartWalkEvent,
|
||||
inventory::{Inventory, InventorySet, SetSelectedHotbarSlotEvent},
|
||||
mining::{Mining, StartMiningBlockEvent},
|
||||
local_player::InstanceHolder,
|
||||
mining::{Mining, MiningSet, StartMiningBlockEvent},
|
||||
movement::MoveEventsSet,
|
||||
};
|
||||
use azalea_core::{position::BlockPos, tick::GameTick};
|
||||
|
@ -89,7 +90,8 @@ impl Plugin for PathfinderPlugin {
|
|||
)
|
||||
.chain()
|
||||
.after(PhysicsSet)
|
||||
.after(azalea_client::movement::send_position),
|
||||
.after(azalea_client::movement::send_position)
|
||||
.after(MiningSet),
|
||||
)
|
||||
.add_systems(PreUpdate, add_default_pathfinder)
|
||||
.add_systems(
|
||||
|
@ -1271,6 +1273,7 @@ mod tests {
|
|||
time::{Duration, Instant},
|
||||
};
|
||||
|
||||
use azalea_block::BlockState;
|
||||
use azalea_core::position::{BlockPos, ChunkPos, Vec3};
|
||||
use azalea_world::{Chunk, ChunkStorage, PartialChunkStorage};
|
||||
|
||||
|
@ -1286,9 +1289,9 @@ mod tests {
|
|||
partial_chunks: &mut PartialChunkStorage,
|
||||
start_pos: BlockPos,
|
||||
end_pos: BlockPos,
|
||||
solid_blocks: Vec<BlockPos>,
|
||||
solid_blocks: &[BlockPos],
|
||||
) -> Simulation {
|
||||
let mut simulation = setup_simulation_world(partial_chunks, start_pos, solid_blocks);
|
||||
let mut simulation = setup_simulation_world(partial_chunks, start_pos, solid_blocks, &[]);
|
||||
|
||||
// you can uncomment this while debugging tests to get trace logs
|
||||
// simulation.app.add_plugins(bevy_log::LogPlugin {
|
||||
|
@ -1311,10 +1314,14 @@ mod tests {
|
|||
fn setup_simulation_world(
|
||||
partial_chunks: &mut PartialChunkStorage,
|
||||
start_pos: BlockPos,
|
||||
solid_blocks: Vec<BlockPos>,
|
||||
solid_blocks: &[BlockPos],
|
||||
extra_blocks: &[(BlockPos, BlockState)],
|
||||
) -> Simulation {
|
||||
let mut chunk_positions = HashSet::new();
|
||||
for block_pos in &solid_blocks {
|
||||
for block_pos in solid_blocks {
|
||||
chunk_positions.insert(ChunkPos::from(block_pos));
|
||||
}
|
||||
for (block_pos, _) in extra_blocks {
|
||||
chunk_positions.insert(ChunkPos::from(block_pos));
|
||||
}
|
||||
|
||||
|
@ -1323,8 +1330,12 @@ mod tests {
|
|||
partial_chunks.set(&chunk_pos, Some(Chunk::default()), &mut chunks);
|
||||
}
|
||||
for block_pos in solid_blocks {
|
||||
chunks.set_block_state(&block_pos, azalea_registry::Block::Stone.into());
|
||||
chunks.set_block_state(block_pos, azalea_registry::Block::Stone.into());
|
||||
}
|
||||
for (block_pos, block_state) in extra_blocks {
|
||||
chunks.set_block_state(block_pos, *block_state);
|
||||
}
|
||||
|
||||
let player = SimulatedPlayerBundle::new(Vec3::new(
|
||||
start_pos.x as f64 + 0.5,
|
||||
start_pos.y as f64,
|
||||
|
@ -1360,7 +1371,7 @@ mod tests {
|
|||
&mut partial_chunks,
|
||||
BlockPos::new(0, 71, 0),
|
||||
BlockPos::new(0, 71, 1),
|
||||
vec![BlockPos::new(0, 70, 0), BlockPos::new(0, 70, 1)],
|
||||
&[BlockPos::new(0, 70, 0), BlockPos::new(0, 70, 1)],
|
||||
);
|
||||
assert_simulation_reaches(&mut simulation, 20, BlockPos::new(0, 71, 1));
