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https://github.com/mat-1/azalea.git
synced 2025-08-02 06:16:04 +00:00
fix not replying to ping packets in config state
This commit is contained in:
parent
37cde3ad32
commit
02de98240f
5 changed files with 76 additions and 22 deletions
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@ -22,7 +22,7 @@ pub struct ReceiveConfigPacketEvent {
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/// An event for sending a packet to the server while we're in the
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/// `configuration` state.
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#[derive(Event)]
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#[derive(Event, Clone)]
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pub struct SendConfigPacketEvent {
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pub sent_by: Entity,
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pub packet: ServerboundConfigPacket,
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@ -34,24 +34,33 @@ impl SendConfigPacketEvent {
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}
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}
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pub fn handle_outgoing_packets(
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mut send_packet_events: EventReader<SendConfigPacketEvent>,
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pub fn handle_outgoing_packets_observer(
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trigger: Trigger<SendConfigPacketEvent>,
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mut query: Query<(&mut RawConnection, Option<&InConfigState>)>,
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) {
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for event in send_packet_events.read() {
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if let Ok((raw_conn, in_configuration_state)) = query.get_mut(event.sent_by) {
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if in_configuration_state.is_none() {
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error!(
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"Tried to send a configuration packet {:?} while not in configuration state",
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event.packet
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);
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continue;
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}
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debug!("Sending packet: {:?}", event.packet);
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if let Err(e) = raw_conn.write_packet(event.packet.clone()) {
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error!("Failed to send packet: {e}");
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}
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let event = trigger.event();
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if let Ok((raw_conn, in_configuration_state)) = query.get_mut(event.sent_by) {
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if in_configuration_state.is_none() {
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error!(
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"Tried to send a configuration packet {:?} while not in configuration state",
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event.packet
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);
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return;
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}
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debug!("Sending packet: {:?}", event.packet);
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if let Err(e) = raw_conn.write_packet(event.packet.clone()) {
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error!("Failed to send packet: {e}");
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}
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}
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}
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/// A system that converts [`SendConfigPacketEvent`] events into triggers so
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/// they get received by [`handle_outgoing_packets_observer`].
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pub fn handle_outgoing_packets(
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mut commands: Commands,
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mut events: EventReader<SendConfigPacketEvent>,
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) {
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for event in events.read() {
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commands.trigger(event.clone());
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}
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}
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@ -55,6 +55,7 @@ impl Plugin for PacketPlugin {
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),
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)
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.add_observer(game::handle_outgoing_packets_observer)
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.add_observer(config::handle_outgoing_packets_observer)
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.add_systems(
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Update,
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(
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@ -1,19 +1,63 @@
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use std::sync::Arc;
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use azalea_client::{packet::game::SendPacketEvent, test_simulation::*};
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use azalea_client::{
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packet::{config::SendConfigPacketEvent, game::SendPacketEvent},
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test_simulation::*,
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};
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use azalea_core::resource_location::ResourceLocation;
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use azalea_protocol::packets::{
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ConnectionProtocol,
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game::{ClientboundPing, ServerboundGamePacket},
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config::{
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self, ClientboundFinishConfiguration, ClientboundRegistryData, ServerboundConfigPacket,
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},
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game::{self, ServerboundGamePacket},
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};
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use bevy_ecs::observer::Trigger;
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use bevy_log::tracing_subscriber;
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use parking_lot::Mutex;
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use simdnbt::owned::{NbtCompound, NbtTag};
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#[test]
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fn reply_to_ping_with_pong() {
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let _ = tracing_subscriber::fmt::try_init();
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let mut simulation = Simulation::new(ConnectionProtocol::Game);
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let mut simulation = Simulation::new(ConnectionProtocol::Configuration);
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let reply_count = Arc::new(Mutex::new(0));
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let reply_count_clone = reply_count.clone();
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simulation
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.app
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.add_observer(move |trigger: Trigger<SendConfigPacketEvent>| {
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if trigger.sent_by == simulation.entity {
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if let ServerboundConfigPacket::Pong(packet) = &trigger.packet {
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assert_eq!(packet.id, 321);
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*reply_count_clone.lock() += 1;
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}
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}
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});
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simulation.receive_packet(config::ClientboundPing { id: 321 });
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simulation.tick();
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assert_eq!(*reply_count.lock(), 1);
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// move into game state and test ClientboundPing there
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simulation.receive_packet(ClientboundRegistryData {
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registry_id: ResourceLocation::new("minecraft:dimension_type"),
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entries: vec![(
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ResourceLocation::new("minecraft:overworld"),
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Some(NbtCompound::from_values(vec![
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("height".into(), NbtTag::Int(384)),
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("min_y".into(), NbtTag::Int(-64)),
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])),
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)]
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.into_iter()
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.collect(),
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});
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simulation.receive_packet(ClientboundFinishConfiguration);
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simulation.tick();
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let reply_count = Arc::new(Mutex::new(0));
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let reply_count_clone = reply_count.clone();
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simulation
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@ -28,7 +72,7 @@ fn reply_to_ping_with_pong() {
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});
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simulation.tick();
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simulation.receive_packet(ClientboundPing { id: 123 });
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simulation.receive_packet(game::ClientboundPing { id: 123 });
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simulation.tick();
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assert_eq!(*reply_count.lock(), 1);
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@ -121,7 +121,7 @@ impl ClientboundPlayerChat {
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}
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impl ChatTypeBound {
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pub fn translation_key<'a>(&'a self) -> &'a str {
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pub fn translation_key(&self) -> &str {
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match &self.chat_type {
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Holder::Reference(r) => r.chat_translation_key(),
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Holder::Direct(d) => d.chat.translation_key.as_str(),
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@ -343,7 +343,7 @@ impl Chunk {
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let mut heightmaps = HashMap::new();
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for (kind, data) in heightmaps_data {
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let data: Box<[u64]> = data.iter().map(|x| *x as u64).collect();
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let data: Box<[u64]> = data.iter().copied().collect();
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let heightmap = Heightmap::new(*kind, dimension_height, min_y, data);
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heightmaps.insert(*kind, heightmap);
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}
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