|
||||
}
|
||||
|
@ -1372,7 +1383,7 @@ mod tests {
|
|||
&mut partial_chunks,
|
||||
BlockPos::new(0, 71, 0),
|
||||
BlockPos::new(2, 71, 2),
|
||||
vec![
|
||||
&[
|
||||
BlockPos::new(0, 70, 0),
|
||||
BlockPos::new(1, 70, 1),
|
||||
BlockPos::new(2, 70, 2),
|
||||
|
@ -1390,7 +1401,7 @@ mod tests {
|
|||
&mut partial_chunks,
|
||||
BlockPos::new(0, 71, 3),
|
||||
BlockPos::new(5, 76, 0),
|
||||
vec![
|
||||
&[
|
||||
BlockPos::new(0, 70, 3),
|
||||
BlockPos::new(0, 70, 2),
|
||||
BlockPos::new(0, 70, 1),
|
||||
|
@ -1412,7 +1423,7 @@ mod tests {
|
|||
&mut partial_chunks,
|
||||
BlockPos::new(0, 71, 0),
|
||||
BlockPos::new(0, 71, 3),
|
||||
vec![BlockPos::new(0, 70, 0), BlockPos::new(0, 70, 3)],
|
||||
&[BlockPos::new(0, 70, 0), BlockPos::new(0, 70, 3)],
|
||||
);
|
||||
assert_simulation_reaches(&mut simulation, 40, BlockPos::new(0, 71, 3));
|
||||
}
|
||||
|
@ -1424,7 +1435,7 @@ mod tests {
|
|||
&mut partial_chunks,
|
||||
BlockPos::new(0, 71, 0),
|
||||
BlockPos::new(3, 67, 4),
|
||||
vec![
|
||||
&[
|
||||
BlockPos::new(0, 70, 0),
|
||||
BlockPos::new(0, 69, 1),
|
||||
BlockPos::new(0, 68, 2),
|
||||
|
@ -1443,7 +1454,7 @@ mod tests {
|
|||
&mut partial_chunks,
|
||||
BlockPos::new(0, 71, 0),
|
||||
BlockPos::new(0, 70, 5),
|
||||
vec![
|
||||
&[
|
||||
BlockPos::new(0, 70, 0),
|
||||
BlockPos::new(0, 70, 1),
|
||||
BlockPos::new(0, 69, 2),
|
||||
|
@ -1460,7 +1471,7 @@ mod tests {
|
|||
&mut partial_chunks,
|
||||
BlockPos::new(0, 71, 0),
|
||||
BlockPos::new(0, 68, 3),
|
||||
vec![
|
||||
&[
|
||||
BlockPos::new(0, 70, 0),
|
||||
BlockPos::new(0, 69, 1),
|
||||
BlockPos::new(0, 68, 2),
|
||||
|
@ -1477,7 +1488,7 @@ mod tests {
|
|||
&mut partial_chunks,
|
||||
BlockPos::new(0, 71, 0),
|
||||
BlockPos::new(3, 74, 0),
|
||||
vec![
|
||||
&[
|
||||
BlockPos::new(0, 70, 0),
|
||||
BlockPos::new(0, 71, 3),
|
||||
BlockPos::new(3, 72, 3),
|
||||
|
@ -1494,7 +1505,7 @@ mod tests {
|
|||
&mut partial_chunks,
|
||||
BlockPos::new(0, 71, 0),
|
||||
BlockPos::new(4, 71, 12),
|
||||
vec![
|
||||
&[
|
||||
BlockPos::new(0, 70, 0),
|
||||
BlockPos::new(0, 70, 4),
|
||||
BlockPos::new(0, 70, 8),
|
||||
|
@ -1512,7 +1523,7 @@ mod tests {
|
|||
&mut partial_chunks,
|
||||
BlockPos::new(0, 71, 0),
|
||||
BlockPos::new(4, 74, 9),
|
||||
vec![
|
||||
&[
|
||||
BlockPos::new(0, 70, 0),
|
||||
BlockPos::new(0, 70, 1),
|
||||
BlockPos::new(0, 70, 2),
|
||||
|
@ -1526,4 +1537,41 @@ mod tests {
|
|||
);
|
||||
assert_simulation_reaches(&mut simulation, 80, BlockPos::new(4, 74, 9));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_mine_through_non_colliding_block() {
|
||||
let mut partial_chunks = PartialChunkStorage::default();
|
||||
|
||||
let mut simulation = setup_simulation_world(
|
||||
&mut partial_chunks,
|
||||
// the pathfinder can't actually dig straight down, so we start a block to the side so
|
||||
// it can descend correctly
|
||||
BlockPos::new(0, 72, 1),
|
||||
&[BlockPos::new(0, 71, 1)],
|
||||
&[
|
||||
(
|
||||
BlockPos::new(0, 71, 0),
|
||||
azalea_registry::Block::SculkVein.into(),
|
||||
),
|
||||
(
|
||||
BlockPos::new(0, 70, 0),
|
||||
azalea_registry::Block::GrassBlock.into(),
|
||||
),
|
||||
// this is an extra check to make sure that we don't accidentally break the block
|
||||
// below (since tnt will break instantly)
|
||||
(BlockPos::new(0, 69, 0), azalea_registry::Block::Tnt.into()),
|
||||
],
|
||||
);
|
||||
|
||||
simulation.app.world_mut().send_event(GotoEvent {
|
||||
entity: simulation.entity,
|
||||
goal: Arc::new(BlockPosGoal(BlockPos::new(0, 70, 0))),
|
||||
successors_fn: moves::default_move,
|
||||
allow_mining: true,
|
||||
min_timeout: PathfinderTimeout::Nodes(1_000_000),
|
||||
max_timeout: PathfinderTimeout::Nodes(5_000_000),
|
||||
});
|
||||
|
||||
assert_simulation_reaches(&mut simulation, 200, BlockPos::new(0, 70, 0));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,8 +2,13 @@
|
|||
|
||||
use std::sync::Arc;
|
||||
|
||||
use azalea_client::{PhysicsState, inventory::Inventory, packet::game::SendPacketEvent};
|
||||
use azalea_core::{position::Vec3, resource_location::ResourceLocation, tick::GameTick};
|
||||
use azalea_client::{
|
||||
PhysicsState, interact::CurrentSequenceNumber, inventory::Inventory,
|
||||
local_player::LocalGameMode, mining::MineBundle, packet::game::SendPacketEvent,
|
||||
};
|
||||
use azalea_core::{
|
||||
game_type::GameMode, position::Vec3, resource_location::ResourceLocation, tick::GameTick,
|
||||
};
|
||||
use azalea_entity::{
|
||||
Attributes, EntityDimensions, LookDirection, Physics, Position, attributes::AttributeInstance,
|
||||
};
|
||||
|
@ -87,7 +92,7 @@ fn create_simulation_instance(chunks: ChunkStorage) -> (App, Arc<RwLock<Instance
|
|||
fn create_simulation_player_complete_bundle(
|
||||
instance: Arc<RwLock<Instance>>,
|
||||
player: &SimulatedPlayerBundle,
|
||||
) -> impl Bundle + use<> {
|
||||
) -> impl Bundle {
|
||||
let instance_name = simulation_instance_name();
|
||||
|
||||
(
|
||||
|
@ -100,12 +105,17 @@ fn create_simulation_player_complete_bundle(
|
|||
azalea_registry::EntityKind::Player,
|
||||
instance_name,
|
||||
),
|
||||
azalea_client::InstanceHolder {
|
||||
azalea_client::local_player::InstanceHolder {
|
||||
// partial_instance is never actually used by the pathfinder so
|
||||
partial_instance: Arc::new(RwLock::new(PartialInstance::default())),
|
||||
instance: instance.clone(),
|
||||
},
|
||||
Inventory::default(),
|
||||
LocalGameMode::from(GameMode::Survival),
|
||||
MineBundle::default(),
|
||||
CurrentSequenceNumber::default(),
|
||||
azalea_client::local_player::PermissionLevel::default(),
|
||||
azalea_client::local_player::PlayerAbilities::default(),
|
||||
)
|
||||
}
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use azalea_client::InstanceHolder;
|
||||
use azalea_client::local_player::InstanceHolder;
|
||||
use azalea_world::MinecraftEntityId;
|
||||
use bevy_app::{App, Plugin, Update};
|
||||
use bevy_ecs::prelude::*;
|
||||
|
|
Loading…
Add table
Reference in a new issue